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Damerji, Hassan; Salimi, Anwar – Accounting Education, 2021
The use of Artificial Intelligence (AI) is growing rapidly in accounting practice, and firms desire new hires who have adopted this technology. Universities can prepare students to adopt AI. The purpose of this quantitative study was to examine whether perceived ease of use (PEOU) and perceived usefulness (PU) have an effect on the relationship…
Descriptors: Technological Literacy, Technological Advancement, Artificial Intelligence, Career Readiness
Vittorini, Pierpaolo; Menini, Stefano; Tonelli, Sara – International Journal of Artificial Intelligence in Education, 2021
Massive open online courses (MOOCs) provide hundreds of students with teaching materials, assessment tools, and collaborative instruments. The assessment activity, in particular, is demanding in terms of both time and effort; thus, the use of artificial intelligence can be useful to address and reduce the time and effort required. This paper…
Descriptors: Artificial Intelligence, Formative Evaluation, Summative Evaluation, Data
Musgrove, Ann; Powers, Jillian; Nichols, Bryan H.; Lapp, Susanne – International Journal of Technology in Teaching and Learning, 2021
This study examines the role that technological pedagogical content knowledge (TPACK) plays in elementary teachers' adoption of 1:1 computing for instruction across the subject areas of mathematics, science, English language arts, and social studies. In particular, the research explored whether teachers' self-reported TPACK moderated the…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Technology, Technology Integration
Yu, Chen-Wei; Chao, Cheng-Min; Chang, Che-Fu; Chen, Rueg-Juen; Chen, Po-Chung; Liu, Yi-Xuan – SAGE Open, 2021
This study developed and empirically tested a model to predict the factors affecting patients' behavioral intentions to use a mobile health education website. It explored the behavioral intention to use a mobile health education website from the perspective of consumers by extending the Unified Theory of Acceptance and Use of Technology 2 model…
Descriptors: Intention, Web Sites, Usability, Users (Information)
Grepon, Benzar Glen S.; Baran, Niño T.; Gumonan, Kenn Migan Vincent C.; Martinez, Aldwin Lester M.; Lacsa, Mona Liel E. – Online Submission, 2021
Purpose: Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data, and generation of reports. Those processes are made possible through a centralized system in…
Descriptors: Program Design, Program Implementation, College Administration, Community Colleges
Burchfield, Lynette S. – ProQuest LLC, 2021
Online course enrollments continue to increase, and even more online courses are now offered as a result of the pandemic (O'Keefe et al., 2020). Although some students succeed in online courses (Battalio, 2009; Murray et al., 2012), most either earn low grades or do not complete the courses (Angelino et al., 2007; Wilson & Allen, 2011). Some…
Descriptors: State Universities, Metacognition, Online Courses, Distance Education
Hadjerrouit, Said; Nnagbo, Celestine Ifeanyi – International Association for Development of the Information Society, 2021
The purpose of this article is to explore students' and teachers' perceptions of affordances, and their actualization while interacting with the e-assessment system Numbas and its effect in terms of formative feedback delivery. The article uses affordance theory and a qualitative research design approach to analyze data using semi-structured…
Descriptors: Student Attitudes, Teacher Attitudes, Affordances, Formative Evaluation
Taylor, Pimsiri; Argasvipart, Krinnapat; Kanokpermpoon, Monthon; Rattanawisadrat, Noppadol; Dyamond, Brendan Jack; Hrylytskyy, Anton – LEARN Journal: Language Education and Acquisition Research Network, 2023
This study was derived as part of collaborative projects between the Language Institute Thammasat University and Microsoft Thailand with an objective to empower English language educators and learners with innovative technologies. The aim of the study was to explore stakeholders' perceptions related to technology acceptance of "Reading…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Kartal, Tezcan; Kiziltepe, Ibrahim Serdar; Kartal, Busra – Journal of Education in Science, Environment and Health, 2022
The technology acceptance model (TAM) is a widely used framework to investigate factors influencing technology use in education. TAM refers to a person's technology-related attitudes and beliefs influencing intention to use and actual use of technology and seeks predictors of behaviors whether to accept or reject using technology. There are…
Descriptors: Science Instruction, Self Efficacy, Teaching Methods, Epistemology
Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
Steverson, Anne; Cmar, Jennifer L.; Antonelli, Karla – Journal of Visual Impairment & Blindness, 2022
Introduction: This article describes the field test of "4to24," a transition application (app) for parents of and students with visual impairments. In this stage of the development process, researchers evaluated the app's usability and gained feedback on app use and experience from end users. Methods: Participants, including 27 parents…
Descriptors: Students with Disabilities, Visual Impairments, Parents, Parent Attitudes
Sun, Weifeng; Zou, Bin – Language Learning & Technology, 2022
It is expected that the field of language education will see an increased need for teachers to accept online teaching. Based on the Technology Acceptance Model, this study examined pre-service EFL teachers' acceptance of online teaching and the factors influencing them. The participants were TESOL majors at three universities in China. The data…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Valerie L. Mazzotti; Karrie Shogren; Jared Stewart-Ginsburg; Danielle Wysenski; Kathryn Burke; Lisa Hildebrandt – Grantee Submission, 2022
To promote and enhance self-determination, the Self-Determined Learning Model of Instruction (SDLMI) was developed for teachers to teach students the skills needed to engage in goal-directed actions. The SDLMI was originally designed to be delivered by teachers, but technologies are emerging that can provide an alternative medium to delivering…
Descriptors: Goal Orientation, Computer Software, Teaching Methods, Students with Disabilities
To, Wai-Ming; Lai, Linda S. L.; Leung, Vincent W. S. – Australasian Journal of Educational Technology, 2019
Business schools strive to improve students' analytical skills by incorporating advanced business application software courses into their curricula. This study examined how business school students perceived the ease of using the software and the usefulness of using the software in learning. The study also explored whether and how students'…
Descriptors: Foreign Countries, Business Schools, Intention, Computer Software
Matute-Vallejo, Jorge; Melero-Polo, Iguácel – Australasian Journal of Educational Technology, 2019
This study aimed to empirically predict the degree of acceptance of an online business simulation game in an educational context. To do so, this study proposed an extended technology acceptance model that includes variables such as perceived enjoyment and flow. In addition, the moderating role of students' personal innovativeness in the technology…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Games

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