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Swigger, K. M. – Journal of Computer-Based Instruction, 1978
Describes a CAI package intended to help teachers achieve facility with questioning techniques. The instructional package consists of an interactive computer simulation which diagnoses teachers' questioning problems, six interactive computer tutorials that treat specific questioning problems, and a computer-based post-test simulation designed to…
Descriptors: Computer Assisted Instruction, Inquiry, Program Descriptions, Questioning Techniques
Mallory, W. J. – Training and Development Journal, 1981
Describes two programs used by the Ford Motor Company to train manufacturing skilled trades personnel. Programmable Controller Maintenance Training Program for Industrial Technicians and Troubleshooting Strategy Program use simulation and provide improved task performance after training. (JOW)
Descriptors: Industrial Training, Inplant Programs, Simulation, Skilled Occupations
Waldstein, Robert – Online, 1981
Describes DIATOM, an online bibliographic retrieval system designed and implemented at Syracuse University to teach search strategy and the use of DIALOG to library science students. System features and database storage considerations are explained. (FM)
Descriptors: Educational Media, Higher Education, Information Retrieval, Information Systems
Peer reviewedReither, Franz – Simulation and Games, 1981
Describes an experiment which used a computer simulation program to demonstrate that there are characteristic differences between experts and novices when they have to solve problems in complex situations. Tables of data and a list of six references are included. (LLS)
Descriptors: Cognitive Processes, Computer Oriented Programs, Consultants, Developing Nations
Peer reviewedBecker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
Campbell, Kumari – Canadian Vocational Journal, 1980
To help architectural students adapt to the realities of the work environment, Gerard Campbell of Holland College has set up his classroom as a design office. Working as a team, the students prepare a complete set of working drawings and construction documents, simulating an actual design process. (JOW)
Descriptors: Architectural Education, Classroom Design, Classroom Environment, Classroom Techniques
Peer reviewedMeyer, Mary Alice – Journal of Allied Health, 1980
Presents a theoretical framework and practical suggestions for incorporating games and simulation into allied health instruction. Discusses research findings that support the use of educational simulation/games as tools for higher cognitive learning and for the improvement of teaching effectiveness as measured by student achievement in the allied…
Descriptors: Academic Achievement, Allied Health Occupations Education, Cognitive Development, Educational Games
Peer reviewedJohnson, K. Jeffrey – Journal of Chemical Education, 1980
Discusses simulation and data reduction programs as ways to enrich undergraduate chemistry curricula. Programs are classified into four general categories: function evaluation, data reduction, computer-simulated experiments, and all others. Reasons why these programs have been widely implemented are listed. (CS)
Descriptors: Chemistry, College Science, Computers, Curriculum Enrichment
Hodgkinson, Keith – Simulation/Games for Learning, 1980
This description of two simple simulations as taught to undergraduate teacher trainers in a history of education course includes materials, procedures, follow-up exercises, and a brief defense of the use of simulations in higher education. (Author/CMV)
Descriptors: Course Descriptions, Curriculum Enrichment, Educational Games, Educational History
Peer reviewedPratt, Linda K.; And Others – Simulation and Games, 1980
Describes a study designed to determine whether students with different personality types react differently to different educational games and simulations. The thinking-feeling dimension of the Myers-Briggs Type Indicator was used to type a group of graduate students who participated in seven simulation games and simulations. (Author/LLS)
Descriptors: Educational Games, Higher Education, Individual Differences, Individualized Instruction
Peer reviewedZipko, Stephen J. – Science Activities, 1980
The use of simulation is discussed, including its effectiveness in generating environmental awareness and an environmental ethic in the student. Two simulation activities are described. (RE)
Descriptors: Class Activities, Conservation Education, Elementary Secondary Education, Environment
Kittleson, Mark – Health Education (Washington D.C.), 1980
Problems encountered by cardiopulmonary resuscitation (CPR) instructors are discussed and some possible solutions to these problems are suggested. Management techniques for effective use of class size, time, and instructional materials are described. (JN)
Descriptors: Cardiovascular System, College Students, Educational Environment, Health Education
Corbin, David E.; Sleet, David A. – Health Education (Washington D.C.), 1980
Health games and simulations which are inexpensive and require minimal preparation time are presented. Learning activities focus on drug knowledge, reproductive system knowledge, nutrition information, and alcohol abuse. (JN)
Descriptors: Educational Games, Health Activities, Health Education, Resource Materials
Hentschel, Doe – New Directions for Continuing Education, 1979
A new methodology was used to measure the impact of a simulation workshop on job behaviors of adult education administrators who demonstrated significant changes 10 months after their inservice experience. (CT)
Descriptors: Adult Education, Educational Administration, Educational Assessment, Inservice Education
Peer reviewedFraas, John W. – Journal of Experimental Education, 1980
This study investigated the impact of four student characteristics and the instructors on the relative abilities of a simulation-gaming method and the lecture-discussion method to increase the economic knowledge, retention of economic knowledge, and interest toward economics of college students enrolled in an introductory economics course.…
Descriptors: Economics Education, Higher Education, Lecture Method, Mathematical Models


