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Cromley, Robert G. – Journal of Geography, 1980
Describes a simulation, "The Isolated Estate," which introduces geography students to the Von Thonen model and game theory. The objective of the game is to make textbook concepts more realistic. Concepts illustrated through the game include agricultural land use, economic rent, competetive bidding, inequities associated with differential incomes,…
Descriptors: Agriculture, Educational Games, Game Theory, Geography
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Stoddard, Ann H. – Clearing House, 1981
Presents a simulation game on labor negotiations for secondary students. (SJL)
Descriptors: Collective Bargaining, Economics Education, Educational Games, Labor Relations
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Jones, Ken – Reading, 1980
Urges reading teachers to use simulations and provides some examples. (HOD)
Descriptors: Decision Making, Reading Instruction, Role Playing, Secondary Education
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Seginer, Rachel – Simulation and Games, 1980
A study to determine whether a relationship exists between a seventh grader's performance on a simulation game and on an academic ability test suggests that measures of game performance ability may differ from measures of academic ability in three ways. (LLS)
Descriptors: Academic Ability, Bibliographies, Educational Games, Junior High Schools
Saltinski, Ronald – Educational Technology, 1981
Examines the application of microcomputer statistics in social studies, and computer access and simulations in middle school environments. An interdisciplinary framework of curricula among social studies, science, and mathematics teachers with equal access to microcomputers and software programs is encouraged. (MER)
Descriptors: Bibliographies, Computer Assisted Instruction, Computer Oriented Programs, Microcomputers
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Langton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
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Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
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Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
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Pogrow, Stanley – Educational Administration Quarterly, 1978
Explores the potential of specialized computer simulation languages to facilitate the development of more sophisticated and valid models for use in the analysis of administrative planning and decision-making problems. (Author)
Descriptors: Administrators, Computer Science, Decision Making, Educational Planning
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Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Boysen, Vicki A.; And Others – Journal of Computer-Based Instruction, 1979
An interactive computer simulation implemented on the University of Illinois PLATO IV computer system models children with reading skill weaknesses and permits teacher trainees to identify these weaknesses by evaluating informal reading inventory (IRI) results. (RAO)
Descriptors: Computer Assisted Instruction, Elementary School Students, Reading Diagnosis, Reading Skills
Silvern, Leonard C. – Educational Technology, 1980
The development of anasynthesis--the process of analysis, synthesis, modeling, and simulation--as applied to decision making and problem solving in education and training is explored, and its future with regard to education is discussed. (RAO)
Descriptors: Decision Making, Educational Technology, Futures (of Society), Models
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Nichols, W. Thomas – Social Studies Journal, 1980
Describes a simulation game designed to aid students in understanding the United States political pattern through a mock presidential nominating convention. Includes purpose, setting, time allotment, roles, game plan, and several speeches. (CK)
Descriptors: Class Activities, Higher Education, Political Science, Politics
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Force, Ronald W.; Force, Jo Ellen – College and Research Libraries, 1979
Describes a computer simulation model developed to provide information on the number of terminals or readers needed in the advent of microfilm or computerized catalogs in libraries. Systems with two to 14 terminals are simulated, and decision variables include average patron waiting time, number of patrons lost, and average terminal utilization.…
Descriptors: Catalogs, Libraries, Library Planning, Microfilm
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