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Lee, Yeung Chung – School Science Review, 2011
This article describes the use of an enquiry-based approach to the study of human evolution in a practical context, integrating role-playing, jigsaw cooperative learning and scientific argumentation. The activity seeks to unravel the evolutionary relationships of five hominids and one ape from rather "messy" evidence. This approach enhanced the…
Descriptors: Evolution, Scientific Principles, Cooperative Learning, Teaching Methods
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Dotger, Benjamin H. – Teacher Education and Practice, 2011
The induction years of teaching challenge novice educators to quickly transition from what they learned as teacher candidates into what they can do as emerging professionals. This article outlines a simulated interaction methodology to help bridge teacher preparation and practice. Building from examples of simulated interactions between teacher…
Descriptors: Beginning Teacher Induction, Theory Practice Relationship, Teaching (Occupation), Teaching Conditions
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Lozano Velandia, Sergio Andrés – Latin American Journal of Content and Language Integrated Learning, 2015
This qualitative action research study explored the interactions of young-adult learners carrying out self-reflection on their learning processes in an ESP (English for special purposes) course at an airline training-center in Bogotá, Colombia. Needs analysis revealed that learners had poor knowledge of technical English, and lacked strong…
Descriptors: Goal Orientation, English for Special Purposes, Qualitative Research, Action Research
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Rector-Aranda, Amy; Raider-Roth, Miriam – Research in Learning Technology, 2015
This article presents an educational action research study examining how one online, classroom-based role-play simulation offers middle school students the opportunity to strengthen their agency and voice. The Jewish Court of All Time (JCAT) is a web-mediated simulation designed for middle school classrooms where students take on roles of various…
Descriptors: Action Research, Role Playing, Simulation, Middle School Students
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Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
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Lorenzo, Carlos-Miguel – Journal of Educational Computing Research, 2014
This study looked at teachers' role-play and simulations in order to increase teachers' skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level…
Descriptors: Role Playing, Computer Simulation, Simulated Environment, Teaching Skills
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Brazier, Randolph James – Australian Journal of Environmental Education, 2014
Significant progress has been made with respect to Education for Sustainable Development (ESD) in tertiary education institutions, particularly universities. There are also examples of ways in which sustainability has been incorporated into secondary schools and curricula, but with varying levels of success. ESD that has been incorporated in…
Descriptors: Environmental Education, Sustainability, Sustainable Development, Secondary School Students
Mirliss, Danielle Salomone – ProQuest LLC, 2014
Teacher preparation programs are exploring opportunities to better prepare pre-service teachers for the realities of managing inclusion classrooms. The ability to manage a classroom while meeting the learning needs of all students is critical to the success of a teacher. Research suggests that a teacher's positive attitudes toward inclusion and…
Descriptors: Preservice Teacher Education, Inclusion, Disabilities, Regular and Special Education Relationship
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Onibokun, Joseph; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2012
With over 800 million users worldwide, the global importance of Facebook as a social-networking platform is beyond doubt. This popularity, particularly among university-students, has encouraged research to explore ways in which social networking can be adapted into virtual learning environments. In particular, this study uses the think-aloud…
Descriptors: Classification, Social Networks, Psychological Needs, Protocol Analysis
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
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Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Mac Phail, Abby – Rethinking Schools, 2012
In this article, the author describes a role-playing activity on tar sands and the proposed TransCanada Keystone XL pipeline. In this activity, students take on the characters of six key stakeholders invited to an imaginary public hearing to discuss whether or not the State Department and President Obama should approve the Keystone XL pipeline.…
Descriptors: Stakeholders, Educational Practices, Hearings, Public Policy
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Caminotti, Enzo; Gray, Jeremy – Journal of Workplace Learning, 2012
Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…
Descriptors: Electronic Learning, Story Telling, Adult Basic Education, Adult Learning
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Cruickshank, Heather; Fenner, Richard – International Journal of Sustainability in Higher Education, 2012
Purpose: The purpose of the paper is to examine how a number of key themes are introduced in the Master's programme in Engineering for Sustainable Development, at Cambridge University, through student-centred activities. These themes include dealing with complexity, uncertainty, change, other disciplines, people, environmental limits, whole life…
Descriptors: Feedback (Response), Assignments, Class Activities, Student Attitudes
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