Publication Date
| In 2026 | 0 |
| Since 2025 | 822 |
| Since 2022 (last 5 years) | 4031 |
| Since 2017 (last 10 years) | 7947 |
| Since 2007 (last 20 years) | 13824 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1337 |
| Researchers | 451 |
| Students | 202 |
| Administrators | 123 |
| Policymakers | 72 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 374 |
| Turkey | 313 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 255 |
| Taiwan | 233 |
| United States | 202 |
| Germany | 189 |
| Spain | 185 |
| California | 157 |
| Indonesia | 146 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Kalkhoff, Will – Social Psychology Quarterly, 2005
Berger and his colleagues argue that collective validation (i.e., group members' corroboration of deferential behavior) is an important source of legitimacy in informal task groups. This invites the question "What causes collective validation?" Drawing from Simmel and Blau in particular, I develop an explanation of collective validation that…
Descriptors: Validity, Social Psychology, Task Analysis, Models
Cooper, Rory A.; Ding, Dan; Simpson, Richard; Fitzgerald, Shirley G.; Spaeth, Donald M.; Guo, Songfeng; Koontz, Alicia M.; Cooper, Rosemarie; Kim, Jongbae; Boninger, Michael L. – Assistive Technology, 2005
Some aspects of assistive technology can be enhanced by the application of virtual reality. Although virtual simulation offers a range of new possibilities, learning to navigate in a virtual environment is not equivalent to learning to navigate in the real world. Therefore, virtual reality simulation is advocated as a useful preparation for…
Descriptors: Assistive Technology, Computer Simulation, Computer Uses in Education, Travel Training
Bailenson, Jeremy N.; Beall, Andrew C.; Loomis, Jack; Blascovich, Jim; Turk, Matthew – Human Communication Research, 2005
Immersive collaborative virtual environments (CVEs) are simulations in which geographically separated individuals interact in a shared, three-dimensional, digital space using immersive virtual environment technology. Unlike videoconference technology, which transmits direct video streams, immersive CVEs accurately track movements of interactants…
Descriptors: Interpersonal Relationship, Social Influences, Computer Simulation, Computer Mediated Communication
Ariel, Adelaide; van der Linden, Wim J.; Veldkamp, Bernard P. – Journal of Educational Measurement, 2006
Item-pool management requires a balancing act between the input of new items into the pool and the output of tests assembled from it. A strategy for optimizing item-pool management is presented that is based on the idea of a periodic update of an optimal blueprint for the item pool to tune item production to test assembly. A simulation study with…
Descriptors: Item Banks, Simulation, Interaction, Test Construction
Wiberg, Marie – International Journal of Testing, 2006
A simulation study of a sequential computerized mastery test is carried out with items modeled with the 3 parameter logistic item response theory model. The examinees' responses are either identically distributed, not identically distributed, or not identically distributed together with estimation errors in the item characteristics. The…
Descriptors: Test Length, Computer Simulation, Mastery Tests, Item Response Theory
Thomson, James A.; Tolmie, Andrew K.; Foot, Hugh C.; Whelan, Kirstie M.; Sarvary, Penelope; Morrison, Sheila – Journal of Experimental Psychology: Applied, 2005
The roadside crossing judgments of children aged 7, 9, and 11 years were assessed relative to controls before and after training with a computer-simulated traffic environment. Trained children crossed more quickly, and their estimated crossing times became better aligned with actual crossing times. They crossed more promptly, missed fewer safe…
Descriptors: Pedestrian Traffic, Children, Computer Simulation, Traffic Safety
Gray, Rob; Sieffert, Randy – Journal of Experimental Psychology: Human Perception and Performance, 2005
Previous studies on ball catching have had the limitation that the catcher was restricted to lateral hand movements. The authors investigated catching behavior in the more natural situation in which hand movements were unconstrained. Movements of the hand were tracked as participants tried to "catch" an approaching ball simulated with changing…
Descriptors: Motion, Human Body, Psychomotor Skills, Cues
Anderson, Jonathan R. – Journal of Education for Business, 2005
In many business courses, computer-based simulations are becoming a popular choice of pedagogical technique, yet research is only beginning to consider how these simulation games impact student outcomes. In this study, the author investigated individual perceptions of simulation team dynamics and their relationship to student affect regarding the…
Descriptors: Computer Simulation, Games, Group Dynamics, College Students
Nandakumar, Ratna; Roussos, Louis – Journal of Educational and Behavioral Statistics, 2004
A new procedure, CATSIB, for assessing differential item functioning (DIF) on computerized adaptive tests (CATs) is proposed. CATSIB, a modified SIBTEST procedure, matches test takers on estimated ability and controls for impact-induced Type 1 error inflation by employing a CAT version of the IBTEST "regression correction." The…
Descriptors: Evaluation, Adaptive Testing, Computer Assisted Testing, Pretesting
Habing, Brian; Finch, Holmes; Roberts, James S. – Applied Psychological Measurement, 2005
Although there are many methods available for dimensionality assessment for items with monotone item response functions, there are few methods available for unfolding item response theory models. In this study, a modification of Yen's Q3 statistic is proposed for the case of these nonmonotone item response models. Through a simulation study, the…
Descriptors: Data Analysis, Simulation, Multidimensional Scaling, Item Response Theory
Bliesener, Thomas – International Journal on E-Learning, 2006
In order to promote cooperation among students who work separately on their computers at home, the University of Essen has developed training courses with experienced tutors to teach students the required sensitivity and practical skills for tele-collaboration in small groups. A core problem in synchronous collaborative e-learning with speech…
Descriptors: Distance Education, Foreign Countries, Cooperative Learning, Computer Mediated Communication
Chen, Chwen Jen – E-Journal of Instructional Science and Technology, 2006
This study aims to investigate the effects of virtual reality (VR)-based learning environment on learners of different spatial visualization abilities. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the Guided VR mode, irrespective of their spatial visualization abilities. This indicates that…
Descriptors: Foreign Countries, Context Effect, Computer Simulation, Driver Education
Adams, Tony E. – Qualitative Report, 2005
During the summer of 2001 I worked as a bartender in Wyoming, two miles east of Yellowstone National Park. This opportunity provided me with unique experiences of "the wilderness" and as a result, allowed me to become aware of intricacies of living within a primarily simulated and mass mediated culture, i.e., the United States. Following…
Descriptors: Phenomenology, Physical Environment, Simulation, Mass Media Effects
Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
Yellowlees, Peter M.; Cook, James N. – Academic Psychiatry, 2006
Objective: The authors evaluate an Internet virtual reality technology as an education tool about the hallucinations of psychosis. Method: This is a pilot project using Second Life, an Internet-based virtual reality system, in which a virtual reality environment was constructed to simulate the auditory and visual hallucinations of two patients…
Descriptors: Computer Simulation, Pilot Projects, Schizophrenia, Mental Disorders

Peer reviewed
Direct link
