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Archila, Pablo Antonio; Molina, Jorge; de Mejía, Anne-Marie Truscott – International Journal of Bilingual Education and Bilingualism, 2021
A key goal of university bilingual science courses is to enrich undergraduates' bilingual scientific literacy (BSL). However, very little is known about how to foster BSL. This study aimed to provide research evidence to explore the possibility that BSL can be promoted by using bilingual written argumentation when Socrative® is treated as an…
Descriptors: Persuasive Discourse, Writing (Composition), Undergraduate Students, Scientific Literacy
Riad, A. B. M. Kamrul; Islam, Md Saiful; Shahriar, Hossain; Zhang, Chi; Valero, Maria; Sneha, Sweta; Ahamed, Sheikh – Information Systems Education Journal, 2021
Mobile device security has become increasingly important in mobile computing. Since the mobile devices and applications are growing rapidly, the security threats are intensified due to mobile app flaws and lack of security consideration in early stages of software development. The unsecure software development process creates a serious weak path…
Descriptors: Handheld Devices, Computer Security, Computer Software, Computer Science Education
Parmaksiz, Izzet; Kiliçarslan, Suat – Psycho-Educational Research Reviews, 2021
Our skills and attitudes have an effect on our behaviors. Phubbing, which is described as ignoring the interlocutor during communication by focusing on the cellphone, is also highly effective in our behaviors. In this context, this study aimed to determine the predictive effect of aggression and emotional intelligence on the level of phubbing. The…
Descriptors: Aggression, Emotional Intelligence, Telecommunications, Handheld Devices
Bjørgen, Anne Mette; Fritze, Yvonne; Haugsbakk, Geir – Pedagogies: An International Journal, 2021
This article focuses on the emerging complexity that schools and teachers are currently addressing -- a complexity that comprises one of the key characteristics of society today. The article explores how teachers in primary school experience the opportunities and challenges posed by the use of tablets in terms of implementation, learning…
Descriptors: Reflection, Teacher Attitudes, Technology Uses in Education, Handheld Devices
Ryan, Christian; Coughlan, Maeve; Maher, Jean; Vicario, Patricia; Garvey, Alison – European Journal of Special Needs Education, 2021
Friendships have a central importance in childhood and adolescence, and the friendship demands on girls with autism spectrum disorder (ASD) may be higher than for boys. Few previous studies have examined the experiences of friendship from the perspective of girls with ASD. A qualitative focus group methodology was used with ten adolescent girls…
Descriptors: Friendship, Females, Autism, Pervasive Developmental Disorders
Kaps, A.; Stallmach, F. – Physics Education, 2021
A digital learning-teaching environment is introduced in which undergraduate students are challenged to connect the basic physical concepts of oscillation, buoyancy and data analysis via an authentic experiment. The damped oscillation of a cylindrical body swimming upright in water is measured via the MEMS acceleration sensor of a wireless MCU…
Descriptors: Physics, College Science, Undergraduate Students, Science Experiments
Aagaard, Jesper – Learning, Media and Technology, 2021
Studies show that students often use digital devices for off-task purposes, but little is known about the psychological dynamics involved in this activity. The present article therefore offers a phenomenological study of how students experience and cope with digital distraction. Drawing on qualitative interviews, it is demonstrated that one of the…
Descriptors: Attention Control, Learning Strategies, Handheld Devices, Coping
Santos, Ieda M.; Bocheco, Otávio; Vizzotto, Liane; Moro, Eduardo João – TechTrends: Linking Research and Practice to Improve Learning, 2021
This study investigated students' perceptions of mobile device usage and policies to manage digital disruptions in the classroom. A survey was conducted with 173 undergraduates at a Federal Institute in Brazil. Data analysis suggested students' occasional use of key mobile applications for content and non-content. Most of the students favoured…
Descriptors: Undergraduate Students, Student Attitudes, Handheld Devices, Student Behavior
Zaidi, Syed Faizan Hussain; Osmanaj, Valmira; Ali, Omar; Zaidi, S.A.H. – International Journal of Information and Learning Technology, 2021
Purpose: Due to the eruption of the COVID-19 pandemic, many universities were forced to shift from the traditional learning practices to digital learning. Hence, the purpose of this study is to evaluate the factors that affect the university student's adoption of mobile technologies for mobile learning (m-learning) in their learning process.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, College Students
Anja Kurki; Seth Brown; Jessica Heppen – Society for Research on Educational Effectiveness, 2021
Context: Almost 4 million elementary school students were chronically absent, missing 10 percent of more of school days, during the 2015-2016 school year. Missing this much school in early grades is linked with lower reading and math achievement by Grade 3 and higher absenteeism in middle and high school. In addition, chronically absent students…
Descriptors: Urban Areas, Elementary Schools, Attendance, Handheld Devices
Rene David Chacon – ProQuest LLC, 2021
With the increasing data security awareness of mobile crowdsensing (MCS) participants, smartphone app developers are continually developing technical security protections, but with little consideration on human behaviors. Information technology (IT) advancements seen in the introduction of homomorphic encryption and privacy preserving…
Descriptors: Graduate Students, Student Participation, Handheld Devices, Computer Oriented Programs
Todd White; Richard G. Brody; Gaurav Gupta – Advances in Accounting Education: Teaching and Curriculum Innovations, 2021
Serious games are computer games with a primary purpose of educating or training while also entertaining. Literature has established that serious games can enhance learning in the classroom and improve student engagement. However, few studies have analyzed the factors that inhibit the adoption of serious games. The current study extends research…
Descriptors: Educational Games, Handheld Devices, Telecommunications, Introductory Courses
Judith A. Alamprese; I-Fang E. Cheng – Abt Associates, 2021
A longstanding challenge for adult education (AE) program staff is how to motivate learners to persist in their studies and connect them to resources that can help mediate their barriers to participation in AE. A promising approach to addressing U.S. high school learners' access to financial aid and enrollment in higher education is…
Descriptors: Adult Education, Coaching (Performance), Telecommunications, Individual Characteristics
Michelle Kaput Benedicta – ProQuest LLC, 2021
This study explores the experience of Generation X women who play casual video games on mobile devices (e. g., smartphones and tablets), and draws connections to learning and literacy, particularly in the areas of New Literacies, the New Literacy Studies, and semiotic literacy. Data was gathered from in-depth, semi-structured interviews with five…
Descriptors: Age Groups, Handheld Devices, Games, Females
Exploring Learner Motivation and Mobile-Assisted Peer Feedback in a Business English Speaking Course
Xu, Qi; Peng, Hongying – Journal of Computer Assisted Learning, 2022
Background: Peer-to-peer feedback exchanges have been recognized as crucial to language learning. While studies on peer feedback proliferate, little is known about whether and how peer feedback is affected by learners' motivational levels. Objectives: Situated in a mobile collaborative learning context, the current study examined how English as a…
Descriptors: Student Motivation, Electronic Learning, Handheld Devices, Peer Evaluation

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