Publication Date
In 2025 | 361 |
Since 2024 | 1548 |
Since 2021 (last 5 years) | 4504 |
Since 2016 (last 10 years) | 8064 |
Since 2006 (last 20 years) | 13690 |
Descriptor
Source
Author
Wang, Wen-Chung | 29 |
de Jong, Ton | 28 |
Chang, Hua-Hua | 24 |
Meijer, Rob R. | 24 |
Cohen, Allan S. | 23 |
Nandakumar, Ratna | 23 |
Mislevy, Robert J. | 22 |
Sinharay, Sandip | 21 |
Reckase, Mark D. | 20 |
Cai, Li | 18 |
Gwo-Jen Hwang | 18 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 1773 |
Teachers | 1330 |
Researchers | 444 |
Students | 201 |
Administrators | 118 |
Policymakers | 69 |
Community | 15 |
Counselors | 14 |
Media Staff | 14 |
Parents | 10 |
Support Staff | 6 |
More ▼ |
Location
Australia | 363 |
Turkey | 301 |
United Kingdom | 265 |
Canada | 247 |
China | 238 |
Taiwan | 228 |
United States | 195 |
Germany | 182 |
Spain | 180 |
California | 155 |
Netherlands | 133 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 4 |
Meets WWC Standards with or without Reservations | 5 |
Does not meet standards | 3 |
Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process
Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
Schroeder, Noah L.; Siegle, Robert F.; Verma, Vipin; Craig, Scotty D. – Journal of Educational Computing Research, 2022
Virtual humans are virtual characters within multimedia learning environments designed to aid the learning process. While there is a large variety of research examining how to design the physical appearance of the character or the teaching strategies it should embody, there is comparatively little work around the design of the narrative the…
Descriptors: Video Technology, Food, Genetics, Narration
dos Anjos, Fernando Elemar Vicente; Rocha, Luiz Alberto Oliveira; da Silva, Débora Oliveira; Pacheco, Rodrigo; Pinheiro, Divina Márcia Borges – International Journal of Virtual and Personal Learning Environments, 2022
Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches…
Descriptors: Electronic Learning, Computer Simulation, Engineering Education, Literature Reviews
English, Niall J. – Chemical Engineering Education, 2022
Molecular-, fluid- and field-dynamics simulation are becoming more mainstream tools for practicing process engineers; here, the academic community needs to pay close attention to "upskilling" demands from industry, where remote working/training emphasizes the need for sophisticated computational-engineering design tools with molecular…
Descriptors: Engineering Education, Skill Development, Computation, Design
Dittrich, Lynn; Aagaard, Toril; Hjukse, Hjørdis – International Journal of Educational Technology in Higher Education, 2022
In this study, we explore the perceived affordances of simulation-based learning (SBL) among online student teachers in Norway. We investigated how simulations mediate professional learning when coupled with educator-led debriefings and peer-led focus groups. Using an exploratory qualitative design, we examined 21 pre-service teachers'…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Student Teachers
Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
Keller, Thomas; Curcio, Rosalia; Brucker-Kley, Elke – International Association for Development of the Information Society, 2022
A virtual reality learning unit for the functioning of a router is used to show how students at bachelor level can be provided with another teaching tool in the future, whereby the didactic approach of a change of perspective makes optimal use of the advantages of virtual reality and should enable a more profound understanding. Further studies are…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Academic Achievement
Sarah Prial – ProQuest LLC, 2022
Simulation technologies are used in simulation-based education however retention of knowledge, skills, and abilities have yet to be determined. This study evolved from areas of research that do not adequately show or address measurements of retention of knowledge, skills, and abilities in the professional environments after training with…
Descriptors: Retention (Psychology), Allied Health Occupations, Long Term Memory, Computer Simulation
Jairo Sánchez; Mario Humberto Ramírez Diaz – European Journal of Physics Education, 2022
In this work a review of the research on augmented reality (AR) and its use of the learning of physics in the classroom is carried out. These two concepts of technology and learning are interrelated. Teachers have pre-teaching concepts and methods (conceptual changes), with the aim of having a deeper understanding of physical concepts that occur…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Daniel Litwok; Austin Nichols; Azim Shivji; Robert B. Olsen – Grantee Submission, 2022
Experimental studies of educational interventions are rarely based on representative samples of the target population. This simulation study tests two formal sampling strategies for selecting districts and schools from within strata when they may not agree to participate if selected: (1) balanced selection of the most typical district or school…
Descriptors: Educational Research, School Districts, Schools, Research Methodology
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Brooksbank, Ashley A. – ProQuest LLC, 2022
The purpose of this exploratory study was to gain insight into the perceived importance of emotional awareness with pre-service teachers (PSTs) participating in a mixed reality simulator (MRS), as well as the impact of emotional awareness exercises in a MRS on adaptiveness in coping and empathy. Emotional awareness includes the cognitive skills of…
Descriptors: Emotional Response, Coping, Empathy, Preservice Teachers
Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
Workshop 2 explores some larger vocabulary networks than those presented in Workshop 1 (1,000 words instead of 100), and introduces some additional ways of activating words in a network (e.g., by using new parameters in our models). The simulations will show that raising a network's activation level may not be as easy as we would have expected,…
Descriptors: Vocabulary Development, Networks, Simulation, Workshops
Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
The idea that a vocabulary is a network of words is one that has become a common theme of the second language (L2) vocabulary research literature. However, not many people have considered the wider implications of this powerful metaphor. This paper is the first in a series of workshops that examines some of these implications. In this first…
Descriptors: Second Language Learning, Vocabulary Development, Workshops, Models
Andrea H. Brown; Neil A. Knobloch – Journal of Agricultural Education, 2022
Entrepreneurship education has historically been part of agricultural education; yet few researchers have studied entrepreneurship-related outcomes for youth in formal and nonformal educational settings. Entrepreneurship education programs develop entrepreneurial attitudes and intentions, but limited studies exist regarding junior high school…
Descriptors: Simulation, Grade 8, Business Education, Entrepreneurship