Publication Date
| In 2026 | 0 |
| Since 2025 | 65 |
| Since 2022 (last 5 years) | 387 |
| Since 2017 (last 10 years) | 998 |
| Since 2007 (last 20 years) | 2178 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 796 |
| Teachers | 683 |
| Students | 124 |
| Researchers | 60 |
| Administrators | 26 |
| Counselors | 18 |
| Parents | 9 |
| Media Staff | 5 |
| Community | 4 |
| Support Staff | 3 |
| Policymakers | 2 |
| More ▼ | |
Location
| Australia | 107 |
| Canada | 87 |
| United Kingdom | 78 |
| California | 54 |
| United Kingdom (England) | 50 |
| Turkey | 39 |
| Germany | 38 |
| United States | 38 |
| New York | 37 |
| China | 36 |
| Taiwan | 34 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 4 |
Orr, Shannon K. – American Journal of Evaluation, 2010
One of the challenges facing program evaluation education is how to bridge the need to train students in theoretical and methodological foundations, and also prepare them for the unpredictability and complex environment outside the classroom. This issue is particularly challenging in terms of understanding stakeholder values and interests. The…
Descriptors: Graduate Study, Program Evaluation, Stakeholders, Interests
Jeyaraj, Anand – Journal of Information Systems Education, 2010
The design of enterprise information systems requires students to master technical skills for elicitation, modeling, and reengineering business processes as well as soft skills for information gathering and communication. These tacit skills and behaviors cannot be effectively taught students but rather experienced and learned by students. This…
Descriptors: Information Systems, Simulated Environment, Learning Experience, Teaching Methods
Robinson, Andy; Schur, Joan Brodsky – Social Education, 2010
What students remember about their 8th grade study of American history is the historical simulations and the roles they played in them that stick in their memories. Other teachers across America have had similar successes implementing role-plays. Of course, these role-plays have an important place in the curriculum; to understand the controversies…
Descriptors: Conferences (Gatherings), United States History, Role Playing, Social Change
Hung, David; Jamaludin, Azilawati; Chen, Der-Thanq – Educational Technology, 2010
In this article, the authors discuss the importance of studying identity in the context of 21st century learning. Identity is an evolving trajectory that is always in-flux or changing. In a fast changing 21st century, educators are recognizing the significance of identity work, in particular projective identity, as individuals participate in…
Descriptors: Media Literacy, Foreign Countries, Educational Technology, Role Playing
Freedman, Eric B.; Roberts, Scott L. – Social Studies and the Young Learner, 2013
Two articles are presented in this column. "Life in an Auto Factory: Simulating how Labor and Management Interact" by Eric B. Freedman describes a classroom simulation of management and labor relations in an auto factory. Classroom handouts are included. The next article, "Women of Action and County Names: Mary Musgrove County--Why…
Descriptors: Simulation, Classroom Techniques, Program Descriptions, Labor Relations
Chee, Yam San; Mehrotra, Swati; Liu, Qiang – Electronic Journal of e-Learning, 2013
Educational systems worldwide are being challenged to respond effectively to the digital revolution and its implications for learning in the 21st century. In the present new media age, educational reforms are desperately needed to support more open and flexible structures of on-demand learning that equip students with competencies required in a…
Descriptors: Citizenship Education, Educational Change, Educational Games, Governance
Thamuku, Masego; Daniel, Marguerite – Death Studies, 2013
In the context of AIDS, the Botswana Government has adopted a group therapy program to help large numbers of orphaned children cope with bereavement. This study explores the effectiveness of the therapy and examines how it interacts with cultural attitudes and practices concerning death. Ten orphaned children were involved in five rounds of data…
Descriptors: Foreign Countries, Coping, Grief, Death
Collister, Lauren Brittany – ProQuest LLC, 2013
This work explores the use of multimodal communication in a community of expert "World of Warcraft"® players and its impact on politeness, identity, and relationships. Players in the community regularly communicated using three linguistic modes quasi-simultaneously: text chat, voice chat, and face-to-face interaction. Using the…
Descriptors: Intermode Differences, Discourse Modes, Interpersonal Communication, Interpersonal Relationship
Online Role-Plays: Combining Situational and Interactional Authenticity in Foreign Language Learning
Correia Martins, Maria de Lurdes; Moreira, Gillian; Moreira, António – Research-publishing.net, 2013
Role-plays have been almost ubiquitous in foreign language classes and their potential has been widely recognised. In the last decade, the dissemination of Web 2.0 has created a wide range of possibilities for this type of activity, including conducting online role-plays between institutions, the opportunity to combine synchronous and asynchronous…
Descriptors: Role Playing, Second Language Learning, English Language Learners, Web 2.0 Technologies
Leaman, Lori Hostetler; Flanagan, Toni Michele – Studying Teacher Education, 2013
This article draws from situated learning theory, teacher education research, and the authors' collaborative self-study to propose a teacher education pedagogy that may help to bridge the theory-into-practice gap for preservice teachers. First, we review the Interstate Teacher Assessment and Support Consortium standards to confirm the call for…
Descriptors: Thinking Skills, Preservice Teacher Education, Learning Theories, Teaching Methods
Kontour, Kyle – Bulletin of Science, Technology & Society, 2012
With the rise of the so-called military-entertainment complex, critical scholars note with alarm the integration of the political economies of entertainment companies and the military, in particular its potential influence on millions of young people who consume its concomitant films, toys and especially video games. Seen from a broad perspective,…
Descriptors: Video Games, Masculinity, Social Theories, War
Leaf, Justin B.; Dotson, Wesley H.; Oppenheim-Leaf, Misty L.; Sherman, James A.; Sheldon, Jan B. – Topics in Early Childhood Special Education, 2012
Deficits in social skills are a common problem for children with autism. One method of developing appropriate social skills in children with autism has been group instruction. To date, however, group instruction has produced mixed results. The purpose of this article is to describe a promising method of teaching social skills to children in small…
Descriptors: Autism, Interpersonal Competence, Skill Development, Teaching Methods
Goldstein, Thalia R.; Winner, Ellen – Journal of Cognition and Development, 2012
Social cognitive skills such as empathy and theory of mind are crucial for everyday interactions, cooperation, and cultural learning, and deficits in these skills have been implicated in pathologies such as autism spectrum disorder, sociopathy, and nonverbal learning disorders. Little research has examined how these skills develop after early…
Descriptors: Theory of Mind, Visual Arts, Skill Development, Adolescents
Chow, Meyrick; Herold, David Kurt; Choo, Tat-Ming; Chan, Kitty – Computers & Education, 2012
Learners need to have good reasons to engage and accept e-learning. They need to understand that unless they do, the outcomes will be less favourable. The technology acceptance model (TAM) is the most widely recognized model addressing why users accept or reject technology. This study describes the development and evaluation of a virtual…
Descriptors: Self Efficacy, Nursing Students, Intention, Electronic Learning
Reichert, Tetyana; Liebscher, Grit – Modern Language Journal, 2012
The goal of this article is to further our understanding of how learning opportunities are created in interactions. Based on a conversation analysis of peer interactions of foreign language learners, we investigate how the negotiation of expert positions among these learners affects this process. The focus of the analysis is on the relationship…
Descriptors: Interaction, Discourse Analysis, Novices, Expertise

Peer reviewed
Direct link
