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Ellinor Hultmark; Susanne Engström; Annica Gullberg – International Journal of Technology and Design Education, 2024
Understanding the reasoning in the design process is essential to comprehend design practice and promote students' learning. Followingly, to effectively support students through the design process, it is crucial to pay attention to their reasoning. Therefore, in this study, we have built a model for students' reasoning in the design process in…
Descriptors: Holistic Approach, Thinking Skills, Design, Technology Education
Stephan B. Bruns; Teshome K. Deressa; T. D. Stanley; Chris Doucouliagos; John P. A. Ioannidis – Research Synthesis Methods, 2024
Using a sample of 70,399 published p-values from 192 meta-analyses, we empirically estimate the counterfactual distribution of p-values in the absence of any biases. Comparing observed p-values with counterfactually expected p-values allows us to estimate how many p-values are published as being statistically significant when they should have been…
Descriptors: Meta Analysis, Research Reports, Research Design, Microeconomics
Albert Weideman – Educational Linguistics, 2024
The design of applied linguistic interventions to deal with large-scale language problems involves processes that are both intentional and deliberate. Though they range from the highly innovative to the conventional, applied linguistic designs are not necessarily disruptive. The design process is characterized by five phases, with possible…
Descriptors: Applied Linguistics, Language Research, Research Design, Intervention
Michael P. A. Murphy; Andrea Phillipson; Andrew Leger – College Teaching, 2025
Recent years have witnessed the spread of purpose-built active learning classrooms throughout the higher education sector. While these innovative learning spaces are well-suited for a variety of active learning strategies, their lack of a single focal point means they are inconvenient spaces for lecturing. While educational developers often…
Descriptors: Foreign Countries, College Faculty, College Students, College Instruction
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Wenqiang Dai; Qiongyao Liu; Yuemin Gao; Wenjing Liu; Shaojuan Ouyang – International Journal of Web-Based Learning and Teaching Technologies, 2025
The traditional curriculum design methods suffer from issues like outdated content and limited instructional approaches. To address these, this article proposes an optimized curriculum design system that integrates CAD and neural network models. This system enables intelligent curriculum content generation, introduces CAD-assisted instructional…
Descriptors: Curriculum Design, Computer Assisted Design, Artificial Intelligence, Computer Uses in Education
Umer Hameed; Mike Mimirinis – International Journal of Art & Design Education, 2025
This multiple case study aimed to investigate how digital reflective practice (DRP) influences the creative process of textile design students. Interviews were conducted with textile design instructors, heads of department, and students from four higher education textile design departments in Pakistan. The main themes elicited from the four case…
Descriptors: Studio Art, Design, Textiles Instruction, Foreign Countries
Mohamed Yassin; Yasser Mansour; Ahmed El Antably – International Journal of Technology and Design Education, 2025
Cultural capital having sway in establishing authority in educational fields, including architecture, has been prevalent in scholarly work discussing the traditional studio setup. With the growing use of multi-user virtual environments (MUVEs) in architectural education, some studios, their occupants, and artifacts moved to the new medium. Such…
Descriptors: Architecture, Design, Power Structure, Cultural Capital
Kyle M. L. Jones; Amy VanScoy; Alison Harding; Amy Martin – Journal of Computing in Higher Education, 2025
To explore various stakeholders' understanding of student privacy and how protections for it are enacted on their campus, we conducted interviews with 27 faculty, instructional designers, and academic librarians at Very High Research Activity universities across the United States. Although there were no interview questions concerning the pandemic,…
Descriptors: Privacy, Governance, Student Needs, Instructional Design
Kuba, Renata; Jeong, Allan – Journal of Visual Literacy, 2023
New technologies have made the world highly visual, making visual literacy an important and relevant 21st-century skill. Educators and students are often required to produce visual communication products such as infographics, but they often lack the confidence and proficiency in visual design skills to create higher-quality infographics. We…
Descriptors: Design, Visual Arts, Visual Aids, Data Analysis
Bisz, Joe; Mondelli, Victoria L. – Teachers College Press, 2023
Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: (1) Ask where to apply the play; (2) List the mental moves;…
Descriptors: Design, Active Learning, Educational Games, Game Based Learning
Jacob Fortman; Rebecca M. Quintana; Jacob M. Aguinaga – Online Learning, 2023
The adoption of technology-enhanced online learning platforms is transforming teaching and learning practices within and outside the university. As online learning and educational technology become increasingly ubiquitous, there is a need for equity-minded scholarship attending to the social, cultural, and political implications of the technology…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Zoa-Gay Bonofiglio – ProQuest LLC, 2024
Using self-efficacy (SE), andragogical, and pedagogical frameworks, the goal for this study was to explore instructional designer (IDer) narratives in response to questions focused on their perceptions of instructional design (ID) practices for creation of workplace education and training assets, specifically intentionality in the use of transfer…
Descriptors: Corporate Education, Adult Education, Workplace Learning, Professional Education
Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design