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Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
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Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
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Balali, Marzie; VaezMousavi, Mohammad; Ghasemi, Abdollah; Parvinpour, Shahab – Early Child Development and Care, 2019
The present study aimed to investigate the predictions of challenge point theory (2004) by comparing challenging and non-challenging games groups in developing manipulative fundamental motor skills. Thirty children, aged 4-6 years, from one of the kindergartens of Tehran were divided into the groups. The games were similar in both groups; however,…
Descriptors: Teaching Methods, Foreign Countries, Educational Games, Psychomotor Skills
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Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
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Johnson, Emily Kuzneski – Journal of Science Education and Technology, 2019
This study employed mixed methods to investigate the efficacy of scaffolding self-regulated learning prompts within a whole-body educational game, "Waves." This game was designed to teach middle school-aged children basic concepts of waves by moving their bodies to mimic the motions of waves, physically experiencing different velocities…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Educational Games, Middle School Students
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Song, Yi; Sparks, Jesse R. – Journal of Educational Computing Research, 2019
This project aimed to develop an engaging formative assessment that simulates the social and dialogic processes that are often missing in traditional instruction and assessment of argumentation. In this article, we describe the design of an argumentative reasoning task within a scenario-based assessment enhanced with game elements…
Descriptors: Persuasive Discourse, Educational Games, Thinking Skills, Middle School Students
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Suganob, Irene Divinagracia – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study reports the effects of the developed localized mobile game "Hangaway Game" on the performance of Grade 11 students in Statistics and Probability. Methodology: The quasi-experimental design of research (Ary, Jacobs, & Razavish, 1996) was used in this study. Prior to the conduct of research, the mobile game…
Descriptors: Grade 11, Secondary School Mathematics, Mathematics Instruction, Telecommunications
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Markanastasakis, Christina – Research-publishing.net, 2019
Students in higher education should work on acquiring academic vocabulary as this is essential to skilfully communicating with other members of the academic community. Vocabulary acquisition is an essential but frequently neglected process due to the intensity, time pressure, and high stakes of short, assessment-based English for Academic Purposes…
Descriptors: Vocabulary Development, Language Acquisition, Educational Games, English for Academic Purposes
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Laffey, James; Griffin, Joseph; Sigoloff, Justin; Sadler, Troy; Goggins, Sean; Womack, Andrew; Wulff, Eric – Grantee Submission, 2019
Mission HydroSci (MHS) teaches water systems and scientific argumentation towards meeting Next Generation Science Standards. MHS is a game-based 3D virtual environment for enacting transformational role-playing, wherein students must learn new knowledge and competencies in order to successfully complete the game missions. MHS was developed for…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Role Playing
Carrillo, Erline – ProQuest LLC, 2019
This study sought to explore the relationship among gender, age and prior digital game-based learning (DGBL) experience amongst high school teachers in determining the suggested content and interest of DGBL professional development. The ultimate goal of this study was to find ways to increase the preparedness of teachers to effectively implement…
Descriptors: Educational Games, Technological Literacy, Pedagogical Content Knowledge, Technology Integration
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Hansen, Dirk; Arnett, Carlee; Suñer, Ferran – Research-publishing.net, 2019
Over the past few years, language teaching has progressively evolved from teacher-fronted classroom settings to more complex, learner-centered scenarios, allowing learners to explore authentic contents, work collaboratively, and create sophisticated and socially relevant products. In addition, these processes foster language learning, increase…
Descriptors: Game Based Learning, Cooperative Learning, Second Language Instruction, Teaching Methods
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Edward Volchok – Numeracy, 2019
The author of this article reflects on the issues of justice, democracy, and numeracy. As one who has taught statistics in a community college for over 12 years, spent 28 years as a Marketing Consultant, and holds a PhD in political science, the author's thesis is that while an advanced, democratic society can only be just with a numerate…
Descriptors: Social Justice, Numeracy, Statistics Education, Teaching Methods
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Barclay, Paul A.; Bowers, Clint – International Journal of Game-Based Learning, 2018
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. However, the budget for SEGs is typically lower than traditional entertainment video games, bringing with it the need to optimize the learning experience. This article looks at the role game immersion plays in improving learning outcomes, using the…
Descriptors: Educational Games, Video Games, Learner Engagement, Outcomes of Education
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Trimm, Charlie – Teaching Theology & Religion, 2018
This essay provides a brief overview of an educational board game developed by the author for use in upper division Old Testament classes. The game, extending in stages across the semester, heightens student learning by requiring strategic thinking about various historical, political, and geographical relationships. Appendices and links to online…
Descriptors: Biblical Literature, Religious Education, Teaching Methods, Educational Games
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Tyler, Paul – Primary Science, 2018
Sports science is still one of the fastest growth areas in science across the world. There isn't a professional sports team that does not have a host of sports scientists to analyse and improve every minute detail of their performance. So how is this relevant to a primary school? Making real-life links to other areas of life is very important in…
Descriptors: Science Education, Educational Games, Physical Education, Athletics
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