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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
Bush, H. Francis; Gutermuth, Karen; West, Clifford – Contemporary Issues in Education Research, 2009
Our purpose was to advance the current academic discussion on how to most effectively teach managerial ethics at the undergraduate level. We argued that undergraduate ethics education should be comprehensive, multi-dimensional and woven into the fabric of each student's experience. In particular, we hypothesized that the inclusion of…
Descriptors: Ethics, Undergraduate Students, Surveys, Service Learning
An, Yun-Jo; Bonk, Curtis J. – TechTrends: Linking Research and Practice to Improve Learning, 2009
With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical learning spaces one might envision but entirely virtual or digital ones. As an example, the area of…
Descriptors: Instructional Design, Educational Technology, Internet, Educational Environment
Smith, Allison L. – Journal of Creativity in Mental Health, 2009
Ideas for using role play in counselor education have been discussed in the literature. While there are "how-to" suggestions for using role play, rather than students' personal material, or "real" play in the classroom, a lack of "how-to" articles exists for using role play in counseling supervision. Literature on role play in counselor education…
Descriptors: Role Playing, Counselor Training, Counseling, Supervision
Fazzio, Daniela; Martin, Garry L.; Arnal, Lindsay; Yu, Dickie C. T. – Research in Autism Spectrum Disorders, 2009
Although the demand for training individuals to implement discrete-trials teaching (DTT) is high, published studies on strategies to do so are few. We used a modified multiple-baseline design across participants to evaluate a training package for teaching university students to implement a 19-component DTT procedure to teach three tasks to a…
Descriptors: Feedback (Response), Autism, College Students, Children
Perchinsky, David A. – ProQuest LLC, 2012
The purpose of this study was to examine the differences in the level of self-efficacy between starting players and role players in a college Midwest Division III men's football team. The research questions were: 1) What differences in satisfaction levels, if any, can be found among starting players and role players with coach leadership, social…
Descriptors: Self Efficacy, Role Playing, College Athletics, Athletes
Luk, Jasmine C. M. – Pedagogies: An International Journal, 2013
This article discusses a study on how language use and language development can be promoted through engaging students in different participation roles in board games. Theoretically, the study is grounded in sociocultural perspectives of activity theory and the role of play as a form of human motivation. A group of Grade 4 primary students learning…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Games
Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
Shulman, Marc D. – Online Submission, 2013
This action research project report was conducted because students' lack of sportsmanship skills in elementary school physical education was negatively affecting the physical activity level of many students. The teacher was spending classroom time giving attention to conflicts dealing with negative sportsmanship issues and therefore losing…
Descriptors: Violence, Action Research, Teacher Researchers, Physical Activity Level
Kamboj, Pooja; Singh, Sushil Kumar – Interchange: A Quarterly Review of Education, 2015
Effective teaching in schools requires flexibility, energy and commitment. Successful teaching also requires that teachers are able to address learner's needs and understand the variations in learner's styles and approaches. Teachers can accomplish these requirements while creating an optimal teaching-learning environment by utilizing a variety of…
Descriptors: Teacher Effectiveness, Instructional Effectiveness, Educational Strategies, Cognitive Style
Ward, Linda – Primary Science, 2010
Working in a school with a high proportion of dyslexic children has helped this author to discover and improve her teaching of science. Officially, dyslexia is seen as "a specific learning difficulty that hinders the learning of literacy skills. This problem of managing verbal codes in memory is neurologically based." Many children come to the…
Descriptors: Learning Disabilities, Dyslexia, Literacy, Science Instruction
Bond, Emma – Childhood: A Global Journal of Child Research, 2010
This article explores English children's use of mobile phones in managing and maintaining friendships and relationships in their everyday lives. Based on the accounts of 30 young people aged between 11 and 17, this research adopts a social constructivist perspective to offer a theoretical framework which explores how children themselves actually…
Descriptors: Constructivism (Learning), Telecommunications, Foreign Countries, Friendship
Franklin, Keri – English Journal, 2010
As teachers, the time they get to talk with peers, their friends, is an important time because there is never enough of it. Why not allow students the opportunity to chat with friends--the same courtesy the author appreciated in meetings with peers? Through talk, students can improve their conversational skills, which in turn would help their…
Descriptors: Conferences (Gatherings), Writing Skills, Writing Instruction, Interpersonal Competence
Le Messurier, Mark; Parker, Madhavi Nawana – Routledge, Taylor & Francis Group, 2011
Some children, for all manner of reasons, struggle to make friends and fit in socially. "What's the Buzz?" is a unique sixteen-lesson social skills enrichment programme designed to explicitly teach children how to think and relate to others in social situations. This lively, highly practical role-play and play-based programme targets everyday…
Descriptors: Feedback (Response), Play, Interpersonal Competence, Elementary School Students
Pozzi, Francesca – International Journal of Computer-Supported Collaborative Learning, 2011
This paper illustrates the experience gained within an online course, where a collaborative technique, namely Role Play, was used within an asynchronous text-based environment to trigger collaboration and interactions among students. In a pilot study, the technique was analyzed using an evaluation model and two different means: on the one hand,…
Descriptors: Electronic Learning, Online Courses, Learning Processes, Content Analysis

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