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Verhallen, Maria J. A. J.; Bus, Adriana G.; de Jong, Maria T. – Journal of Educational Psychology, 2006
This research focuses on the ability of book-based animated stories, when well designed and produced, to have positive effects on young viewers' narrative comprehension and language skills. Sixty 5-year-olds, learning Dutch as a 2nd language, were randomly assigned to 4 experimental and 2 control conditions. The children profited to some extent…
Descriptors: Kindergarten, Young Children, At Risk Persons, Multimedia Materials
Xiao, Xiaoquan; Jones, Marshall G. – 1995
Computer animation can be effectively incorporated into computer based instruction programs for English as a Foreign Language (EFL) learning environments. Computer animation is defined as computer-generated animated graphics that function as visual aids to instruction. The applications of instructional graphics fall into two categories: (1)…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Schnotz, Wolfgang; Grzondziel, Harriet – 1996
In educational settings, computers provide specific possibilities of visualizing information for instructional purposes. Besides the use of static pictures, computers can present animated pictures which allow exploratory manipulation by the learner and display the dynamic behavior of a system. This paper develops a theoretical framework for…
Descriptors: Animation, Cognitive Processes, College Students, Computer Assisted Instruction
Rieber, Lloyd P. – 1988
This study examined the effects of animation and practice on factual and application learning in computer based instruction (CBI), and the extent to which animation and practice promoted near and far transfer of these learning outcomes. Subjects were 192 fourth, fifth, and sixth graders, and the CBI content was an elementary physics lesson in…
Descriptors: Analysis of Variance, Animation, Computer Assisted Instruction, Computer Graphics
Halas, John; Manvell, Roger – 1970
Thanks to film, graphic artists can now create over time as well as in space. An essay discusses the influence of cinema on still paintings (e.g., Duchamp's "Nude Descending a Staircase" and the increasing combination of animation and live action in films. New techniques that are available in animation and in special visual effects are explained,…
Descriptors: Animation, Art Expression, Cartoons, Computer Graphics
Youngblood, Gene – 1970
Today, our environment is created more by television and cinema than by nature. Our view of what human nature is and might be is conditioned by what we see in those media. Films which make use of traditional genres only reinforce traditional views. They do not force us to new ones. But new filmmakers are creating "synaesthetic" cinema, which…
Descriptors: Animation, Audiences, Bionics, Computer Graphics
2002
The Visual Communication Division of the proceedings contains the following 7 papers: "Photography Editors as Gatekeepers: Choosing Between Publishing or Self-Censoring Disturbing Images of 9-11" (Renee Martin Kratzer and Brian Kratzer); "Jane Campion's 'The Piano': The Female Gaze, the Speculum and the Chora within the…
Descriptors: Advertising, Animation, Black Stereotypes, Credibility
Howell, Dusti; Howell, Deanne – 2002
This book is intended for those teachers who want to create more dynamic classroom lessons and presentations using quick and easy custom animations. The focus of this book is to explain how to use PowerPoint to create transitions, graphics, charts, graphs, and sound effects in a format that makes learning fun. The book is designed to give…
Descriptors: Animation, Charts, Computer Graphics, Computer Uses in Education
Peer reviewedCantor, Joanne; Nathanson, Amy I. – Journal of Broadcasting and Electronic Media, 1997
A sample of 285 parents of children in kindergarten, second, fourth, and sixth grades was interviewed about their children's television viewing habits. Analyses revealed that interest in classic cartoons, which typically display violence for violence's sake, was predicted by grade, whereas attraction to typically justice-restoring violent fare was…
Descriptors: Animation, Cartoons, Childhood Attitudes, Childhood Interests
Peer reviewedCalza, R. E.; Meade, J. T. – Computers & Education, 1998
The GenTechnique project at Washington State University uses a networked learning environment for molecular genetics learning. The project is developing courseware featuring animation, hyper-link controls, and interactive self-assessment exercises focusing on fundamental concepts. The first pilot course featured a Web-based module on DNA…
Descriptors: Animation, Computer Software, Computer Uses in Education, Courseware
Peer reviewedWindschitl, Mark – Journal of Computing in Higher Education, 1996
The in-house development at Iowa State University of 30 scientific animations for biology instruction is described, from conceptual drawing board to actual use in lecture halls and computer labs. Recommendations for the design, creation, and implementation of animations are outlined. Production is guided by practical technical considerations as…
Descriptors: Animation, Biology, College Instruction, College Science
Talib, Othman; Matthews, Robert; Secombe, Margaret – International Education Journal, 2005
This paper discusses the potential of applying computer-animated instruction (CAnI) as an effective conceptual change strategy in teaching electrochemistry in comparison to conventional lecture-based instruction (CLI). The core assumption in this study is that conceptual change in learners is an active, constructive process that is enhanced by the…
Descriptors: Animation, Computer Assisted Instruction, College Freshmen, Chemistry
Hew, Soon-Hin; Ohki, Mitsuru – CALICO Journal, 2004
This study examines the effectiveness of imagery and electronic visual feedback in facilitating students' acquisition of Japanese pronunciation skills. The independent variables, animated graphic annotation (AGA) and immediate visual feedback (IVF) were integrated into a Japanese computer-assisted language learning (JCALL) program focused on the…
Descriptors: Foreign Countries, Second Language Learning, Japanese, Pronunciation Instruction
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
Abidin, Mohd Izani Zainal; Razak, Aishah Abd. – Information Technology in Childhood Education Annual, 2003
In the early centuries of human evolution, the information to express cultures, social contents, ideas, values, and the society itself were primarily developed by means of expression. This information was represented in the form of classical, signs, figures, traditional manuscripts and performing arts. On the other hand, it becomes less important…
Descriptors: Animation, Folk Culture, Foreign Countries, Educational Opportunities

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