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Kirshner, Ben; Zion, Shelley; DiGiacomo, Daniela; Logan, Ginnie – Democracy & Education, 2020
Although experiential approaches to democracy education are gaining increased support from educators and scholars, few educational resources exist to support youth in constructing and delivering high-quality, evidence-based policy arguments to authentic audiences. Such presentations are often the first time that young people step into the public…
Descriptors: Democracy, Citizenship Education, Civics, Experiential Learning
Çakiroglu, Ünal; Atabay, Melek; Aydin, Merve – International Journal of Teaching and Learning in Higher Education, 2020
Drawing on the Technology Acceptance Model (TAM), this qualitative study examines instructors' behaviors in using Facebook in their teaching practices. Participants were ten instructors enrolled at various departments of universities in Turkey. Interviews were analyzed in order to understand the instructors' Facebook use for educational purposes.…
Descriptors: Teacher Behavior, Social Media, Teaching Methods, Teacher Attitudes
Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
de Vasconcellos, Isabella Moreira Pereira; Robaina, Diogo Tavares; Bonanni, Carole – Journal of Education and Learning, 2020
In recent years, e-learning has been the fastest growing educational form in students' numbers, and this industry's market revenue (Lee, Choi, &Kim, 2013). Despite this growth, concern about the significantly higher student dropout rate of students in online courses as compared with conventional learning environments has increased. Brazil has…
Descriptors: Decision Making, Dropout Rate, Dropouts, Adult Students
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Do Knowledge Acquisition and Knowledge Sharing Really Affect E-Learning Adoption? An Empirical Study
Al-Emran, Mostafa; Teo, Timothy – Education and Information Technologies, 2020
Studying the factors that affect the e-learning adoption is not a new research topic. Nevertheless, exploring the effect of knowledge acquisition and knowledge sharing on e-learning adoption is a relatively new research trend that has not been featured in the existing literature. Thus, this study was conducted to build a new model by extending the…
Descriptors: Electronic Learning, Educational Technology, Information Technology, Technology Integration
Stanford A. Clarke – ProQuest LLC, 2020
Although technology integration in the classroom improves educational outcomes, cultural influences explaining varying integration of teacher technology adoption and use in the United Arab Emirates (UAE) had not been explored. This explanatory sequential mixed-methods study explored the influence of culture on perceptions of, use of, and factors…
Descriptors: Secondary School Students, Technology Integration, Teaching Methods, Teacher Attitudes
Koundinya, Vikram; Klink, Jenna; Widhalm, Melissa – Journal of Extension, 2017
Extension educators are increasingly using online resources in their program design and delivery. Usability testing is essential for ensuring that these resources are relevant and useful to learners. On the basis of our experiences with iteratively developing products using a testing service called UserTesting, we promote the use of fee-based…
Descriptors: Usability, Evaluation Methods, Computer Software Evaluation, Educational Resources
Nelson, Douglas Allen, Jr. – ProQuest LLC, 2017
Adoption of simulation in healthcare education has increased tremendously over the past two decades. However, the resources necessary to perform simulation are immense. Simulators are large capital investments and require specialized training for both instructors and simulation support staff to develop curriculum using the simulator and to use the…
Descriptors: Clinical Experience, Simulation, Anatomy, Physiology
Stark, Treca – ProQuest LLC, 2017
Community colleges offer online admissions applications as a way for students to apply conveniently for admission, yet the experience associated with the use of these applications has not been fully explored. Hence, the purpose of this parametric quantitative study was to examine the usability of community college online admissions applications by…
Descriptors: Statistical Analysis, Community Colleges, College Admission, College Applicants
Apple, Benjamin G. – ProQuest LLC, 2017
This qualitative study identified those factors that influence the perceived effectiveness of traditional IA control frameworks. The key factors examined in this study are risk management, governance, access control, privacy protection, integrity, availability, reliability, and usability. The researcher endeavored to determine how the…
Descriptors: Information Security, Qualitative Research, Data, Influences
Lisa C. Kidder – ProQuest LLC, 2017
This study was designed to examine how three different organizational structures (time, topic, and tool) of a course in an LMS affected learners. The signal available relevant accessible (SARA) theory provided a framework to clearly describe the signals (headers) used to differentiate the three organizational structures. Cognitive load theory…
Descriptors: Learning Management Systems, Usability, Navigation (Information Systems), Student Attitudes
Türker, Murat Sami – Educational Policy Analysis and Strategic Research, 2022
Mobile learning, which is widely used in educational settings during the COVID-19 pandemic, will continue playing a critical role in learning environments in the future. Since the successful implementation of mobile learning in education is largely based on users' acceptance of these technologies, it is essential to understand the factors…
Descriptors: Foreign Countries, Refugees, Telecommunications, Handheld Devices
Koowuttayakorn, Sichon; Taylor, Pimsiri – LEARN Journal: Language Education and Acquisition Research Network, 2022
Usability testing is a method that determines how userfriendly a website or a mobile application is. The present study investigated the usability of a newly launched mobile application called TU-GET CBT or Thammasat University General English Test (Computer-Based Test). It also strived to understand the extent to which the application contributes…
Descriptors: Usability, Language Proficiency, Language Tests, Test Preparation
Hatfield, Megan; Falkmer, Marita; Falkmer, Torbjörn; Ciccarelli, Marina – Journal of Autism and Developmental Disorders, 2018
A process evaluation was conducted to determine the effectiveness, usability, and barriers and facilitators related to the Better OutcOmes & Successful Transitions for Autism (BOOST-A™), an online transition planning program. Adolescents on the autism spectrum (n = 33) and their parents (n = 39) provided feedback via an online questionnaire.…
Descriptors: Autism, Transitional Programs, Pervasive Developmental Disorders, Planning

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