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Bünning, Frank – International Journal of Training Research, 2013
Pedagogic approaches to TVET offer a limited range of teaching strategies which make use of experimental learning. Thus experiments were developed for teachers of structural engineering and timber processing technologies and were subject to empirical evaluation by a researcher at the Otto-von-Guericke-University Magdeburg and Kassel University.…
Descriptors: Foreign Countries, Vocational Education, Vocational Education Teachers, Engineering Education
McCollum, Brett M.; Regier, Lisa; Leong, Jaque; Simpson, Sarah; Sterner, Shayne – Journal of Chemical Education, 2014
The impact of touch-screen technology on spatial cognitive skills as related to molecular geometries was assessed through 102 one-on-one interviews with undergraduate students. Participants were provided with either printed 2D ball-and-stick images of molecules or manipulable projections of 3D molecular structures on an iPad. Following a brief…
Descriptors: Molecular Structure, Visualization, Competence, Skill Development
Yun, Hongyan; Xu, Jianliang; Xiong, Jing; Wei, Moji – International Journal of Distance Education Technologies, 2011
Ontologies are one of the most popular and widespread means of knowledge representation and reuse. A few research groups have proposed a series of methodologies for developing their own standard ontologies. However, because this ontological construction concerns special fields, there is no standard method to build domain ontology. In this paper,…
Descriptors: Electronic Learning, Knowledge Representation, Marine Biology, Engineering
Nejad, Bahareh Azizi; Abbaszadeh, Mir Mohammad Seiied; Hassani, Mohammad; Bernousi, Iraj – International Education Studies, 2012
Learning organization and entrepreneurship are the most important issues that are focused on different themes in management. The purpose of present research was to study the relationship between learning organization elements and entrepreneurship among academic faculty members of the West Azarbaijan State Universities. The research method was…
Descriptors: Foreign Countries, Entrepreneurship, Universities, Organizational Culture
Casas-Garcia, Luis M.; Luengo-Gonzalez, Ricardo; Godinho-Lopes, Vitor – Online Submission, 2011
We present a new software, called Goluca (Godinho, Luengo, and Casas, 2007), based on the technique of Pathfinder Associative Networks (Schvaneveldt, 1989), which produces graphical representations of the cognitive structure of individuals in a given field knowledge. In this case, we studied the strategies used by teachers and its relationship…
Descriptors: Cognitive Structures, Knowledge Representation, Computer Software, Mental Computation
Garcia-Barriocanal, Elena; Sicilia, Miguel-Angel; Sanchez-Alonso, Salvador; Lytras, Miltiadis – Interactive Learning Environments, 2011
Web 2.0 technologies can be considered a loosely defined set of Web application styles that foster a kind of media consumer more engaged, and usually active in creating and maintaining Internet contents. Thus, Web 2.0 applications have resulted in increased user participation and massive user-generated (or user-published) open multimedia content,…
Descriptors: Semantics, Internet, Video Technology, Educational Technology
Hoz, Ron – Technology, Instruction, Cognition and Learning, 2009
The Ideational Knowledge Map is an individual's representation of her or his ideational (propositional, declarative, or conceptual) knowledge, and it includes 4 kinds of graphic components: concepts, concept clusters, multi-component links, and texts. The Map has visual and abstract dimensions, whose local, intermediate and global values are…
Descriptors: Concept Formation, Learning Processes, Concept Mapping, Knowledge Representation
Wang, Feihong; Burton, John K. – Journal of Educational Technology, 2010
During the past two decades, the popularity of computer and video games has prompted games to be a source of study for educational applications (Dickey, 2007). The most distinguishing characteristic of games is their capability to engage and motivate their players (Kiili, 2005). Educators started to explore game-based learning by testing…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Integrated Activities
Gunel, Korhan; Asliyan, Rifat – Turkish Online Journal of Educational Technology - TOJET, 2009
The object of this study is to model the level of a question difficulty by a differential equation at a pre-specified domain knowledge, to be used in an educational support system. For this purpose, we have developed an intelligent tutoring system for mathematics education. Intelligent Tutoring Systems are computer systems designed for improvement…
Descriptors: Mathematics Education, Intelligent Tutoring Systems, Knowledge Representation, Artificial Intelligence
Frank, Stefan L.; Haselager, Willem F. G.; van Rooij, Iris – Cognition, 2009
Fodor and Pylyshyn [Fodor, J. A., & Pylyshyn, Z. W. (1988). Connectionism and cognitive architecture: A critical analysis. "Cognition," 28, 3-71] argue that connectionist models are not able to display systematicity other than by implementing a classical symbol system. This claim entails that connectionism cannot compete with the classical…
Descriptors: Sentences, Semantics, Comprehension, Language Processing
Al-Diban, Sabine; Ifenthaler, Dirk – Educational Technology & Society, 2011
Mental models are basic cognitive constructs that are central for understanding phenomena of the world and predicting future events. Our comparison of two analysis approaches, SMD and QFCA, for measuring externalized mental models reveals different levels of abstraction and different perspectives. The advantages of the SMD include possibilities…
Descriptors: Foreign Countries, Cognitive Measurement, Cognitive Processes, Models
Loong, Esther Yook-Kin – Australian Mathematics Teacher, 2011
This case study describes an "out of field" teacher's use of the Internet to teach a range of mathematical topics in a modified Year 8 mathematics class. It highlights the importance of three factors for implementing a discernible web-based teaching strategy: appropriate choice of web objects, effective "virtual" pedagogy, and technical support…
Descriptors: Mathematics Instruction, Teaching Methods, Internet, Technology Uses in Education
Chan, Lap Ki; Cheng, Maurice M. W. – Anatomical Sciences Education, 2011
Although high-fidelity digital models of human anatomy based on actual cross-sectional images of the human body have been developed, reports on the use of physical models in anatomy teaching continue to appear. This article aims to examine the common features shared by these physical models and analyze their educational value based on the…
Descriptors: Anatomy, Instruction, Human Body, Models
Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
Engelmann, Tanja; Tergan, Sigmar-Olaf; Hesse, Friedrich W. – Journal of Experimental Education, 2010
Computer-supported collaboration by spatially distributed group members still involves interaction problems within the group. This article presents an empirical study investigating the question of whether computer-supported collaborative problem solving by spatially distributed group members can be fostered by evoking knowledge and information…
Descriptors: Foreign Countries, Knowledge Representation, Computer Assisted Instruction, Cooperation

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