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Syahrul Alim; Sirirat Petsangsri; John Morris; Fairus Abdillah; Muhammad Fitrah Ramadhan Umar; Tarmizi Thalib – Journal of Educators Online, 2025
Turning the camera on during online classes is one method to generate two-way interactions between the teacher and the students. The present study seeks to uncover factors that are thought to impact student attitudes. This study explored how demographics influenced student attitudes toward using cameras in distance classes. We analysed data from…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, Video Technology
Hung-Yue Suen; Kuo-En Hung – Education and Information Technologies, 2025
In the rapidly evolving landscape of higher education and adult learning, asynchronous video-based online learning has not only become the new norm but has also emerged as the cornerstone of instructional delivery for Massive Open Online Courses (MOOCs). Despite its widespread adoption, this learning mode confronts a critical challenge: the…
Descriptors: Learner Engagement, Psychological Patterns, Speech Communication, Suprasegmentals
Youngtaek Oh – SAGE Open, 2025
With the rapid expansion of social media, sports YouTube programs have become increasingly ubiquitous. The aim of this study is to investigate the association among college students' participation in sports YouTube engagement, psychosocial functions of sport, and well-being. In the spring semester of 2023, we recruited 243 Korean college students…
Descriptors: Social Media, Video Technology, Visual Aids, Athletics
HyeJin Hwang; Panayiota (Pani) Kendeou; Kristen L. McMaster – Journal of Special Education Technology, 2025
Successful comprehension is only possible when children draw inferences about ideas implicit or missing in discourse. Supporting inference-making with explicit instruction must start early given its importance in comprehension and knowledge development. However, students who experience difficulties with early reading skills often do not receive…
Descriptors: Inferences, Video Technology, Reading Difficulties, Reading Skills
Theeravej Raklaemthong; Pratima Bunchau; Waranya Dathpong; Panit Thongdee – Journal of Education and Learning, 2025
This study explores the need for producing Thai Diorama documentaries to enhance learning experiences. Based on a survey of 50 respondents, the research focuses on three main aspects: content and presentation, graphic design and presentation techniques, and utilization. The findings show that the overall demand for such documentaries is very high.…
Descriptors: Foreign Countries, Documentaries, Art Products, Visual Aids
Ebba Sundin; Helena Sandberg; Ulrika Sjöberg – Journal of Early Childhood Literacy, 2025
For many children, their home is where they first encounter digital media technologies. The aim of this study is to investigate how children 0 - 3 years old engage in digital media. We address digital literacies as a sociocultural mindset and a toolbox with attention to skills and comprehensions as well as how children express their agency. The…
Descriptors: Infants, Toddlers, Digital Literacy, Family Environment
Cristen Harris; June Kloubec – Health Education Journal, 2025
Introduction: Health literacy training is not a required component of many health-related academic curricula at the college level, and little is known about optimal methods for teaching appropriate knowledge, attitudes and skills. The aims of this study were to (a) assess the impact of a brief video-based health literacy intervention on…
Descriptors: Undergraduate Students, Health Education, Health Materials, Video Technology
Jorelyn E. Insorio – International Journal of Technology in Education and Science, 2025
The National Learning Camp (NLC) serves as the national recovery program of the Philippine Department of Education (DepEd) using a camp-like learning experience. Hence, learning materials were distributed to the students, and teacher-student interaction was limited to forty-five minutes, insufficient to cover all required lessons. So, teacher-made…
Descriptors: Instructional Materials, Video Technology, Camps, Teacher Developed Materials
Özlem Baydas Önlü; Sevda Küçük; Canan Çolak Yakar – Asia Pacific Journal of Education, 2025
Present study investigates the motives that pre-service computer education and instructional technologies (CEIT) teachers employ while deciding on the level, type, way of engagement with and the length of YouTube videos that they watch. The investigation is based on the various demographic variables such as gender and content creation status.…
Descriptors: Computer Science Education, Preservice Teachers, Video Technology, Decision Making
Grace D. Jaiyeola; Aaron Y. Wong; Richard L. Bryck; Caitlin Mills; Stephen Hutt – International Educational Data Mining Society, 2025
This study explores the use of webcam-based eye tracking during a learning task to predict and better understand neurodivergence with the aim of improving personalized learning to support diverse learning needs. Using WebGazer, a webcam-based eye tracking technology, we collected gaze data from 354 participants as they engaged in educational…
Descriptors: Video Technology, Eye Movements, Neurodevelopmental Disorders, Artificial Intelligence
Richard Brock; Liam Cini O'Dwyer; Ben Rogers – Journal of Research in Science Teaching, 2025
Research reports that interesting but irrelevant information, seductive details, in teaching material can impede learning. In science education, the inclusion of historical narratives in lessons to promote interest has been recommended but may hinder learning. This study examines the impact of seductive details on UK high school students'…
Descriptors: Science Education, High School Students, Knowledge Level, Retention (Psychology)
Bianca C. Braga; William Hurst; John Barrow; John Long; Gregory C. Shearer; Joanna K. Hodges; Olivia Lawler; Ravi Patel; Terry Schiavone; Travis D. Masterson – Biochemistry and Molecular Biology Education, 2025
This randomized controlled trial assessed the comparative effectiveness of a biochemistry education program delivered through an immersive virtual reality (iVR) experience and traditional video-based instruction. Undergraduate students enrolled in three nutrition courses from a large R1 American university participated (n = 95). Students were…
Descriptors: Biochemistry, Computer Simulation, Video Technology, Undergraduate Students
Juliana da Silva Moro; Tatiane Dominoni Rodrigues; Pedro Vitali Kammer; Alessandra Rodrigues de Camargo; Michele Bolan – Journal of Autism and Developmental Disorders, 2024
This study aims to evaluate the video modeling technique during the dental appointment. A blinded randomized clinical trial was composed of 2 groups, consisting of 20 autistic children (4 to 12 years) in each group: control (did not watch the video before the consultation) and intervention (watched the video before the consultation). The primary…
Descriptors: Dental Health, Autism Spectrum Disorders, Modeling (Psychology), Video Technology
Chelsea Zawadzki; Katherine Wheeler; Jennifer Hamrick; Alexis Favela; Katrina Heichel – Education and Training in Autism and Developmental Disabilities, 2024
Daily living skills are imperative for independent adult living, which is why these skills are often prioritized by parents of autistic individuals. Video-based interventions (VBIs) are when someone creates video models of a specific skill to teach another individual that skill. VBIs are becoming more prominent to teach individuals daily living…
Descriptors: Video Technology, Daily Living Skills, Autism Spectrum Disorders, Language Usage
Irene Benedetto; Moreno La Quatra; Luca Cagliero; Lorenzo Canale; Laura Farinetti – Education and Information Technologies, 2024
Modern educational technology systems allow learners to access large amounts of learning materials such as educational videos, learning notes, and teaching books. Automated summarization techniques simplify the access and exploration of complex data collections by producing synthetic versions of the original content. This paper addresses the…
Descriptors: Learning Analytics, Documentation, Blended Learning, Video Technology

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