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Grimsby, Rachel – Journal of General Music Education, 2023
There are many barriers to collaborative planning between music educators and special education paraprofessionals (SEPs). While allocated collaborative planning time would be best, the reality for many music educators and SEPs is that they are not given this time. I provide three alternatives to collaborative planning that were suggested by music…
Descriptors: Educational Cooperation, Music Teachers, Special Education, Paraprofessional School Personnel
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Abdulkadir Kirbas; Mesut Bulut – International Journal of Technology in Education, 2023
This study aims to ascertain how potential Turkish language and literature and Turkish teacher candidates tend to mobile learning. In this context, it investigates whether there are any notable differences in these aspiring teachers' attitudes toward mobile learning based on elements like gender, age, major field of study, grade level, personal…
Descriptors: Student Attitudes, Preservice Teachers, Electronic Learning, Handheld Devices
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Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
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Nico Botha; Zyliekha Julie Matwadia – Perspectives in Education, 2023
A person's fear of not having a mobile phone on hand may inhibit certain aspects of a person's life. This study sought to investigate nomophobia (the irrational fear of not having access to mobile devices) as a possible mental disorder in the Gauteng education sector. To address nomophobia as a possible mental health disorder in Gauteng schools,…
Descriptors: Secondary School Teachers, Secondary School Students, Handheld Devices, Telecommunications
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Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
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Javid, Zainab Shahzadi; Nazeer, Zohra; Sewani, Rozina; Laghari, Abdullah – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of this study is to investigate the effect of using mobile devices as an instructional tool on teachers' creativity and to promote their usage as instructional tools in educational settings. The research also studies the perceptions of teachers on the effect of using mobile devices as an instructional tool on their creativity…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Handheld Devices
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Jacob Chomba Nshimbi; Robert Serpell – International Review of Education, 2023
The main objective of this case study was to use children as models to assist their parents in acquiring literacy with the help of a phone-based literacy game. Eight women in rural Zambia were loaned phones with GraphoGame[TM] a digital literacy game, to use as a resource for literacy learning, with the assistance of their children. The…
Descriptors: Rural Areas, Mothers, Literacy, Comparative Analysis
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Tahereh Boroughani; Ismail Xodabande; Sedigheh Karimpour – Discover Education, 2023
The present study explored the impact of mobile-assisted self-regulated learning (SRL) on developing university students' knowledge of academic vocabulary in English. The participants were 49 students in experimental (N = 28) and control (N = 21) learning conditions. Those in the experimental group studied 70 academic words using digital…
Descriptors: Learning Strategies, Self Management, Handheld Devices, College Students
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Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
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Mohsina Kamarudeen; K. Vijayalakshmi – International Society for Technology, Education, and Science, 2023
This paper presents a mobile application aimed at enhancing the financial literacy of college students by monitoring their spending patterns and promoting better decision-making. The application is developed using the agile methodology with Android Studio and Flutter as development tools and Firebase as a database. The app is divided into…
Descriptors: Money Management, Computer Software, Financial Literacy, Telecommunications
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Clarissa J. Walker – Writing Center Journal, 2023
"Story Culture Live: Black American Story Spaces as Actionable Antiracism Work," was a keynote given at the Northeast Writing Centers Association Conference at the University of New Hampshire in spring 2023. The keynote details the genesis of my podcast, "Story Culture Live," which reimagines storytelling as actionable activism…
Descriptors: African Americans, Story Telling, Activism, Racism
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Aktay, Emel Guvey; Kuscu, Hanife Pinar – International Technology and Education Journal, 2019
Smartphones have become an integral part of modern life in a technological age, and likewise stirs mixed emotions among people. However, technology's influence is only increasing as it becomes evermore advanced, and has youth in particular wrapped around its finger. One such consequence of this is nomophobia. Nomophobia can be defined as the…
Descriptors: Elementary School Teachers, Preservice Teachers, Handheld Devices, Fear
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Garett, Renee; Young, Sean D. – Technology, Knowledge and Learning, 2019
Internet users are searching for healthcare-related information at unprecedented rates. However, health researchers and providers have only just begun to utilize new technologies to deliver medical education online and through smartphone-based applications. Gamification, an increasingly popular method to produce positive behavioral change, has…
Descriptors: Internet, Information Seeking, Health Education, Educational Games
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Dowdell, Elizabeth B.; Clayton, Brianne Q. – Journal of American College Health, 2019
Objective: To examine the influence of cell phones and sleep quality among college students and the prevalence of sleep texting. Participants: Participants were 372 college students at two mid-size universities in 2013. Methods: A survey was used to ask about cell phone use during sleep and sleep quality. Students were asked about hours of sleep,…
Descriptors: Sleep, College Students, Telecommunications, Handheld Devices
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Mroz, Aurore P.; Thrasher, Tricia – Foreign Language Annals, 2022
This longitudinal study explores how the language proficiency of eight (N = 8) US-affiliated university students developed relative to their smartphone usage during study abroad (SA) in Paris. Phone usage was tracked daily with Space, proficiency weekly using NCSSFL-ACTFL Can-Do statements, and language use monthly via a Language Engagement…
Descriptors: Handheld Devices, French, Second Language Learning, College Students
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