Publication Date
| In 2026 | 0 |
| Since 2025 | 65 |
| Since 2022 (last 5 years) | 387 |
| Since 2017 (last 10 years) | 998 |
| Since 2007 (last 20 years) | 2178 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 796 |
| Teachers | 683 |
| Students | 124 |
| Researchers | 60 |
| Administrators | 26 |
| Counselors | 18 |
| Parents | 9 |
| Media Staff | 5 |
| Community | 4 |
| Support Staff | 3 |
| Policymakers | 2 |
| More ▼ | |
Location
| Australia | 107 |
| Canada | 87 |
| United Kingdom | 78 |
| California | 54 |
| United Kingdom (England) | 50 |
| Turkey | 39 |
| Germany | 38 |
| United States | 38 |
| New York | 37 |
| China | 36 |
| Taiwan | 34 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 4 |
Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
Schick, Laurie – Simulation & Gaming, 2008
This article uses key concepts developed in frame analysis and language socialization theories to reconceptualize role-play simulation as socialization practice. The reconceptualization includes (a) an effort to explain an unexpected response to a role-play simulation on the topic of bullying and (b) a discussion regarding how this explanation…
Descriptors: Role Playing, Socialization, English (Second Language), Second Language Learning
Goodsite, Billie; Klear, Lacey; Rosenberg, Harold – Drugs: Education, Prevention & Policy, 2008
Objective: The present study was designed to assess whether the serving practices of a sample of bartenders in an American university town would vary as a function of the number of behavioral cues of intoxication displayed by apparently real patrons (who were actually experimental confederates). Method: We trained two male and three female…
Descriptors: Drinking, Occupations, Behavior, Role Playing
Hiller, Gundula Gwenn – Center for Educational Resources in Culture, Language and Literacy (CERCLL) (NJ3), 2010
This paper presents an intercultural training program that was developed by the Center for Intercultural Learning at the European University Viadrina in cooperation with students. A few of the student-generated activities will be described in detail. The program, aimed at enabling students to acquire intercultural competence, was developed at an…
Descriptors: Intercultural Communication, Cultural Awareness, Higher Education, Foreign Countries
Walters, Scott T.; Vader, Amanda M.; Nguyen, Norma; Harris, T. Robert; Eells, Jennifer – Journal of Offender Rehabilitation, 2010
Motivational interviewing (MI) has been recommended as a supervision style in probation. This project examined the effectiveness of an MI training curriculum on probation officer MI skill and subsequent probationer outcome. Twenty probation officers were randomized to receive MI training, or to a waiting list control, while an additional group of…
Descriptors: Supervision, Interviews, Probability, Caseworkers
Thorson, James T.; Berkson, Jim; Murphy, Brian – Journal of Natural Resources and Life Sciences Education, 2010
Managing fish resources in the ocean, known as marine fisheries management, often involves disagreement among many groups of people: commercial fishers, recreational anglers, national and local conservationists, and several branches of government. While managing marine fisheries in federal waters, the federal government must rebuild marine fish…
Descriptors: Conservation (Environment), Court Litigation, Role Playing, Controversial Issues (Course Content)
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
Gregory, Sue; Masters, Yvonne – Australasian Journal of Educational Technology, 2012
Role-plays in a virtual world hold tremendous potential for higher education because they allow synchronous, immersive participation by students located across the globe. They also have the added advantage of allowing students to adopt roles and carry out tasks that are not possible in the real world. In this article, a project that involved…
Descriptors: Foreign Countries, Distance Education, On Campus Students, Preservice Teacher Education
Yu, Tao Wang – International Education Studies, 2009
A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world…
Descriptors: Internet, Educational Technology, Computer Games, Technology Uses in Education
Shepherd, Terry L. – TEACHING Exceptional Children Plus, 2009
Children with emotional and behavior disorders often have difficulties understanding social cues, responding appropriately in social situations, and initiating age-appropriate interactions with peers and adults. A real-life social activity that is often neglected in social skills training is dining. Dining involves dining etiquette, personal…
Descriptors: Feedback (Response), Cues, Behavior Disorders, Interpersonal Competence
Hussain, Zaheer; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2009
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…
Descriptors: Youth Programs, Substance Abuse, Games, Measures (Individuals)
Zaino, Jeanne S.; Mulligan, Tricia – PS: Political Science and Politics, 2009
When designed and executed properly, role-playing simulations go a long way to enhance student learning. Typically, however, simulations are divided along subfields. Most exercises, whether based on real or fictitious events, either place students in various roles within a country or have them represent the international interests of one country…
Descriptors: Role Playing, Conflict, College Curriculum, Political Science
Dorion, Kirk Robert – International Journal of Science Education, 2009
Over 20 years of research into the use of cross-curricular drama in secondary science has indicated that this medium enables learning of affective, cognitive and procedural knowledge. To date, academic research has tended to frame successful drama pedagogy as resulting from a Drama-in-Education approach, incorporating extended role plays and…
Descriptors: Teaching Methods, Scientific Concepts, Drama, Role Playing
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
Using open-ended virtual spaces can be challenging and time consuming for teachers. Fortunately, there are many resources in-world and on the web with general guidelines and specific tools to help teachers be more productive. Most of the groups that host these resources recruit professional members with experience in simulation and game-based…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Schools, Social Environment
Beach, Richard; Doerr-Stevens, Candance – Journal of Adolescent & Adult Literacy, 2009
One important literacy practice is the ability to formulate effective arguments to convince others of the validity of one's position. In this commentary, the authors discuss the literacy practices involved in formulating arguments as well as the challenges involved in helping students acquire these practices. In contrast to more traditional…
Descriptors: Rhetoric, Role Playing, Teaching Methods, Computer Mediated Communication

Peer reviewed
Direct link
