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Amendola, Mark; Oliver, Robert – Reclaiming Children and Youth, 2010
There have been longstanding debates in the scientific community regarding what qualifies as evidence for programs that work with challenging youth. There are also a variety of levels of evidence on a continuum from promising to proven. Aggression Replacement Training[R] has stood the test of time in terms of its scientific underpinning and…
Descriptors: Student Motivation, Aggression, Outcomes of Treatment, Training
Gorjian, Bahman; Moosavinia, Seyyed Rahim; Jabripour, Azadeh – TESL-EJ, 2010
This study began with the supposition that teaching English drama through dramatic performance could enhance English literature students' knowledge of drama at university level. The research was conducted over a whole academic semester with 60 intermediate students enrolled in English drama II courses. They were divided into two groups of…
Descriptors: English (Second Language), Second Language Learning, Experimental Groups, Control Groups
Kang, Hosun; Lundeberg, Mary A. – Journal of Research in Science Teaching, 2010
The purpose of this study was to investigate how two female students participated in science practices as they worked in a multimedia case-based environment: interpreting simulated results, reading and writing multiple texts, role-playing, and Internet conferencing. Using discourse analysis, the following data were analyzed: students' published…
Descriptors: Student Participation, Electronic Learning, Females, College Students
Baranowski, Michael; Weir, Kimberly – Journal of Political Science Education, 2010
We argue that power roles can make a significant difference in how students experience in-class simulations. To test this, students who participated in Congressional simulations in one of the author's introduction to American politics classes were surveyed concerning their views of Congress, the legislative process, and the simulation experience.…
Descriptors: Leadership, Simulation, Active Learning, Political Power
Arra, Christopher T. – Journal of Educational & Psychological Consultation, 2010
The goal of this case study was to describe the cross-cultural consultation experiences of school psychology graduate students as they progressed through a semester-long school-based consultation course. Graduate students enrolled in a consultation course completed both quantitative and qualitative assessment measures. The course instructor used…
Descriptors: Curriculum Development, School Psychology, School Psychologists, Consultants
Holmgren, Jennifer; Lamb, Jennifer; Miller, Megan; Werderitch, Christina – Online Submission, 2011
This action research project report was conducted at a middle school from August 30, 2010 to December 17, 2010. The purpose of this research project was to decrease bullying behaviors through discussing literature, role-playing, and establishing a definition of bullying in accordance with a common set of rules. There were four teacher researchers…
Descriptors: Intervention, Bullying, Action Research, Teacher Surveys
Brophy, Alicia Amanda – ProQuest LLC, 2011
Disproportionality and the poor post-school outcomes for African American youth with disabilities have been ongoing issues in special education. Limited opportunities to engage in social interactions may exacerbate these poor post-school outcomes for African American students with mild intellectual disabilities and challenging behaviors. African…
Descriptors: Educational Environment, Suspension, Social Behavior, High School Students
"I Prefer Not Text": Developing Japanese Learners' Communicative Competence with Authentic Materials
Gilmore, Alex – Language Learning, 2011
This quasi-experimental study reports on a 10-month classroom-based longitudinal investigation, exploring the potential of authentic materials to develop Japanese learners' communicative competence in English. Sixty-two second-year university students were assigned to either a control group receiving textbook input or an experimental group…
Descriptors: Experimental Groups, Control Groups, Textbooks, Listening Comprehension Tests
Gao, Fei; Noh, Jeongmin J.; Koehler, Matthew J. – Journal of Interactive Learning Research, 2009
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more…
Descriptors: Role Playing, Comparative Analysis, Interpersonal Communication, Computer Mediated Communication
Stewart, Cherry; Edwards, Helen – International Education Studies, 2012
The introduction of digital tools to a distance education environment often creates tensions due to students' past educational experiences and can require a shift in their concepts of the lecturers' and learners' responsibilities. The purpose of the study was to determine how well distance education students adapt to interactive online learning…
Descriptors: Role Playing, Conflict Resolution, Skill Development, Distance Education
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
Wimpenny, Katherine; Savin-Baden, Maggi; Mawer, Matt; Steils, Nicole; Tombs, Gemma – Australasian Journal of Educational Technology, 2012
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically…
Descriptors: Foreign Countries, Higher Education, Teaching Methods, Computer Simulation
Beidatsch, Cedric; Broomhall, Susan – Journal of University Teaching and Learning Practice, 2010
Increasingly, academic teachers are exploring the learning opportunities offered by student-centred participatory classroom and web-supported exercises. Role-play and gaming activities have been highlighted as fora which provide development of a range of personal and social skill sets in students, as well as understanding of subject content. This…
Descriptors: History Instruction, Role Playing, Teaching Methods, Historiography
Kleiman, Lawrence S.; Benek-Rivera, Joan – Business Communication Quarterly, 2010
The topic of selection interviewing lends itself well to experience-based teaching methods. Instructors often teach this topic by using a two-step process. The first step consists of lecturing students on the basic principles of effective interviewing. During the second step, students apply these principles by role-playing mock interviews with…
Descriptors: Feedback (Response), Employment Interviews, Educational Opportunities, Skill Development

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