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Bataller, Rebeca – Foreign Language Annals, 2010
This study addresses the development of the request strategies used in two service encounter scenarios by 31 nonnative speakers of Spanish spending 4 months living and studying in Valencia, Spain. The main method of data collection was an open role-play in which participants interacted with a Spanish native speaker. Results show that while there…
Descriptors: Interlanguage, Foreign Countries, Native Speakers, English (Second Language)
Cleland, Deborah; Dray, Anne; Perez, Pascal; Cruz-Trinidad, Annabelle; Geronimo, Rollan – Simulation & Gaming, 2012
REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the Philippines and a variety of student workshops. In the field, REEFGAME operated as a two-way learning tool,…
Descriptors: Foreign Countries, Marine Biology, Marine Education, Sustainable Development
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Loke, Swee-Kin; Blyth, Phil; Swan, Judith – Australasian Journal of Educational Technology, 2012
While the potentials of virtual worlds to support experiential learning in medical education are well documented, assessment of student learning within these environments is relatively scarce and often incongruent. In this article, a conceptual framework is proposed for formatively assessing dispositional behaviours in scenario-based learning…
Descriptors: Foreign Countries, Computer Assisted Instruction, Experiential Learning, Medical Education
Ratliff, Gerald Lee – Online Submission, 2008
Classroom exercises and role-playing activities that culminate in performance are invaluable instructional tools that stimulate active student responses to the aesthetic, emotional or intellectual content of literary texts and, ultimately, enrich a student's learning experience. The basic principles of classroom performance are to provide a…
Descriptors: Educational Development, Role Playing, Learning Experience, Class Activities
Stanley, Graham; Mawer, Kyle – TESL-EJ, 2008
The term serious game is often used to refer to "games used for training, advertising, simulation, or education." In this article, the authors use the term computer game in its broadest sense, believing it to encompass the broad spectrum of what is usually referred to now as all digital gaming (video games, console games, online games, etc.). They…
Descriptors: Video Games, Internet, Second Language Learning, Language Teachers
Mangan, Katherine – Chronicle of Higher Education, 2008
Asperger's patients have been treated by role-playing with real-life therapists. The virtual-reality town at the medical center is a new twist. The University of Texas at Dallas uses a platform from Second Life, the popular virtual world, in which patients go to an "island" customized for therapeutic purposes. The island was built by…
Descriptors: Medical Services, Cues, Computer Simulation, Patients
Simon, Lisa – Journal of Adolescent & Adult Literacy, 2008
This article addresses the challenges of supporting students' engagement with complex, challenging texts. How do teachers sustain students' interactions with texts that many see as irrelevant to their lives? How do they provide space to name and challenge the simplistic or problematic portrayals of cultures and communities often found in the texts…
Descriptors: Scaffolding (Teaching Technique), Reader Text Relationship, Learner Engagement, Role Playing
Van Hasselt, Vincent B.; Romano, Stephen J.; Vecchi, Gregory M. – Behavior Modification, 2008
Role playing has been a mainstay of behavioral assessment for decades. In recent years, however, this analogue strategy has also enjoyed widespread application in the field of law enforcement. Most notably, role-play procedures have become an integral component of assessment and training efforts in hostage and crisis negotiation, which attempts to…
Descriptors: Role Playing, Crisis Management, Law Enforcement, Daily Living Skills
Dunn, James M. – Journal of Geography, 2009
This is a ready-to-use simulation that has high school students portraying all of the key players that decide how water from the Colorado River will be allocated. Students act as judges, lobbyists, news analysts, and even protesters during a mock water conference. Water supply is promised beyond nature's delivery, so the problem is real and will…
Descriptors: Natural Resources, Water, Geography, Climate
Honig, Alice Sterling; Martin, Patricia M. – NHSA Dialog, 2009
Research using an intensive single-session training to increase use of Socratic (open-ended) questions and to lengthen turn-taking talk with low-income preschoolers showed that immediate posttraining gains were not sustained in classrooms 3 months later. Suggestions are given for trainers and for teachers that can boost teacher ability to…
Descriptors: Low Income, Young Children, Language Acquisition, Preschool Children
Jackson, Julie – Science Activities: Classroom Projects and Curriculum Ideas, 2009
Learning about states of matter is fun and exciting when students, acting as water molecules, role-play moving from a solid to a liquid to a gas. The 5-E lesson plan model provides the framework for this activity, ensuring that students actively engage in inquiry science while creatively constructing knowledge. (Contains 2 figures.)
Descriptors: Demonstrations (Educational), Science Instruction, Scientific Principles, Learning Activities
Erwin, Jonathan C. – ASCD, 2010
Students' success in school and later in life is highly dependent on their ability to 1) regulate their emotions and control their behavior and 2) get along with their teachers and peers. In this book, the author wants to teach you how to inspire students to learn, behave responsibly, and improve their relationships with themselves, other…
Descriptors: Student Motivation, Peer Relationship, Study Guides, Profiles
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing

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