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Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement
Chen, Lijuan; Rodway, Claire – CALICO Journal, 2023
Although there are many studies on distance students' language learning strategies (LLS) use, very little is known about what distinguishes LLS use between synchronous and asynchronous environments. This preliminary mixed-methods research helps to fill this gap by investigating distance students' LLS use in these two environments. The picture of…
Descriptors: Distance Education, Educational Technology, Asynchronous Communication, Synchronous Communication
Ates Akdeniz, Aysun – International Journal of Technology and Design Education, 2023
A growing number of studies indicate that self-regulated learning plays a significant role in students' academic achievement. However, research studies on design studio education in self-regulated learning are under-researched globally, including in Turkey. In this study, I developed a self-regulated learning intervention for industrial design…
Descriptors: Metacognition, Intervention, Learning Strategies, Industrial Arts
Cohen, Andrew D.; Gu, Peter Yongqi; Nyikos, Martha; Plonsky, Luke; Harris, Vee; Gunning, Pamela; Wang, Isobel Kai-Hui; Pawlak, Miroslaw; Gavriilidou, Zoe; Mitits, Lydia; Sykes, Julie M.; Gao, Xuesong – Language Teaching, 2023
This article presents reflections from 12 experts on "language learners strategy" (LLS) research. They were asked to offer their reflections in one of their domains of expertise, linking research into LLS with successful language learning and use practices. In essence, they were called upon to provide a review of recent scholarship by…
Descriptors: Second Language Learning, Second Language Instruction, Learning Strategies, Grammar
Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
Teng, Mark Feng; Yang, Zi – Innovation in Language Learning and Teaching, 2023
The Purpose: Despite a large number of studies in online learning, limited studies have focused on language learners' metacognition, motivation, and self-efficacy beliefs in the online learning setting. This study attempts to fill this gap by evaluating how the three factors impact learners' English learning achievement in online learning…
Descriptors: Online Courses, English (Second Language), Second Language Learning, Second Language Instruction
Ben Izhak, Shachar; Lavidor, Michal – Journal of Cognition and Development, 2023
The field of cognitive training (CT) has been researched for over a century. However, there is still a debate regarding its ability to produce cognitive improvement, especially in working memory (WM) indices. This meta-analysis examined whether there is an advantage in training gains by comparing the results of two specific WM training approaches,…
Descriptors: Short Term Memory, Meta Analysis, Learning Strategies, Cognitive Processes
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Hilpert, Jonathan C.; Greene, Jeffrey A.; Bernacki, Matthew – British Journal of Educational Technology, 2023
Capturing evidence for dynamic changes in self-regulated learning (SRL) behaviours resulting from interventions is challenging for researchers. In the current study, we identified students who were likely to do poorly in a biology course and those who were likely to do well. Then, we randomly assigned a portion of the students predicted to perform…
Descriptors: Learning Theories, Independent Study, Artificial Intelligence, Biology
Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
Emine Nur Unveren Bilgic; Sahin Danisman – International Electronic Journal of Mathematics Education, 2023
The aim of this study is to reveal the profiles of pre-service mathematics teachers in terms of learning and studying approaches by cluster-analyzing them on the basis of self-reinforcing and persistence. Learning and studying approaches inventory scale, self-reinforcing and persistence subscales were used to collect the data in the study, which…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Teaching Methods
Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Li Su; Nooreen Noordin; Du Yang – SAGE Open, 2023
Self-regulated language learning (SRLL) plays a crucial role in the language development of Chinese college English as a Foreign Language (EFL) learners. This study presents a systematic literature review aimed at identifying the key variables associated with SRLL among Chinese college EFL learners. By conducting an extensive search of the Web of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, College Students
Meghan Owenz – Teaching & Learning Inquiry, 2023
This paper combines inclusive teaching, cultural humility, and Universal Design for Learning to contextualize the creation and evaluation of human services courses designed collaboratively with students. The collaborative course design was completed in two undergraduate classes with a combined total of 27 student participants. The paper provides…
Descriptors: Undergraduate Study, Undergraduate Students, College Faculty, Curriculum Design
Heather Hildenbrand – ProQuest LLC, 2023
Students from high-poverty environments often exhibit lower vocabulary levels compared to their higher socioeconomic peers. Addressing this vocabulary gap is crucial for their academic success. This ethnographic case study explores the effectiveness of the Vocabulary Self Selection strategy in motivating fourth-grade students from high poverty…
Descriptors: Elementary School Students, Grade 4, Disadvantaged Environment, Poverty