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Drew, Simao J. A.; Bosnic, Brenda G. – English Journal, 2008
High school teachers Simao J. A. Drew and Brenda G. Bosnic help familiarize students with gender role analysis and feminist theory. Students examine classic literature and contemporary texts, considering characters' historical, literary, and social contexts while expanding their understanding of how patterns of identity and gender norms exist and…
Descriptors: Classics (Literature), Feminism, Literary Criticism, Literary Devices
Ioannidou, Andri; Repenning, Alexander; Webb, David; Keyser, Diane; Luhn, Lisa; Daetwyler, Christof – International Journal of Computer-Supported Collaborative Learning, 2010
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not used to their full potential. For instance, physiology simulations often follow textbooks by…
Descriptors: Socialization, Student Attitudes, Computer Uses in Education, Hygiene
Adcock, Amy B.; Duggan, Molly H.; Watson, Ginger S.; Belfore, Lee A. – British Journal of Educational Technology, 2010
This paper describes an assessment of a web-based interview simulation designed to teach empathetic helping skills. The system includes an animated character acting as a client and responses designed to recreate a simulated role-play, a common assessment method used for teaching these skills. The purpose of this study was to determine whether…
Descriptors: Educational Technology, Electronic Learning, Internet, Web Based Instruction
Lu, Jingyan; Lajoie, Susanne P.; Wiseman, Jeffrey – International Journal of Computer-Supported Collaborative Learning, 2010
Small-group medical problem-based learning (PBL) was a pioneering form of collaborative learning at the university level. It has traditionally been delivered in face-to-face text-based format. With the advancement of computer technology and progress in CSCL, educational researchers are now exploring how to design digitally-implemented scaffolding…
Descriptors: Problem Based Learning, Scaffolding (Teaching Technique), Role Playing, Computer Simulation
Stone, Julie – SchoolArts: The Art Education Magazine for Teachers, 2007
In an effort to provide an opportunity for her first graders to explore texture through an engaging subject, the author developed a three-part lesson that features fish in a mixed-media artwork: (1) Exploring Textured Paint; (2) Creating the Fish; and (3) Role Playing. In this lesson, students effectively explore texture through painting, drawing,…
Descriptors: Grade 1, Animals, Studio Art, Art Materials
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2014
This submission contains the Proceedings of the 2013 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Brock University in St. Catharines, Ontario. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Foreign Countries, Conferences (Gatherings), Mathematics Education, Creativity
Corkindale, Carolyn J.; Condon, John T.; Russell, Alan; Quinlivan, Julie A. – Journal of Adolescence, 2009
Little is known about what factors adolescent males consider important when making decisions concerning the resolution of an unplanned pregnancy with a teenage partner. Young men's influence on pregnancy outcome decisions can play an important part in the subsequent psychological adjustment of the female. The present report draws on data from a…
Descriptors: Group Membership, Early Parenthood, Adolescent Attitudes, Pregnancy
Stroessner, Steven J.; Beckerman, Laurie Susser; Whittaker, Alexis – Journal of Educational Psychology, 2009
Reacting to the Past is a pedagogy involving collaborative role playing in history-based games over a semester. This article presents results from a systematic assessment of this novel pedagogy conducted in 3 phases following student focus group interviews. Interviews indicated that the method was generally popular compared with traditional…
Descriptors: Role Playing, Undergraduate Students, Teaching Methods, Writing Skills
Lee, Eunpyo; Jin, Seohoon – Journal of Pan-Pacific Association of Applied Linguistics, 2009
This study explores medical college students' improvement on the TOEIC upon completion of English-only classes by comparing their pre- and post-TOEIC scores. The students' responses on the questionnaire were also reviewed. The subjects were the 44 first-year medical students taking the English-only classes that required active participation of…
Descriptors: Medical Students, College Students, Student Improvement, Language Tests
Gribble, Karleen D. – Early Child Development and Care, 2009
The breastfeeding experiences of 114 Australian children who were currently breastfeeding were explored via maternal observation and direct questioning of the children. Mothers commonly stated that their child breastfed for comfort and this opinion was validated by observations of when the children breastfed, which was often in the transition to…
Descriptors: Nutrition, Toddlers, Young Children, Foreign Countries
Morgan, Hani; York, Kathleen C. – Reading Teacher, 2009
In this paper, we discuss a creative role-play approach to the use of think-alouds focused on exploring multiple perspectives. The teaching idea presented here draws on transformative and critical theory in education and research-based practices. It encourages children to see the world through the eyes of diverse fictional characters or, in the…
Descriptors: Protocol Analysis, Role Playing, Creative Activities, Reading Instruction
Poling, Devereaux A.; Hupp, Julie M. – College Teaching, 2009
The authors designed an active learning project for a child development course in which students apply core concepts to a hypothetical baby they "raise" during the term. Students applied developmental topics to their unique, developing child. The project fostered student learning and enthusiasm for the material. The project's versatility makes it…
Descriptors: Active Learning, Higher Education, Course Content, Infant Care
Barnaud, Cecile; van Paassen, Annemarie; Trebuil, Guy; Promburom, Tanya; Bousquet, Francois – Journal of Agricultural Education and Extension, 2010
Although stakeholder participation is expected to promote equitable and sustainable natural resource management, lessons from the past tell us that more careful attention needs to be paid to achieving equitable impacts. Now the question is how to address social inequities and power asymmetries. Some authors emphasize the need for more dialogue,…
Descriptors: Water, Simulation, Foreign Countries, Natural Resources
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies

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