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Mahatanankoon, Pruthikrai; Wolf, James – Information Systems Education Journal, 2021
Learning a computer programming language is typically one of the basic requirements of being an information technology (IT) major. While other studies previously investigate computer programming self-efficacy and grit, their relationships between "shallow" and "deep" learning (Miller et al., 1996) have not been thoroughly…
Descriptors: Cognitive Processes, Learning Strategies, Introductory Courses, Computer Science Education
Chen, Ouhao; Paas, Fred; Sweller, John – Educational Psychology Review, 2021
Spaced and interleaved practices have been identified as effective learning strategies which sometimes are conflated as a single strategy and at other times treated as distinct. Learning sessions in which studying information or practicing problems are spaced in time with rest-from-deliberate-learning periods between sessions generally result in…
Descriptors: Cognitive Processes, Difficulty Level, Short Term Memory, Intervals
Nonis, Sarath A.; Hudson, Gail I.; Philhours, Melodie J. – Journal of Marketing for Higher Education, 2021
Higher education has historically focused on demographics to target prospective students in recruitment and retention efforts. This study focuses on the effect of psychographic and behavioral elements at the learner level to identify student segments and to influence the outcomes that lead to retention and ultimately graduation. Psychographics…
Descriptors: Undergraduate Students, Learning Strategies, Student Characteristics, Personality Traits
Gavaz, Hüseyin Ozan; Yazgan, Yeliz; Arslan, Çigdem – Journal of Pedagogical Research, 2021
This study aims to determine the effect of an instruction dealing with non-routine problem solving on fifth graders' strategy flexibility and success in problem-solving. For this aim, a quasi-experimental pre-test-post-test design without a control group was designed. The sampling method of the research is convenience sampling. There were 65 fifth…
Descriptors: Grade 5, Problem Solving, Learning Strategies, Middle School Students
Khtere, Ahmed Ramadan; Yousef, Ahmed Mohamed Fahmy – Educational Technology & Society, 2021
The study aimed to examine the readiness of faculty members in Arab universities for blended learning environments through an investigation of the attributes, skills, and knowledge in three roles of professional online teachers. Online teaching professionalism has been described as a set of required competencies, and behaviours for the…
Descriptors: Professionalism, Electronic Learning, Online Courses, Universities
Moving Hands-On Mechanical Engineering Experiences Online: Course Redesigns and Student Perspectives
Johnson, Jaclyn E.; Barr, Nancy B. – Online Learning, 2021
Hands-on lab experiences are essential for enabling students to be successful engineers, especially those who identify as kinesthetic learners. This case study describes how a Mechanical Engineering Practice course sequence was redesigned during the COVID-19 emergency transition to remote learning and examines how students responded to these…
Descriptors: Experiential Learning, Engineering Education, Student Experience, Electronic Learning
Goffe, William L. – Journal of Economic Education, 2021
Chew and Cerbin (2021) offer a fruitful way of thinking deeply about teaching economics. In this article, the author offers several ideas on how to offload parts of three of the cognitive challenges they identify to an online module that any instructor could assign to their students. Ideally, this module would be described in an economics…
Descriptors: Metacognition, Self Management, Learning Strategies, Short Term Memory
Costley, Jamie; Fanguy, Mik; Lange, Chris; Baldwin, Matthew – Journal of Computing in Higher Education, 2021
Ideally, instruction should be delivered in a way that reduces the processing of information that does not contribute to learning (extraneous load) and increases cognitive processing that contributes to learning (germane load). One way students might effectively manage extraneous load is through specific video lecture viewing strategies to control…
Descriptors: Video Technology, Lecture Method, Instructional Effectiveness, Learning Strategies
Ekatushabe, Margaret; Nsanganwimana, Florien; Muwonge, Charles M.; Ssenyonga, Joseph – African Journal of Research in Mathematics, Science and Technology Education, 2021
According to the control-value theory of achievement emotions, the influence of cognitive activation teaching strategies on students' effective use of Cognitive and Meta-Cognitive (CMC) learning strategies is mediated by control appraisals (e.g. self-efficacy) and achievement emotions (i.e. enjoyment and boredom). However, there is limited and…
Descriptors: Self Efficacy, Academic Achievement, Psychological Patterns, Learning Strategies
Loginova, Ekaterina; Benoit, Dries F. – International Educational Data Mining Society, 2021
Predicting academic performance using trace data from learning management systems is a primary research topic in educational data mining. An important application is the identification of students at risk of failing the course or dropping out. However, most approaches utilise past grades, which are not always available and capture little of the…
Descriptors: Navigation (Information Systems), Academic Achievement, Grade Prediction, Integrated Learning Systems
Hutt, Stephen; Ocumpaugh, Jaclyn; Ma, Juliana; Andres, Alexandra L.; Bosch, Nigel; Paquette, Luc; Biswas, Gautam; Baker, Ryan S. – International Educational Data Mining Society, 2021
Self-regulated learning (SRL) is a critical 21st -century skill. In this paper, we examine SRL through the lens of the searching, monitoring, assessing, rehearsing, and translating (SMART) schema for learning operations. We use microanalysis to measure SRL behaviors as students interact with a computer-based learning environment, Betty's Brain. We…
Descriptors: Models, Self Control, Learning Strategies, Student Behavior
Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Jinqing Liu – ProQuest LLC, 2021
Research on fraction knowledge has revealed that prospective teachers' (PSTs) often lack fraction proficiency. The aim of this dissertation was to develop and test an intervention intended to increase PSTs' fraction proficiency by focusing on fraction comparison. I first adopted a five-dimensional framework to define PSTs' fraction proficiency. I…
Descriptors: Fractions, Knowledge Level, Mathematics Skills, Preservice Teachers
Bailey E. Bingham; Claire Coulter; Karl Cottenie; Shoshanah R. Jacobs – Canadian Journal for the Scholarship of Teaching and Learning, 2021
Metacognition--the processes whereby learners assess and monitor their progress in learning (metacognitive monitoring, MM) and use these judgements of learning to make choices about what to study in the future (metacognitive control, MC)--has been shown to be beneficial to learning. However, effective learning also relies on metacognitive…
Descriptors: Metacognition, Instructional Materials, Learning Strategies, Instructional Effectiveness
Ling Zhao – ProQuest LLC, 2021
The purpose of this phenomenological study was to explore faculty experiences with a professional development program designed to prepare them for improved online teaching and learning. The research question was: how do faculty perceive their experiences in a professional development program designed to prepare them for better online teaching and…
Descriptors: College Faculty, Faculty Development, Technology Integration, Teaching Methods

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