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Building Fictional Ethos: Analysing the Rhetorical Strategies of Persona Design for Online Role Play
Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2015
This submission contains the Proceedings of the 2014 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at the University of Alberta in Edmonton, Alberta. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Mathematics Education, Time Management, Mathematics Instruction, Industry
Hardy, George – Mathematics Teaching Incorporating Micromath, 2008
In this article, the author describes his categorization of practical mathematical tasks using drama, body maths, and a host of outlandish props. He categorizes the lessons under three headings--demonstration, teamwork, and creative display--partly as a means of furthering the invention of more activities within each classification. His…
Descriptors: Creativity, Mathematics Instruction, Creative Teaching, Visual Stimuli
Alvarez, Patricia – History Teacher, 2008
Biography has a proven track record of exciting interest in historical events. Barbara Tuchman used it extensively in her best-selling histories, considering it a "vehicle to carry the larger subject," something that "encompasses the universal in a particular... representative." Others favor biography because it "humanizes history," "personalizes…
Descriptors: Biographies, Role Playing, Class Activities, Student Attitudes
Leahy, C. – Computer Assisted Language Learning, 2008
This paper briefly discusses different research approaches in CALL and makes a case for applying grounded theory (GT) to data gathered from an electronic role-play conducted in L2. The article shows that this method can help gain a better understanding of what learners do when engaged in the task. Through the process of open coding, four…
Descriptors: Grounded Theory, Research Methodology, Computer Assisted Instruction, Second Language Instruction
Porter, Adam L. – Teaching Theology & Religion, 2008
I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational…
Descriptors: Philosophy, Religious Education, Role Playing, Games
Chan, Jeffrey M.; O'Reilly, Mark F. – Journal of Applied Behavior Analysis, 2008
A Social Stories[TM] intervention package was used to teach 2 students with autism to read Social Stories, answer comprehension questions, and engage in role plays. Appropriate social behaviors increased and inappropriate behaviors decreased for both participants, and the effects were maintained for up to 10 months. This intervention package…
Descriptors: Reading Comprehension, Intervention, Autism, Interpersonal Competence
Ip, Barry; Jacobs, Gabriel; Watkins, Alan – Australasian Journal of Educational Technology, 2008
There are numerous claims that playing computer and video games may be educationally beneficial, but there has been little formal investigation into whether or not the frequency of exposure to such games actually affects academic performance. This paper explores the issue by analysing the relationships between gaming frequency--measured as the…
Descriptors: Undergraduate Students, Video Games, Academic Achievement, Program Effectiveness
Manning, Kimberly D.; Kripalani, Sunil – American Journal of Health Behavior, 2007
Objective: To describe methods for incorporating standardized patients into health literacy training programs. Methods: We discuss aspects of program development that are relatively unique to this educational context. Results: Individuals were recruited to play the role of an average adult with limited health literacy. Methods of recruitment,…
Descriptors: Literacy Education, Health Education, Patients, Program Development
Sinclair, Anne – International Journal of Teaching and Learning in Higher Education, 2009
The purpose of this case study was to explore the experiences of participants (practicing teachers) involved in an online course entitled: "Reflective Practice for Teachers." Using a provocative pedagogy in the course, the teachers were challenged to confront beliefs and assumptions about teaching and learning and become active participants in the…
Descriptors: Electronic Learning, Focus Groups, Online Courses, Cognitive Processes
Hill, Kent; Sabet, Mehran – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2009
This article describes an attempt to adopt dynamic assessment (DA) methods in classroom speaking assessments. The study reported in this article focused on four particular applications of dynamic speaking assessment (DSA). The first, "mediated assistance" (MA), involves interaction between an assistor and a learner to reveal problems in…
Descriptors: Speech Communication, Teaching Methods, Second Language Learning, Student Evaluation
Marshall, Jill; Klein, Ana Maria – Social Studies, 2009
The authors of this article argue that it is the responsibility of teacher educators to provide preservice teacher candidates with the tools necessary to address issues of social justice and equity in their future classrooms. By incorporating a critical literacy approach, primary sources, role playing, and civic debates within the teaching…
Descriptors: Social Justice, Preservice Teachers, Student Teacher Attitudes, Role Playing
Baylouny, Anne Marie – Journal of Political Science Education, 2009
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awareness of multiple perspectives even among populations relatively set in their opinions. To teach my student population of military officers, I utilize simple, nongame simulations of multisided Middle East conflicts that not only facilitate learning…
Descriptors: Student Attitudes, Conflict, International Relations, Foreign Countries
Levy, Rachael – Cambridge Journal of Education, 2009
This paper reports the findings of study into children's self-perceptions of reading, with a particular emphasis on the perceived use of reading scheme material. Using a collective case study approach, two cohorts of children (six in Nursery and six in Reception) were followed over the course of one academic year. This study employed a range of…
Descriptors: Reading Attitudes, Reading Skills, Case Method (Teaching Technique), Emergent Literacy

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