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Peer reviewedMitra, Sugata – British Journal of Educational Technology, 2003
It has been observed that children are able to learn to use computers and the Internet on their own, irrespective of their social, cultural or economic backgrounds (Mitra and Rana, 2001). This article describes subsequent experiments, conducted in five regions in India, results obtained, and possible conclusions. (AEF)
Descriptors: Access to Computers, Children, Computer Literacy, Computer Use
Peer reviewedRobbins, Susan L. – Perspectives in Education and Deafness, 1990
This article describes "Math Their Way" techniques for experiential learning of math concepts by deaf children. Finding, comparing, and creating patterns are emphasized at conceptual, connecting, and symbolic levels. Graphing, counting, and measuring exercises are described, as well as ways to steer free time and exploratory learning toward math…
Descriptors: Deafness, Discovery Learning, Elementary Education, Elementary School Mathematics
Peer reviewedPalardy, J. Michael – NASSP Bulletin, 1990
Discusses 12 basic, instructionally relevant learning principles concerned with students' differing needs and capacities, motivated and rewarded learning behaviors, teacher expectations, student learning preferences, and the value of challenging learning opportunities. One way to increase the amount of available teaching time is to teach by…
Descriptors: Cognitive Style, Discovery Learning, Elementary Secondary Education, Incentives
Peer reviewedReid, Bob – Mathematics Teacher, 1989
Relationships among the sides are developed for right triangles whose sides are in the ratios 1:3, 1:4, and 1:5. The golden ratio appears in the results which can be used in secondary mathematics. (DC)
Descriptors: Algebra, Discovery Learning, Geometric Concepts, Learning Activities
Peer reviewedBarker, Miles; Carr, Malcolm – Journal of Biological Education, 1989
Described is the generative learning strategy, an approach which encourages pupils to discuss their out-of-school ideas about plant breathing, drinking, wood production, soil, minerals, and leaves, and assist them in linking appropriate ideas together to form an explanation of the origin of plant materials. (CW)
Descriptors: Biology, Botany, Cognitive Structures, Discovery Learning
Peer reviewedIgelsrud, Don, Ed.; Leonard, William H., Ed. – American Biology Teacher, 1988
Reviews the research regarding the use of laboratories in the teaching of science. Discusses the traditional process skills and adaptations of the learning cycle. Describes the four distinct characteristics of a Guided Inquiry Laboratory. Thirty-seven references are listed. (CW)
Descriptors: Discovery Learning, Inquiry, Laboratory Procedures, Learning Processes
Peer reviewedMarchionini, Gary – Journal of Education for Library and Information Science, 1989
Describes a methodology for creating and using instructional activities enhanced by the use of problem-specific scenarios that include electronic templates for use in both large group and individual modes. Examples of templates used for instruction in planning, decision making, statistical concepts, and software evaluation are presented. (13…
Descriptors: Computer Assisted Instruction, Courseware, Decision Making, Discovery Learning
Lisson, Brian; And Others – Pathways: The Ontario Journal of Outdoor Education, 1996
Describes an activity in which students participate in an unsupervised three-hour adventure-based learning expedition in the urban core of Hamilton (Ontario). Explains objectives and parameters, and presents nine tasks to be performed. Discusses students' reactions to the urban community exploration in debriefing, including the activity's positive…
Descriptors: Adventure Education, Creative Teaching, Discovery Learning, Experiential Learning
Peer reviewedNissani, M. – Science Activities, 1994
This activity is more concerned with illustrating the process of scientific discovery than with astronomy. Students are involved in observing the Moon and noting the simultaneous location of the Sun. A manual with observation log and diagrams is provided. Requires no special equipment and takes a discovery learning approach. (LZ)
Descriptors: Astronomy, Discovery Learning, High School Students, Moons
Peer reviewedMeier, Ronald L. – Technology Teacher, 1993
Describes Iowa State's Exploration Program, a one-week course for gifted/talented youth, which includes videotapes, experiments, computer programing, debugging, and a final project. Provides objectives, material and equipment needs, and a student quiz. (SK)
Descriptors: College Programs, Computer Assisted Manufacturing, Discovery Learning, Gifted
Peer reviewedJones, Lesley – Mathematics in School, 1991
Mathematical concepts occur spontaneously from many topics and can be developed in the framework of cross-curricular schoolwork. Consequently, students can gain knowledge of where mathematics arises and insight about its purposes. (Included are activities dealing with the reflectional and rotational symmetries of automobile hubcaps evolved from…
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Geometric Concepts
Hall, Patricia H. – Schools in the Middle, 1993
A middle school in River Falls, Wisconsin, exemplifies middle-level philosophy by providing individualized learning programs, a core curriculum, a guidance program, education for citizenship, and cocurricular activities. The school program emphasizes enhanced exploratory learning opportunities, team-teaching of core subjects, and a…
Descriptors: Discovery Learning, Extracurricular Activities, Guidance Programs, Individualized Instruction
Peer reviewedKozolanka, Karne – Journal of Experiential Education, 1991
Describes a northern Ontario high school carpentry class that incorporated experiential and adventure elements into the curriculum. Discusses how class activities met students' aesthetic, social, and self-concept needs; stimulated exploration into other subject areas; developed decision-making skills and group cooperation; and created connections…
Descriptors: Carpentry, Class Activities, Discovery Learning, Experiential Learning
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Peer reviewedBeck, Charles R. – Social Studies and the Young Learner, 1993
Describes a lesson using magazine photographs to help students learn about cultural diversity. Cooperative learning and discovery learning techniques are utilized. A student observation sheet and culture picture map are included. (CFR)
Descriptors: Cooperative Learning, Cultural Pluralism, Discovery Learning, Elementary Education


