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Slack, Charles W. – Educational Technology, 1972
A brief description of how groups involving three-way interactions are used in counseling and rehabilitation programs. (AK)
Descriptors: Group Dynamics, Rehabilitation Programs, Role Playing
Wohlking, Wallace; Weiner, Hannah – Training and Development Journal, 1971
Traditionally, spontaneous role playing seeks to give individuals greater insight into their own behavior and ego status as well as the behavior of others; while the structured approach (which uses written cases) concentrates more on developing specific problem solving and communications skills. (Authors/LY)
Descriptors: Management Development, Role Playing, Training Methods
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Dumas, Wayne – Clearing House, 1970
Descriptors: History Instruction, Role Playing, Teaching Methods
Harrington, LaDawna – Linworth, 2011
A little imagination, a little drama, a little mystery. Using the guided inquiry model in this updated, second edition, students become detectives at Information Headquarters. They solve a mystery-and enhance their problem-solving and literacy skills. Middle school is a crucial time in the development of problem-solving, critical-thinking, and…
Descriptors: Reading Strategies, Problem Solving, Information Literacy, Inferences
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Babacan, Alperhan – Turkish Online Journal of Distance Education, 2011
This paper discusses the online Juris Doctor Program (JD Program) at RMIT University. The first part of the paper provides a brief overview of the JD Program, the graduate capabilities of the Program and key principles associated with the teaching of law to online postgraduate students. In line with the literature in the area of online teaching…
Descriptors: Foreign Countries, Learner Engagement, Law Students, Online Courses
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Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
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Hewson, Anne – Ontario Action Researcher, 2007
This paper describes an arts-based Action Research project in which Forum Theatre (FT) was used to explore classroom management issues with pre-service teachers. Both participants and author were engaged in inquiry: the pre-service teachers tested different management strategies, immediately experiencing the consequences of their actions; the…
Descriptors: Action Research, Classroom Techniques, Reflective Teaching, Role Playing
Liljedahl, Peter, Ed.; Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2012
This submission contains the Proceedings of the 2011 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Memorial University of Newfoundland in St. John's, Newfoundland. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning.…
Descriptors: Foreign Countries, Conference Papers, Mathematics Education, Team Teaching
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
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Chou, Amy; Shih, Janet – Journal for Learning through the Arts, 2010
The main goal of this research study is to explore the interconnection between museum learning and theatre learning. We will begin this exploratory process by analyzing the functions of role-playing and improvisation as teaching and learning strategies, and we will then expand this analysis to the idea of storytelling as a link between learning in…
Descriptors: Museums, Theater Arts, Role Playing, Creative Activities
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Lucia Y. Lu – International Education Studies, 2010
Clay's Reading Recovery has been one of the most effective one-to-one tutorial sessions. To make the daily lesson more interesting and fully engage the at-risk readers, the author modified Clay's Reading Recovery Program by conceptualizing phonics and semiotics into early intervention. In this case study, three at-risk first graders formed an…
Descriptors: Early Intervention, Phonics, Semiotics, Tutoring
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Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W. – Business Communication Quarterly, 2010
The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…
Descriptors: Class Activities, Critical Thinking, Ethics, Video Technology
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Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
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Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
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Touzard, Giselle – Teaching Sociology, 2009
This article describes an in-class activity that helps undergraduate students to understand the effects of their socio-economic position on the formulation, pursuit, and achievement of goals. Social stratification and inequality have an initial impact on the formulation of goals. Through this exercise students will perceive the effects of having a…
Descriptors: Undergraduate Students, Goal Orientation, Barriers, Role Playing
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