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Takimoto, Masahiro – Applied Linguistics, 2009
The present study evaluates the relative effectiveness of three types of input-based approaches for teaching English polite request forms to sixty Japanese learners of English: (a) structured input tasks with explicit information; (b) problem-solving tasks; and (c) structured input tasks without explicit information. Treatment group performance…
Descriptors: Control Groups, Listening Comprehension Tests, English (Second Language), Second Language Instruction
Lee, Yu-Yuan – Journal of Educational Technology, 2008
This study investigates the effects of game genres on the choice of certain language learning strategies among Taiwanese college students. The sample for the study consists of 162 undergraduate freshmen in an institute of technology in Taiwan. The results show that game genres have an influence on the choice of different language learning…
Descriptors: Second Language Learning, Metacognition, Learning Strategies, Role Playing
Savich, Carl – Online Submission, 2008
The purpose of this action research project was to investigate approaches and techniques that would improve critical thinking skills in history classes at the secondary level. Students demonstrated apathy and boredom in history classes where the emphasis was on rote memorization and the regurgitation of accepted facts and conclusions. The problem…
Descriptors: Secondary Education, History Instruction, Educational Improvement, Critical Thinking
Sarsar, Nasreddine Mohamed – Online Submission, 2008
Due to the technological advance that has swept our societies, students have become more and more engaged with new burgeoning technological tools such as computers, cell phones, iPods, digital cameras, and the like. As a result, the disparity between what students do inside school and what they do at home has grown wider. Buckingham (2007) refers…
Descriptors: Internet, Interpersonal Relationship, Interaction, English (Second Language)
Using Role-Play and Case Studies to Improve Preservice Teacher Attitudes toward Classroom Management
Rudolph, Amanda – Teacher Education and Practice, 2008
Classroom management is a concern for preservice teachers (Charles, 2008). Teacher educators struggle to find the most effective ways to teach preservice teachers classroom management. Role-playing, combined with classroom management content, may offer a productive approach. As such, this study focused on the use of role-play with case studies to…
Descriptors: Classroom Techniques, Preservice Teachers, Play, Case Studies
Webster-Stratton, Carolyn; Reinke, Wendy M.; Herman, Keith C.; Newcomer, Lori L. – Online Submission, 2011
This article focuses on the Incredible Years Teacher Classroom Management (IY TCM) intervention as an example of an evidence-based program that embeds fidelity and adaptation within its design. First, the core features of the IY TCM program along with the methods, processes, and principles that make the intervention effective are described. The…
Descriptors: Intervention, Classroom Techniques, Coaching (Performance), Fidelity
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Alwell, Morgen; Cobb, Brian – Career Development for Exceptional Individuals, 2009
The relationship between social and communicative interventions and transition-related outcomes for secondary-aged youth with disabilities is explored in this systematic review. In all, 30 studies intervening with 316 youth with a broad range of disability labels (both high- and low-incidence disabilities) were reviewed. Subgroup analyses were…
Descriptors: Augmentative and Alternative Communication, Disabilities, Literature Reviews, Intervention
Howes, Elaine V.; Cruz, Barbara C. – Journal of Elementary Science Education, 2009
Role-playing can be an engaging and creative strategy to use in the college classroom. Using official accounts, personal narratives, and diaries to recreate a particular time period, event, or personality, the instructional strategy alternately referred to as role-playing, dramatic improvisation, or first-person characterization can be an…
Descriptors: Educational Strategies, Preservice Teacher Education, Preservice Teachers, Science Teachers
Whitin, Phyllis E. – Reading Teacher, 2009
This article explores one context in which language arts instruction can be enhanced through digital technologies. It describes how preservice elementary education teachers first investigated aspects of visual literacy and then engaged in digital and traditional multimodal forms of response to historical nonfiction literature. They read,…
Descriptors: Elementary Education, Visual Literacy, Literacy, Language Arts
Mendeloff, David; Shaw, Carolyn – Journal of Political Science Education, 2009
This paper presents the design and assesses the results of an international collaborative course of American and Canadian undergraduates on the topic of postconflict peacebuilding. Using online discussions, a web-based role-play simulation, and videoconferencing this collaborative course sought to enhance student engagement with the material by…
Descriptors: Computer Uses in Education, Intercollegiate Cooperation, Articulation (Education), Computer Simulation
Jentz, Barry – Phi Delta Kappan, 2006
In this article, the author discusses the power of videotape in educating leaders. He asks leaders to go on videotape so they can confront the sharp discrepancies between how they see themselves (their self-images) and how they actually behave. He believes that carefully structured use of videotaped role-playing can bring that power to leadership…
Descriptors: Leadership Training, Role Playing, Leaders, Self Concept
Pearson, Craig M. – Learning, 1975
Describes a game in which players role-play students, teachers, superintendents, school board members, or parents as they explore the complexities and alternatives of the accountability issue. (BD)
Descriptors: Accountability, Educational Objectives, Games, Role Playing
Bertcher, Harvey; And Others – 1971
This project investigated two major areas: (1) ways in which social science research and employment agency experience could be melded so as to make practical knowledge available to these agencies, and (2) ways of convincing employment agencies to use this knowledge. The manual resulting from the investigation focuses on role modeling and role…
Descriptors: Disadvantaged, Employment Opportunities, Guides, Models
Little, Dennis L.; And Others – 1971
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This working paper is the game manual (intended for use with two supplementary papers) which describes the components of the game, the…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning

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