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Stanislaw, Harold – Simulation and Games, 1986
Provides a framework for understanding the concept of validity and how it applies to simulation research. Extant tests of validity are discussed in terms of this framework, and a general schema for testing validity is proposed. (MBR)
Descriptors: Classification, Computer Simulation, Computer Software, Definitions
Parrot, James R. – Microcomputers for Information Management: An International Journal for Library and Information Services, 1986
Discussion of library reference work that may be suitable for use of expert systems focuses on (1) information and literature searches, and (2) requests to interpret bibliographic references and locate items listed. Systems and computer-assisted instruction modules designed for information retrieval at the University of Waterloo Library are…
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Expert Systems
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Bronson, Richard – Journal of Computers in Mathematics and Science Teaching, 1986
Suggests the use of computer simulation of continuous systems as a problem solving approach to computer languages. Outlines the procedures that the system dynamics approach employs in computer simulations. Explains the advantages of the special purpose language, DYNAMO. (ML)
Descriptors: Computer Science Education, Computer Simulation, Computer Uses in Education, Interdisciplinary Approach
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Genter, Donald R. – Psychological Review, 1987
This article examines a current, explicit, central theory accounting for the observed flexibility in motor performance: the generalized motor program with a multiplicative rate parameter. Reanalysis of data reported in the literature and a study of skilled typewriting show that a generalized motor program generally does not fit observed…
Descriptors: Behavior Patterns, Higher Education, Hypothesis Testing, Literature Reviews
Wilson, Tim – Simulation/Games for Learning, 1986
Describes the methodology adopted in the creation of one of a variety of games created for use in specific business courses at Leeds Polytechnic Business School (England), including constraints under which it was constructed, its initial implementation, and its established use. The game focused on pricing decisions in a retail establishment. (MBR)
Descriptors: Business Administration Education, Case Studies, Decision Making, Educational Games
Crookall, David; Martin, Allan – Simulation/Games for Learning, 1985
Examines relationships between the two major components of computer simulations, the computer and participants; highlights major differences between computer-assisted, computer-based, and computer-controlled simulations; and describes three computer-assisted simulations to illustrate the interdependence of the major components. (MBR)
Descriptors: Classification, Communication (Thought Transfer), Computer Simulation, Computers
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Schermerhorn, John R., Jr.; And Others – Simulation and Games, 1985
Seeks to assist instructors in recognizing two basic errors that can occur in processing student evaluation data on instructional development efforts; offers a research framework for future investigations of the error tendencies and related issues; and suggests ways in which instructors can confront and manage error tendencies in practice. (MBR)
Descriptors: Academic Achievement, Case Studies, Course Objectives, Educational Games
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Chemical and Engineering News, 1986
Cites advances in x-ray diffraction, nuclear magnetic resonance, computer modeling, and display to guide the design and analysis of protein structures. Reviews recent advances in knowledge, synthesis techniques, and theory of proteins. (JM)
Descriptors: Chemistry, College Science, Computer Graphics, Computer Simulation
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Sharrock, W. W.; Watson, D. R. – System, 1985
Using the ethnomethodological and conversation-analytic perspectives, this study points out some directions for the sociological and linguistic analyses of simulation-games based on inspection of video-recordings of actual examples of second language learner game participation. (Author/SED)
Descriptors: Class Activities, Code Switching (Language), Discourse Analysis, Educational Games
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Gardner, Marie E.; Burpeau-Di Greggrio, Michele Y. – American Journal of Pharmaceutical Education, 1985
The use of simulation of pharmacy student interviews with patients to teach and evaluate interviewing skills was found to be effective for both purposes and was felt by the students to be more objective than other methods for evaluating their own skills. The content checklists and interview rating instrument are appended. (MSE)
Descriptors: Classroom Techniques, Evaluation Criteria, Evaluation Methods, Higher Education
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Anderson, Bill D.; And Others – Mathematics Teacher, 1984
A previous article examined the amount of fuel that could constantly burn each second and achieve a safe landing. This article investigates some ways to burn variable amounts of fuel according to some mathematical function (such as an arithmetic progression). Several assumptions (such as a massless fuel) are made. (JN)
Descriptors: Computer Software, Fuels, High Schools, Mathematical Applications
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LaVan, Helen; Carley, Cameron – Simulation and Games, 1984
A study designed to determine the extent of improvement in performance as a result of a structured experiential learning situation assessed particular techniques for reinforcing learning in a personnel administration class. Confidence in knowledge scores increased from pretest to posttest for most students, but only some knowledge scores…
Descriptors: Business Education, Confidence Testing, Experiential Learning, Higher Education
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Channell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement
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White, Charles S. – Journal of Social Studies Research, 1985
A conception of citizen decision making based on participatory democratic theory is most likely to foster effective citizenship. An examination of social studies traditions suggests that reflective thinking as a teaching method is congenial to this conception. Simulation gaming is a potentially powerful instructional strategy for supporting…
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Critical Thinking
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Moriah, David Morrissey – Journal of Experiential Education, 1984
Gives practical ideas for successful first aid simulations with specific steps for planning, executing, and debriefing. Emphasizes safety measures, realism, and planning for a definite purpose, e.g., motivating students to learn first aid/emergency procedures. Suggestions for debriefing cover time to air feelings, construct a factual chronology,…
Descriptors: Accident Prevention, Adventure Education, Crisis Management, Emergency Programs
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