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Zhang, Meilan – British Journal of Educational Technology, 2016
Despite the growing scholarly interest in educational computer games, research on popular online educational games is rare. Little is known about which online educational games are popular and to what extent, what kind of users are more interested in these games and how interest in the games is related to academic performance. To fill this gap,…
Descriptors: Educational Games, Computer Uses in Education, Internet, Use Studies
Qin, Li; Hsu, Jeffrey; Stern, Mel – Journal of Education for Business, 2016
With the proliferation of cloud computing for both organizational and educational use, cloud-based collaboration services are transforming how people work in teams. The authors investigated the determinants of the usage of cloud-based collaboration services including teamwork quality, computer self-efficacy, and prior experience, as well as its…
Descriptors: Teamwork, Computer Uses in Education, Undergraduate Students, Self Efficacy
Deal, Walter F., III; Hsiung, Steve C. – Technology and Engineering Teacher, 2016
Today there are a number of 3D printing technologies that are low cost and within the budgets of middle and high school programs. Educational technology companies offer a variety of 3D printing technologies and parallel curriculum materials to enable technology and engineering teachers to easily add 3D learning activities to their programs.…
Descriptors: Technology Education, Engineering Education, Manufacturing, Visual Aids
Prasad, Deepak; Totaram, Rajneel; Usagawa, Tsuyoshi – International Review of Research in Open and Distributed Learning, 2016
Textbook costs have skyrocketed in recent years, putting them beyond the reach of many students, but there are options which can mitigate this problem. Open textbooks, an open educational resource, have proven capable of making textbooks affordable to students. There have been few educational development as promising as the development of open…
Descriptors: Textbooks, Shared Resources and Services, Data Collection, Data Analysis
Raiyn, Jamal – Journal of Education and Practice, 2016
Various concepts have been introduced to improve students' analytical thinking skills based on problem based learning (PBL). This paper introduces a new concept to increase student's analytical thinking skills based on a visual learning strategy. Such a strategy has three fundamental components: a teacher, a student, and a learning process. The…
Descriptors: Visual Learning, Thinking Skills, Student Improvement, Elementary School Students
Saldanha, Luis – Statistics Education Research Journal, 2016
This article reports on a classroom teaching experiment that engaged a group of high school students in designing sampling simulations within a computer microworld. The simulation-design activities aimed to foster students' abilities to conceive of contextual situations as stochastic experiments, and to engage them with the logic of hypothesis…
Descriptors: Student Experience, Computer Simulation, High School Students, Hypothesis Testing
Mills, Adam J.; Treen, Emily – Journal of Marketing Education, 2016
Although marketing education has seen a dramatic shift toward hands-on, experiential learning in recent years, the teaching of pricing has fallen behind complementary elements of the marketing mix in pedagogical execution. Although the teaching of pricing has shifted focus from economic-based models to value-based pricing in theory, available…
Descriptors: Marketing, Business Administration Education, Experiential Learning, Class Activities
Onofrei, Smaranda Gabriela – Acta Didactica Napocensia, 2016
In the context of a digital age that marks all sectors of modern life, access and use of new technologies and the Internet by digital natives is an area with multiple speculations based on relatively little empirical research. It was noted that young people of this generation share a global common culture characterized more by their experience in…
Descriptors: Foreign Countries, Access to Computers, Computer Uses in Education, Secondary School Teachers
Rücker, Michael T.; Pinkwart, Niels – Journal of Science Education and Technology, 2016
Today's children grow up surrounded by computers. They observe them, interact with them and, as a consequence, start forming conceptions of how they work and what they can do. Any constructivist approach to learning requires that we gain an understanding of such preconceived ideas and beliefs in order to use computers as learning tools in an…
Descriptors: Computer Attitudes, Childhood Attitudes, Computers, Computer Use
Jorgensen, Robyn; Lamb, Janeen; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2016
The aim of this paper is propositional and is based on research findings which suggest that success in mathematics teaching and reform is contingent upon having key personnel in schools to lead curriculum reform. Based on the outcomes of a large national study on successful practice in the teaching of numeracy for some of Australia's most…
Descriptors: Elementary School Mathematics, Mathematics Education, Educational Change, Numeracy
Daily, Shaundra B.; James, Melva T.; Roy, Tania; Darnell, Shelby S. – Technology, Instruction, Cognition and Learning, 2015
Recently, there has been a growing push to explore the potential of noncognitive factors in helping students reach their fullest potential. Engagement, one predictor of student achievement, is such a factor. Because the conditions under which engagement is elicited may vary, EngageMe, a visualization tool whose purpose is to assist instructors'…
Descriptors: Visualization, Physiology, Feedback (Response), Learner Engagement
Kirchoff, Jeffrey S. J.; Cook, Mike – SANE Journal: Sequential Art Narrative in Education, 2015
It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the…
Descriptors: Cartoons, Novels, Computer Software, Computer Uses in Education
Howland, Shiloh M. J.; Martin, M. Troy; Bodily, Robert; Faulconer, Christian; West, Richard E. – Educational Technology, 2015
The authors analyzed all research articles from the first issue of the "International Journal of Computer-Supported Collaborative Learning" in 2006 until the second issue of 2014. They determined the research methodologies, most frequently used author-supplied keywords as well as two- and three-word phrases, and most frequently published…
Descriptors: Cooperative Learning, Computer Uses in Education, Research Methodology, Information Retrieval
Resta, Paul; Laferrière, Thérèse – Education and Information Technologies, 2015
Digital equity and intercultural education continue to be areas of concern in the emerging knowledge-based society. The digital divide is present across the globe as the result of a complex of factors such as the inequality in: access to hardware and connectivity; autonomy of use; digital and literacy skills; availability of technical and social…
Descriptors: Access to Computers, Access to Information, Computer Uses in Education, Information Technology
Rossi, Sergio; Benaglia, Maurizio; Brenna, Davide; Porta, Riccardo; Orlandi, Manuel – Journal of Chemical Education, 2015
A simple procedure to convert protein data bank files (.pdb) into a stereolithography file (.stl) using VMD software (Virtual Molecular Dynamic) is reported. This tutorial allows generating, with a very simple protocol, three-dimensional customized structures that can be printed by a low-cost 3D-printer, and used for teaching chemical education…
Descriptors: Visual Aids, Models, Printing, Chemistry

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