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Williamson, David M.; Bauer, Malcom; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2003
In computer-based simulations meant to support learning, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function efficiently as an assessment, a simulation system must also be able to evoke and interpret observable evidence about targeted…
Descriptors: College Students, Computer Assisted Testing, Computer Networks, Computer Simulation
Verona, Mary Ellen; Curtis, David – 2002
When developing curriculum materials for new contexts, designers feed forward work from similar projects. This customization process must attend to various influences to determine how features from previous efforts will be emphasized and combined. This paper discusses resources and ideas that influenced the design of the RiverWeb Water Quality…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Curriculum Development
AlRawahi, Zahra; AlShidhani, Saleh – 2002
A usable instructional system is defined as a system that enables learners to accomplish learning goals or tasks in an effective and efficient way. This paper investigates the usability of the Virtual Hospital Round (VHR) prototype, and explores medical students' and professionals' attitudes toward the VHR system. Results of the evaluation of the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Technology, Higher Education
Giardina, Max – 2002
This paper examines the implementation of 3D simulation through the development of the Avenor Virtual Trainer and how situated learning and fidelity of model representation become the basis for more effective Interactive Multimedia Training Situations. The discussion will focus of some principles concerned with situated training, simulation,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Instructional Design
Gilbert, Juan E. – 2002
The acceptance of animation technologies is increasing. Video games, such as Sony PlayStation (SONY, 2002), have become part of the culture for young people from kindergarten through undergraduate school. Animation technologies have been implemented into educational systems in the form of animated pedagogical agents (Johnson, 2000). The research…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design
Linser, Roni; Ip, Albert – 2002
Current e-learning models have been criticized by constructivists for providing content without a learning social context and have argued that such learning contexts need to be designed into e-learning programs. This paper takes issue with this approach, suggesting that it unnecessarily imports into e-learning assumptions and strategies from the…
Descriptors: Case Studies, Computer Assisted Instruction, Distance Education, Educational Principles
Draze, Dianne – 1997
This guide to a unit on a simulation game about the stock market contains an instructional text and two separate simulations. Through directed lessons and reproducible worksheets, the unit teaches students about business ownership, stock exchanges, benchmarks, commissions, why prices change, the logistics of buying and selling stocks, and how to…
Descriptors: Basic Business Education, Class Activities, Classroom Techniques, Consumer Education
Pommerich, Mary; Burden, Timothy – 2000
A small-scale study was conducted to compare test-taking strategies, problem-solving strategies, and general impressions about the test across computer and paper-and-pencil administration modes. Thirty-six examinees (high school students) participated in the study. Each examinee took a test in one of the content areas of English, Mathematics,…
Descriptors: Adaptive Testing, Attitudes, Comparative Analysis, Computer Assisted Testing
Donaldson, O. Fred; Davis, George A. – National Council for the Social Studies Yearbook, 1972
Descriptors: Black Community, Educational Objectives, Geography Instruction, Simulation
Peer reviewedMartin, Edward C.; Sandler, Martin W. – Social Education, 1971
Questions and activities using still pictures, audio materials, simulations and games, popular arts, literature in the new social studies projects are given. Combinations of the right kind of media around fundamental human issues may help students get meaningful answers to the questions posed in the history classroom. (VW)
Descriptors: Audiovisual Instruction, Maps, Multimedia Instruction, Photographs
Peer reviewedFeltz, Deborah L. – Research Quarterly for Exercise and Sport, 1982
In a research study, fourth-grade, fifth-grade, and college females performed the Bachman Free-Standing Ladder-Balance task after watching four, eight, and twelve, or no videotaped demonstrations of the task. The videotape modeling seemed to affect form (or strategy) of their performances more than their final scores. (PP)
Descriptors: Age Differences, Demonstrations (Educational), Educational Research, Elementary Education
Peer reviewedElron, Orah – Science and Children, 1983
Discusses drill/practice programs and computer simulations. Also provides a chart comparing programs available through the Minnesota Educational Computing Consortium (MECC). Included in the chart are title, grade level(s), content, skills required to complete program, potential of program to be integrated into regular curriculum, values…
Descriptors: Biology, Computer Programs, Earth Science, Elementary School Science
Peer reviewedFeinstein, Ellen; And Others – Evaluation and the Health Professions, 1983
Written clinical simulation problems in forced-choice and essay formats were used to compare the performance of medical students with varying levels of clinical experience at the conclusion of their pediatric rotations. Clinical simulation problems failed to demonstrate responsiveness to development and maturation in the problem-solving approach…
Descriptors: Clinical Experience, Essay Tests, Forced Choice Technique, Higher Education
Peer reviewedFazio, Rosario P.; Berenty, Francis J. – Science Teacher, 1983
Suggests cooperative learning projects if only one microcomputer is available for a large class. An example of such a project using a program dealing with correlating sedimentary rock layers through cross-sectional analysis is described. Instructional strategies and academic objectives of the three-module program are included. (JN)
Descriptors: Computer Programs, Computer Simulation, Earth Science, Geology
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology


