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Jong, T. de; Van Joolingen, W. R.; Swaak, J.; Veermans, K.; Limbach, R.; King, S.; Gureghain, D. – Journal of Computer Assisted Learning, 1998
Describes the basic mechanisms of the SimQuest, an authoring system for designing/creating simulation-based learning environments. The functionality authors have in providing the learner with guidance and experiences on how authors use opportunities and learners employ the cognitive support are reported.(Author)
Descriptors: Authoring Aids (Programming), Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Casto, James E. – Appalachia, 2001
Students at Clay County High School (West Virginia) get real-world work experience through the school's comprehensive School-to-Work program, now in its third year. Given the limited job availability in this poor rural area, the school supplements work-site experiences with school-based business enterprises, student construction projects, and…
Descriptors: Career Exploration, Computer Simulation, Education Work Relationship, Experiential Learning
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Olwell, Russell – OAH Magazine of History, 2001
Presents a lesson on the Mare Island Mutiny, in which 258 African American soldiers refused to load ammunition during World War II. Students participate in a simulation of a present-day congressional trial to evaluate whether justice prevailed in the original Mare Island mutiny trial. Includes handouts. (CMK)
Descriptors: Armed Forces, Black History, Court Litigation, Educational Strategies
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Lajoie, Susanne P.; Lavigne, Nancy C.; Guerrera, Claudia; Munsie, Steven D. – Instructional Science, 2001
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue were conducted to pinpoint within BioWorld that were most conducive to learning and scientific…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Critical Thinking
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
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Pernice, R.; Lys, K. – International Journal of Rehabilitation Research, 1996
The Department of Rehabilitation Studies at Massey University (New Zealand) incorporates attitude-changing strategies during the students' first year in the program. These strategies involve personal contact with people with disabilities, provision of accurate information about disabilities, and simulation or role playing. Students' attitudes…
Descriptors: Attitude Change, Attitudes toward Disabilities, Change Strategies, College Students
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Kovach, Kimberlee K. – Journal of Legal Education, 1996
Two ways of using videotape recording to test law students are discussed: for development of reflective practice through feedback and self-observation, and to provide a more realistic final exam problem. The author's techniques are described, focusing on goals/objectives, methodology, and grading. It is argued that video, used most often for…
Descriptors: Educational Objectives, Evaluation Methods, Feedback, Grading
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Andolsek, Diane L. – International Journal of Instructional Media, 1995
Provides an overview of virtual reality from an education perspective. Defines the technology in terms of equipment and participatory experience, examines the potential applications of virtual reality in education and training, and considers the concerns and limitations of the technology. Overall, research indicates that virtual reality offers…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Computer Software
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Levine, Lawrence E. – T.H.E. Journal, 2002
Addresses the use of technology to enhance teaching and learning in a classroom environment. Discusses classroom setups, including networks and Internet connections; utilizing resources, including lecture notes, software demonstrations, and simulations; the use of laptop computers; and examples of technology use where students don't have access to…
Descriptors: Access to Computers, Classroom Environment, Computer Networks, Computer Simulation
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Murphy, Karen L.; Gazi, Yakut – Educational Media International, 2001
Describes a study that investigated project-based learning that included role plays, discussions, and simulations in graduate-level Web-based courses. Highlights include a theoretical framework; characteristics of activities that enable students to meet learning objectives; strategies that student facilitators and student participants use to…
Descriptors: Behavioral Objectives, Discussion (Teaching Technique), Graduate Study, Learning Activities
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Bodzin, Alec M; Park, John C. – Meridian, 1999
Illustrates how the Dick and Carey systems approach model (1990) can still be used as part of the instructional design and developmental process in an inquiry-based online constructivist learning environment. Focuses on the Shell Island Dilemma, a scientific inquiry simulation on the Carolina Coastal Science Web site. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Environmental Education
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Ruhe, John A.; Allen, William R. – Journal of Teaching in International Business, 2001
Examines some of the unique problems faced by global teams and describes two simulations that have been successfully used to assist students in understanding key elements in effective global and cross-cultural team management. The first simulation focuses on a virtual global team situation; the second, using the same teams at a later date, expands…
Descriptors: Administrator Education, Business Administration Education, Cross Cultural Training, Foreign Countries
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Zola, John; Ioannidou, Andri – Social Education, 2000
Discusses how the students at New Vista High School in Boulder, Colorado, created simulations and embedded them in web pages. The process has helped them better understand social studies content. Considers examples of student projects, addresses the benefits of using computer simulations, and highlights the challenges of using this technology.…
Descriptors: Computer Uses in Education, Educational Benefits, Group Activities, High Schools
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Goodman, Jodi S.; Wood, Robert E. – Journal of Applied Psychology, 2004
Although increasing feedback specificity is generally beneficial for immediate performance, it can undermine certain aspects of the learning needed for later, more independent performance. The results of the present transfer experiment demonstrate that the effects of increasing feedback specificity on learning depended on what was to be learned,…
Descriptors: Feedback (Response), Learning Processes, Intervention, Task Analysis
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Ochoa, Theresa A.; Gottschall, Holly; Stuart, Shannon K. – Journal of Educational Multimedia and Hypermedia, 2004
Special education policy requires schools to make disciplinary decisions concerning students with disabilities within a multidisciplinary team. In order to respond to this mandate, teacher educators must ensure that teachers have group collaboration and decision making skills. This article describes a multimedia problem-based learning module…
Descriptors: Decision Making Skills, Learning Modules, Teacher Education, Problem Based Learning
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