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Carroll, Ryan; Lincoln, James – Physics Teacher, 2020
The phyphox app has demonstrated itself to be useful and impressive for physics teaching. The app is free to download and has so many features that it seems it may be particularly helpful in this time of distance learning. Phyphox (pronounced to sound like "physics") works for Android and Apple phones, and there are many experiments…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Software
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Ferreira, Luis Gustavo; Barbosa, Jorge Luis Victória; Gluz, João Carlos; Matter, Vítor Kehl; Barbosa, Debora Nice Ferrari – International Journal of Information and Communication Technology Education, 2020
The application of ubiquitous technologies in the improvement of education strategies is called ubiquitous learning. This strategy amplifies the pedagogical potential of e-learning through a ubiquitous and contextualized perspective. On the other hand, a ubiquitous technological mediation in learning can also increase the isolation of learners and…
Descriptors: Educational Technology, Electronic Learning, Instructional Materials, Resource Units
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Kaya, Sinan; Kaya, Mevlüt – International Journal of Psychology and Educational Studies, 2020
The purpose of this study is to examine the smartphone addiction levels among university students. For this purpose, first of all, students' addiction levels were determined, and then it was examined whether these levels differed according to the gender of the students, the purpose of using the internet on the smartphone, and the usage times of…
Descriptors: Handheld Devices, Addictive Behavior, College Students, Student Behavior
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Bara, Jason Edward; McLemore, John Patrick – Chemical Engineering Education, 2020
There appears to be no published knowledge regarding how humans use unit conversions. Until very recently, acquiring such data would be essentially impossible, but mobile devices have now enabled many questions to be answered through passive "crowdsourcing" of big data sets. This work details the analysis of five years of anonymous user…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computation
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Purnami, Agustina Sri; Mulyoto; Winoto, Bekti – Journal of Education and Learning (EduLearn), 2020
This study aimed to develop an Android-based learning media to improve shopping skills in retarded students. The research method was the design validation stage which is part of the research development. The instruments used in this study were: (1) the practicality of the research product questionnaire; and (2) the validation sheet to measure the…
Descriptors: Intellectual Disability, Handheld Devices, Telecommunications, Daily Living Skills
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Toner, Marie; Pharaon, Sarah – Journal of Museum Education, 2020
By combining creative thinking and proven methodologies, historic homes can change the traditional visitor experience of their spaces, challenge conventional interpretive practices in non-invasive ways, and reap the rewards of visitor interaction. Through the lens of the Pearl S. Buck House, the authors examine a two-year process which transformed…
Descriptors: Activism, Creative Thinking, Holistic Approach, Museums
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Çelik, Akin – African Educational Research Journal, 2020
The purpose of this research is to evaluate e-learning platforms in sports education. For a very long time, sports have been practical. By practical, this means that all the participants of the sports are physically present. However, times are drastically changing, and the world is looking at learning sports through computer technology. The paper…
Descriptors: Athletics, Electronic Learning, Educational Technology, Teaching Methods
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Almaiah, Mohammed Amin; Al-Khasawneh, Ahmad – Education and Information Technologies, 2020
The adoption of mobile cloud computing technology is still at an early stage of implementation in the university campus. This research aims to fill this gap by investigating the main factors that influence on the decision to adopt mobile cloud computing in the university campus. Therefore, this research proposes an integrated model, incorporating…
Descriptors: Information Storage, Handheld Devices, Computer Assisted Instruction, Technology Integration
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Kalelioglu, Filiz; Sentance, Sue – Education and Information Technologies, 2020
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which…
Descriptors: Teaching Methods, Programming, Teaching Experience, Cooperative Learning
DeWitt, Sara – ZERO TO THREE, 2020
This article provides an overview of the PBS KIDS production process and discusses how the network approaches the creation of educational media for children in this digital, multiplatform age. Multiple research studies show that children can benefit from highquality video and digital games, especially when parents also engage with that media…
Descriptors: Educational Television, Educational Games, Young Children, Handheld Devices
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de Oliveira, Maria Luiza Cruz; de Nogueira Holanda, Francisco Wilson; Valdez, Pablo; de Almondes, Katie Moraes; de Azevedo, Carolina Virgínia Macedo – Mind, Brain, and Education, 2020
Excessive usage of electronic devices delays bedtime and increases nighttime arousal, reducing sleep duration of adolescents in the morning shift. The impacts of media use before bedtime (MBB) on sleep patterns and components of morning attention were evaluated in 89 adolescents (15.8 ± 0.8 years) using sleep questionnaires and a continuous…
Descriptors: Attention Control, Telecommunications, Handheld Devices, Sleep
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Wright, William Terrell – Journal of Media Literacy Education, 2020
With strict no-cell phone policies in classrooms becoming commonplace, national and international electioneering campaigns eroding trust in social media platforms, and content posted years prior affecting students' acceptance into the colleges of their choice, it is little wonder that educators often think twice about bringing participatory…
Descriptors: Literacy Education, Teacher Attitudes, Technology Uses in Education, Social Media
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Ma, Sihui; Steger, Daniel G.; Doolittle, Peter E.; Lee, Andrew H.; Griffin, Laura E.; Stewart, Amanda – International Journal of Teaching and Learning in Higher Education, 2020
Clickers are used to improve student learning, motivation, and engagement. Smartphones can serve as clickers; however, instructional use of smartphones may lead to students multitasking between instructional and alternative media. This study investigates whether students are distracted after instructional use of smartphones in a lecture-based…
Descriptors: Attention Control, Handheld Devices, Audience Response Systems, Persistence
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Siegle, Del – Gifted Child Today, 2020
The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students' computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.
Descriptors: Gifted Education, Academically Gifted, Technology Uses in Education, Computer Oriented Programs
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Wetzel, Stefanie; Bertel, Sven; Montag, Michael; Zander, Steffi – Educational Technology Research and Development, 2020
Spatial skill assessment and training are promising fields of application for tablets, as touch-based interaction can prime and support mental transformations of spatial knowledge. We report on a study with 49 secondary school students who used our iPad app to solve mental and physical rotation tasks. During physical rotation, students were able…
Descriptors: Spatial Ability, Handheld Devices, Early Adolescents, Problem Solving
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