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Tracz, G. S.; Burtnyk, W. A. – 1973
The authors provide a brief description of Teacher Cost Models--a computerized mathematical model that allows educational officials, using a specified set of input information, to forecast the provincial (or regional) teacher wage-bill at the operating level (1-year) and multi-year planning level (five years). The model has been successfully…
Descriptors: Computer Oriented Programs, Cost Estimates, Data Collection, Educational Planning
Caro, Paul W., Jr. – 1970
Army researchers developed a system of procedures designed to enable training personnel to assess the utility of an existing flight training device for new training purposes. Such adaptations became a salient feature of military training due to the continuous modification of operational equipment. Using a candidate device for rotary wing training,…
Descriptors: Aircraft Pilots, Comparative Analysis, Educational Programs, Equipment Evaluation
Anderson, Ake – 1973
The Swedish National Board of Education sent a study group to the United States to collect information concerning trends on the educational uses of computers and, drawing upon what was learned on the trip to America, to determine the future role of computers in Swedish education. Visits were made to approximately 20 American institutions such as…
Descriptors: Computation, Computer Assisted Instruction, Computer Oriented Programs, Computers
Tufts Univ., Medford, MA. Lincoln Filene Center for Citizenship and Public Affairs. – 1969
The simulation game "Conflict", stressing decision making in foreign policy, has several specific objectives which are: 1) to demonstrate the complexity of decision making in foreign policy; 2) to raise questions on foreign relations; 3) to make students aware of problems in world affairs; 4) to help students understand relationships…
Descriptors: Class Activities, Conflict, Developing Nations, Educational Games
Boardman, Gerald R. – 1971
The purpose of this investigation was to develop a computer-based model for maximizing both the feedback of an administrative "in-basket" simulation exercise and the analysis of the results. The development of the model consisted of three phases: (1) instrumentation, (2) computer interaction, and (3) experimentation and refinement. The…
Descriptors: Administrators, Computer Assisted Instruction, Decision Making Skills, Educational Administration
Champagne, David W.; Goldman, Richard M. – 1971
This report summarizes a program to help parents learn some specific teaching skills to help their children learn. To develop a positive reinforcement teaching style was the basic objective because it is both the most simple style to learn and the most powerful style for building success in learning. Role-play stimulation in small groups was the…
Descriptors: Educational Programs, Feedback, Group Instruction, Parent Education
Hall, Keith A. – 1970
Three characteristics of computer-assisted instruction (CAI) make it suitable for individualizing instruction: adaptive response by the student, continual evaluation of the student's responses, and adaptability of instruction to the individual's responses and his achievement levels. CAI systems are being used for laboratory computing, record…
Descriptors: Administrative Problems, Computer Assisted Instruction, Computer Oriented Programs, Costs
Carswell, Ronald J. B.; Kurfman, Dana G. – 1971
Three five-hour kits of self-contained materials: Using Simulation to Involve Students, Using Media to Stimulate Inquiry, and Using Evaluation to Improve Instruction, were field tested in sixty-four pre-service and in-service training programs. The kits were based on successful teaching strategies in the High School Geography Project course,…
Descriptors: Evaluation Methods, Geography Instruction, Induction, Inquiry
Clark, Todd – 1970
The focal crises simulated in the game are set in a district integrated at the beginning of the Fall term. Each school had an enrollment that was approximately 52 percent white, 22 percent black, 22 percent Mexican American, and the remainder Oriental. During the early weeks of school, the integration plan worked smoothly. After a short time,…
Descriptors: Bias, Black Students, Conflict, Desegregation Effects
Silber, Kenneth H.; Ewing, Gerald W. – 1971
The authors define environmental simulation as the selection, manipulation and/or modification of any number and combination of the five senses to create an experience which simulates a real or imaginary environment. They see the goal of environmental simulation as producing affective-cognitive-psychomotor outcomes which can be set, modified,…
Descriptors: Audio Equipment, Audiovisual Aids, Demonstration Centers, Facility Requirements
Spitze, Hazel Taylor – 1970
This booklet outlines guidelines for choosing a teaching technique and describes a wide variety of techniques. It is intended as an aid to teachers of all subject matters. The first chapter develops a number of principles for choosing a teaching technique appropriate to a given situation, and divides techniques into three categories: 1) real-life,…
Descriptors: Computer Assisted Instruction, Discussion (Teaching Technique), Field Experience Programs, Field Trips
Todd, Ronald D.; Todd, Karen Pritchett – 1968
The Career Development and Technology Program will help elementary school children examine various occupations, the world of work, technology, and their own interest and abilities in relation to possible career directions. Specifically it will: (1) provide learning activities that engage the learner in experiences suited to his interests, (2)…
Descriptors: Career Exploration, Career Planning, Educational Games, Elementary School Students
Colorado State Univ., Ft. Collins. Dept. of Education. – 1973
Communi-Link was designed to assist communities and states in planning and implementing comprehensive adult education and community improvement programs. The Communi-Link process encouraged the development and/or enhancement of "communication linkages" necessary for communities to assess problems, identify resources, and mobilize…
Descriptors: Adult Basic Education, Decision Making, Information Dissemination, Information Networks
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research


