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Peer reviewedAnd Others; Roffman, David S. – American Journal of Pharmaceutical Education, 1980
A study is reported that investigates the validity of written simulations designed to evaluate the problem-solving behavior of pharmacy students studying therapeutics. Results with the written simulations are correlated with test scores from the course's objective examinations and with clinical clerkship evaluations. (JMD)
Descriptors: Behavioral Objectives, Clinical Experience, Evaluation Criteria, Graduate Students
Burks, Robert H.; And Others – Training and Development Journal, 1981
Describes a program in which industrial supervisors attended training sessions to improve their report writing skills. Training methods were based on case studies and included role plays and simulations. Suggestions for improving the program are included. (CT)
Descriptors: Case Studies, Industrial Personnel, Job Training, Professional Continuing Education
Peer reviewedKotzan, Jeffrey A.; Wiederholt, Joseph B. – American Journal of Pharmaceutical Education, 1979
A large improvement in student attitudes toward a behavioral pharmacy course addressing communication skills was noted when an instructor-directed course employing videotaped, but unrehearsed, student simulations was changed to allow student-directed videotaped simulations. Although more student input was required, anxiety levels were reduced.…
Descriptors: Anxiety, Behavioral Sciences, College Instruction, Communication Skills
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Peer reviewedShepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning
Peer reviewedFrasson, Claude; Aimeur, Esma – Journal of Educational Computing Research, 1996
Introduces an intelligent tutoring systems where the college-level learner deals with a teacher and a "troublemaker." Discusses the types of interaction in directive learning, peer learning and learning by disturbing; evaluates the impact of each strategy on learner self-confidence. For learners with low self-confidence, peer learning…
Descriptors: Comparative Analysis, Computer Managed Instruction, Computer Simulation, Cooperative Learning
Peer reviewedCox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
Bartell, Carol A. – Journal of CAPEA (California Assn. of Professors of Educational Administration), 1996
The California Commission on Teacher Credentialing's new program standards call for improved assessments of administrative performance. A wide range of traditional and nontraditional assessment approaches are being developed, including interviews, multiple-choice examinations, written or constructed responses, performance objectives and…
Descriptors: Administrator Education, Administrator Evaluation, Assessment Centers (Personnel), Evaluation Methods
Peer reviewedClark, Robert A.; Gjerde, Kathy A. Paulson; Skinner, Deborah – Simulation & Gaming, 2003
Examines implications of specific subject matter intervention by faculty members in economics and marketing on the choices made by students and the consequences of those choices in an online finance simulation. Findings, although mixed, suggest that interdisciplinary intervention in an online finance simulation has the potential to improve the…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Cooperative Programs
Peer reviewedBlack, Mary S. – Social Education, 2000
Discusses strategies used by two teachers for teaching geography to at-risk students to connect the subject matter to the student's lives. Includes techniques such as integrating music, art, language, employing simulations when teaching, using current events to improve students' reading skills, and utilizing computer technology. (CMK)
Descriptors: Computer Uses in Education, Current Events, Educational Environment, Geography Instruction
Peer reviewedSmith, William Edward – Journalism Educator, 1990
Reports on the satisfaction of college news writing students with a computer program which combines reporting simulation with a writing analysis of the students' news stories. Finds that students rated the computer program significantly ahead of the paper version of the exercise. Suggests providing more detailed feedback in the computer program.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation, Higher Education
Peer reviewedWhitmer, John C. – Science Teacher, 1990
Described is the generation of a scale model of the solar system and the milky way galaxy using a computer spreadsheet program. A sample spreadsheet including cell formulas is provided. Suggestions for using this activity as a teaching technique are included. (CW)
Descriptors: Astronomy, Computer Simulation, Computer Uses in Education, Earth Science
Peer reviewedSouillard, Alain – European Journal of Engineering Education, 1989
This paper gives a definition of communicative macro-tasks within a situational and functional approach to the teaching of foreign languages, and particularly English, to science, technology, and engineering students. It also attempts to present a typology of such macro-tasks and describes possible classroom applications. (Author/YP)
Descriptors: College Science, Communication Skills, Communicative Competence (Languages), Engineering
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
Carlson, Helen L.; And Others – Educational Technology, 1989
Describes methods for using videodisc technology in training human service professionals for use in college curriculums or for inservice education. Methods explained include videotaping from the learner's point of view, using a Simulation System Trainer, and a programing technique that saves learner responses for later evaluation. (10 references)…
Descriptors: Computer Simulation, Evaluation Methods, Feedback, Higher Education


