NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,296 to 2,310 of 2,528 results Save | Export
Peer reviewed Peer reviewed
Griffiths, Mark – Youth & Society, 1997
Surveyed 147 11-year-olds about their reasons for playing computer games. Most played for fun, for a challenge, and because their friends did. For most adolescents, computer game playing is a fairly absorbing and harmless activity, but for a few it poses problems when game playing consumes too much time. (SLD)
Descriptors: Childrens Games, Computer Games, Early Adolescents, Elementary Secondary Education
Recker, Mimi – Educational Technology Review, 1997
Examines assumptions underlying claims regarding educational technology, and as an alternative presents a framework which integrates a bottom-up view of information technology usage and a top-down view of education. Delivery of educational materials, media, computational activities including simulations and computer games, interactivity,…
Descriptors: Appropriate Technology, Computer Games, Computer Simulation, Delivery Systems
Peer reviewed Peer reviewed
Cheung, Derek; Siu, Brian – Electronic Library, 2002
Describes a prototype computer interaction with primary school students in Hong Kong that uses Image Map Technology in English and Chinese. Discusses possible enhancements by comparisons with games on other Web sites and considers management issues including hardware, software, user training, and funding. (Author/LRW)
Descriptors: Chinese, Comparative Analysis, Computer Games, Computer Selection
Peer reviewed Peer reviewed
Stasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewed Peer reviewed
Miller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Peer reviewed Peer reviewed
Daniels, Linda E.; And Others – Infant-Toddler Intervention: The Transdisciplinary Journal, 1995
This study examined effects of simple switch-activated toy use and switch-activated computer program use with two children (ages 2 and 3) with severe and profound disabilities. Highest independent switch activation, orientation to the stimulus, and attention to the stimulus were found for both subjects when both the computer programs and the toys…
Descriptors: Assistive Devices (for Disabled), Attention Control, Computer Assisted Instruction, Computer Games
Peer reviewed Peer reviewed
Williamson, J. David; Ginther, Dean W. – Journal of Computing in Childhood Education, 1992
An experimental group of fourth and fifth graders received training in Logo computer programming. This group and a control group that did not receive training completed a posttest that involved drawing of designs. No differences were found in posttest design production between the groups. (LB)
Descriptors: Computer Games, Computer Uses in Education, Elementary School Students, Grade 4
Peer reviewed Peer reviewed
Michaels, James W. – Youth and Society, 1993
The environment of commercial video game parlors and determinants of their use were studied through interviews with three parlor managers and informal observation. Environment varies considerably across parlors, and parlor traffic is found to be a function of temporal and ecological variables. (SLD)
Descriptors: Administrators, Adolescents, Children, Computer Games
Peer reviewed Peer reviewed
Oravec, Jo Ann – Teacher Educator, 2000
Violent computer games, hate group Web sites, and related Internet activities deliver hostile materials to youth. The Internet is becoming a vehicle for conveying negative messages. Teacher educators can equip future teachers to handle these issues. This paper examines what some schools and communities are doing and proposes ways to integrate…
Descriptors: Computer Games, Elementary Secondary Education, Higher Education, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Porfilio, Brad J. – International Journal of Progressive Education, 2006
The purpose of this paper is to unveil how Peter McLaren's revolutionary brand of pedagogy, multiculturalism, and research colored my two-year qualitative research study, which unearthed twenty White female future teachers' experiences and perceptions in relationship to computing technology and male-centered computing culture. His ideas positioned…
Descriptors: Educational Research, Critical Theory, Educational Researchers, Qualitative Research
Kafai, Yasmin – 1995
The artifacts (instructional games) created by a class of fourth-grade students engaged in designing educational games are analyzed. To facilitate the analysis, these artifacts were compared with products created by students in a similar design context who were creating instructional software. In both situations, inner-city fourth graders were…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Elementary School Students
Devine, Elton A. – 1993
This paper explores the use of technology in teaching business topics at the university level. The use of technologies in the classroom has been developed in a greater degree for non-business disciplines. Specific software programs are listed as well as business games. Finally, a listing of external funding sources is presented to assist in…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Games, Computer Software
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in junior high school students in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Schuyler, Michael – Computers in Libraries, 1997
Discusses libraries' uses of filters to prevent access to objectionable sites on the Internet. Highlights include the American Library Association's resolution against filters as a violation of First Amendment rights; patron's use of terminals for e-mail or games; using filters for collection management; and listservs and online resources…
Descriptors: Access to Information, Computer Games, Electronic Mail, Information Management
Pages: 1  |  ...  |  150  |  151  |  152  |  153  |  154  |  155  |  156  |  157  |  158  |  ...  |  169