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Jayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games

Brna, Paul – British Journal of Educational Technology, 1989
Describes a computer simulation designed to examine secondary school students' strategies in solving a physics problem involving the velocity of a rocket. Students' beliefs about dynamics are discussed, use of the LOGO programing language to explore the idea of velocity is described, and ways in which simulations can support teachers' diagnostic…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Diagnostic Teaching
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
Stansberry, Domenic – NewMedia, 1995
Discusses the integration of CD-ROMs with online service producers. Highlights include publishing; LucasFilm's Habitat project; programs through Prodigy, CompuServe, America Online, and Philips Media; hybrid links to Internet sites; multiplayer games; virtual chat with avatars; and problems, including CD-ROM's slowness, download time, storage…
Descriptors: Computer Games, Computer Networks, Computer Software, Downloading

Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Okolo, Cynthia M.; And Others – Learning Disabilities Research, 1990
Eighteen learning-disabled high school students who were provided with seven hours of instruction in keyboarding skills made significant gains in keyboarding speed. There were no differential effects between drill-and-practice and game formats on skill acquisition and attitudes, but the game format had a detrimental effect on continuing…
Descriptors: Computer Games, Drills (Practice), High Schools, Keyboarding (Data Entry)
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail

Albanese, Ottavia; Belloro, Angelo – Computer Assisted Language Learning, 1996
Discusses a school study of the evolution of a child language. A software program was developed to challenge Italian children in sentence structuring, motivate their sentence production in a game, provide feedback on the linguistic structure and the game context, and classify linguistic productions. (26 references) (Author/CK)
Descriptors: Child Language, Childrens Games, Computer Games, Computer Software

Haugland, Susan – Early Childhood Education Journal, 1998
Presents a list of educational computer software rated developmentally appropriate and without social bias for young children in two age groups: 3-7 and 8-12 years old. Presents overviews of the best software in each category, and includes contact numbers and World Wide Web addresses for the publishers. (JPB)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Developmentally Appropriate Practices
Brandt, Richard C.; Davis, Bradley N. – 1988
CBESS (Computer-Based Educational Software System) is a set of 22 programs addressing authoring, instructional delivery, and instructional management. The programs are divided into five groups: (1) Computer-Based Memorization System (CBMS), which helps students acquire and maintain declarative (factual) knowledge (11 programs); (2) Language Skills…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Games, Computer Graphics
Bethke, Dee; And Others – 1988
This document provides a composite index of the first five sets of software annotations produced by Project SEED. The software has been indexed by title, subject area, and grade level, and it covers sets of annotations distributed in September 1986, April 1987, September 1987, November 1987, and February 1988. The date column in the index…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Computer Software Reviews
Snaden, James N.; And Others – 1988
Geographers in the United States rely heavily on microcomputers. They employ microcomputers to enhance three general categories of tasks: word processing and other productivity needs, geographic instruction, and discipline-specific applications. Word processing and desktop publishing continue to be the primary uses of microcomputers by…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software

Asakawa, Tasia; Gilbert, Nigel – Simulation & Gaming, 2003
Draws on published evaluations of Internet-mediated (I-M) educational, business, and policy games to establish an inventory of lessons for future I-M ames. These types of I-M games have important concerns in common: objectives, role-play, synchronicity, game facilitation, and participant interaction. Lessons of design and implementation derived…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology

Shubik, Martin – Simulation and Games, 1989
Discusses the history and development of gaming and suggests possible future developments. Highlights include models, simulations, and games; the use of games in the military, in social sciences, in business, and in education; the impact of computers on gaming; and the relationship among gaming, game theory, and social psychology. (LRW)
Descriptors: Computer Games, Educational Games, Futures (of Society), Game Theory

Horn, Robert E. – Simulation & Gaming, 1995
"The Guide to Simulations/Games for Education and Training" was the authoritative reference book for the field from 1970 to 1985. Describes technological developments and changes in the field and the four editions that were created as a result of those changes. (AEF)
Descriptors: Change, Computer Games, Computer Simulation, Educational Technology