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Gong, Kaixuan – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The extensive use of automated speech scoring in large-scale speaking assessment can be revolutionary not only to test design and rating, but also to the learning and instruction of speaking based on how students and teachers perceive and react to this technology. However, its washback remained underexplored. This mixed-method study aimed to…
Descriptors: Second Language Learning, Language Tests, English (Second Language), Automation
Herzig, Melissa; Allen, Thomas E. – Journal of Deaf Studies and Deaf Education, 2023
Design features of American Sign Language (ASL)-English bilingual storybook apps on the tablet computers, based on learning research, are intended to facilitate independent and interactive learning of English print literacy and of ASL skill among young learners. In 2013, the Science of Learning Center on Visual Language and Visual Learning…
Descriptors: Deafness, American Sign Language, Vocabulary Skills, Computer Software
Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
Isaacs, Talia; Hu, Ruolin; Trenkic, Danijela; Varga, Julia – Language Testing, 2023
The COVID-19 pandemic has changed the university admissions and proficiency testing landscape. One change has been the meteoric rise in use of the fully automated Duolingo English Test (DET) for university entrance purposes, offering test-takers a cheaper, shorter, accessible alternative. This rapid response study is the first to investigate the…
Descriptors: Predictive Validity, Educational Technology, Handheld Devices, Language Tests
Gonulal, Talip – Interactive Learning Environments, 2023
Intelligent personal assistants (IPAs), which are voice-activated agents enabling human--computer interaction, have recently been reported to be pedagogically useful agents in language learning. IPAs use various forms of humor to better communicate with users and to compensate for any performance limitations. In order to understand the IPAs' sense…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Second Language Instruction, English (Second Language)
Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
Schuster, Maximilian T.; Boulder, Tinukwa C. – About Campus, 2023
According to recent Pew Center research (2021), 72% of the US public uses some form of social media. These social media apps -- from Twitter to Facebook to Snapchat to Instagram, Threads, TikTok, and more -- are utilized to establish our digital presence and portray our digital identities. For higher education institutions and student affairs…
Descriptors: Social Media, Higher Education, Handheld Devices, Computer Mediated Communication
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
Ayse Merzifonluoglu – Journal of Educational Technology and Online Learning, 2023
In the modern digital age, educational technologies have become valuable resources that effectively support language learning and facilitate the development of various language skills. Among these skills, listening proficiency is of paramount importance as it is indispensable for effective communication and comprehension. With the increasing…
Descriptors: Listening Skills, Second Language Learning, English (Second Language), Handheld Devices
Chiappe, Andrés – Journal of Educational Media, Memory and Society, 2018
The world is fast becoming increasingly digital, networked, and mobile. The use of mobile devices is a growing educational trend and determines how knowledge is taught and used when teaching and learning. This article presents the results of a comparative analysis of web and mobile educational content, which focuses on instructional issues that…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Comparative Analysis
Beyrer, Andrew J. – ProQuest LLC, 2018
The effect of touch screen device technology on social interactions in adults diagnosed with developmental disabilities is a topic that requires continuous exploration as technology continues to develop at a rapid rate. In this exploratory research, three purposes for study were examined: (1) Teach people with developmental disabilities how to…
Descriptors: Developmental Disabilities, Interaction, Handheld Devices, Telecommunications
Marengo, Agostino; Pagano, Alessandro; Ladisa, Lucia – International Association for Development of the Information Society, 2018
The potentials of the use of AR are showing up in a variety of ways can be used to create unique learning experiences. Recently, the advancement and popularity of handheld devices has enabled researchers to implement more effective learning methods. in educational as well as in corporate settings, from primary through to adult education. The…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Industrial Training
Wilson, Nathan J.; Chen, Yu-Wei; Mahoney, Natasha; Buchanan, Angus; Marks, Anne; Cordier, Reinie – Journal of Applied Research in Intellectual Disabilities, 2020
Background: Experiences of people with intellectual disability are often reported by proxy, excluding the person's own perception. To assist people with intellectual disabilities ability to communicate their own experiences, the current study explored the feasibility, reliability and validity of experience sampling methods (ESMs) for people with…
Descriptors: Sampling, Experience, Adults, Intellectual Disability

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