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Patricia Morrell; Adele Schepige – Journal of College Science Teaching, 2023
The purposes of this study were to examine preservice elementary teachers' conception of the water cycle; determine if participating in a conceptual change-based role-play alters these conceptions; and ascertain if any conceptual change brought about by the intervention is lasting. We found that most of our students held naive conceptions of the…
Descriptors: Preservice Teachers, Elementary School Teachers, Water, Science Instruction
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Lee, Youngsu; Heinze, Timothy – Journal of Marketing Education, 2020
Technology usage is widespread across most fields of business. In sales, "back-end" technologies, such as customer relationship management or salesforce automation, offer a foundation for effective and efficient "front-line" interactions in the personal selling process (PSP). In many instances, "front-line" technology…
Descriptors: Salesmanship, Merchandising, Gender Differences, Influence of Technology
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Phillips, Kaitlin E.; Forsythe, Katherine E. – Communication Teacher, 2020
Every time we join an organization, we go through the socialization process, which is often not as explicit as we might like. Although organizations often provide handbooks for role-related information, there is no such formal structure for cultural information. In order to understand the socialization process and the value it has for both the…
Descriptors: Role Playing, Teaching Methods, Socialization, Organizational Culture
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Donald A. Saucier; Tucker L. Jones; Tiffany J. Lawless; Amanda L. Martens; Conor J. O'Dea; Svyatoslav Prokhorets; Evelyn Stratmoen – College Teaching, 2025
We designed and implemented an innovative teacher learning activity within the context of a graduate course. Course-takers created and completed a teaching demonstration and their "students" (i.e., fellow course-takers) were each assigned a specific role to play (e.g., disengaged) in order to provide the "teachers" with…
Descriptors: Active Learning, Role Playing, Demonstrations (Educational), Learning Activities
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Aysha Abubaker; Robin Ogdol – International Journal of Research in Education and Science, 2025
This qualitative study investigates the impact of simulation-based instruction (SBI) on the emerging English-speaking skills of kindergarten students in a government school in the United Arab Emirates (UAE). This study explores how real-life scenarios simulated through games and role plays affect vocabulary, pronunciation, grammar and fluency in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Simulation
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Tympa, Eleni; Karavida, Vasiliki; Charissi, Athina – European Early Childhood Education Research Journal, 2021
Pretend play in early years is considered key to the development of both children's and pre-service teachers' skills. Teachers' involvement in pretend play might be an effective tool for supporting children's play skills and self-confidence, communication, cooperation and decision-making. Drawing on qualitative interviews with pre-service and…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
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Drake, Kenneth; Rooney, Steven – Journal of Chemical Education, 2021
Successful mastery of multistep synthesis is an essential learning objective in the completion of the organic chemistry sequence. This entrepreneurial class project was designed to incentivize students to master multistep synthesis through role-playing as an entrepreneur. In short, students play the role of a group member in a startup whereby they…
Descriptors: Organic Chemistry, Science Projects, Class Activities, Entrepreneurship
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Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
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Church, Frank C. – Education Sciences, 2021
Effective undergraduate courses increasingly blend elements of active learning with a more traditional lecture format. Designing and implementing active learning sessions that engage, educate, and are challenging and workable in a group setting are essential for student learners. In addition, active learning sessions take concepts of fundamental…
Descriptors: Active Learning, Workshops, Case Method (Teaching Technique), Role Playing
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Doumas, Diana M.; Midgett, Aida; Hausheer, Robin – Professional School Counseling, 2021
This study examined the efficacy of a brief, bystander bullying intervention (STAC) among high school students using a randomized controlled design. Results indicate that intervention students reported significantly greater reductions in bullying victimization at a 30-day follow-up compared to control students. At 3 months, although the…
Descriptors: Bullying, Intervention, Victims, Audiences
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Michael L. Kersulov; Kelly Falch; Anna Hartwig – English Journal, 2021
During the fall of 2019, the chaotic American political landscape was charged with scandal, debate, and accusations. As a result, students would often bring local and national politics into the authors' high school English language arts (ELA) classes. Instead of ignoring the students' heated debates in the classroom, the authors decided to embrace…
Descriptors: Role Playing, Debate, Politics, High School Students
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Chih-Chung Chien; Yen-Ting Ho; Huei-Tse Hou – Journal of Educational Computing Research, 2024
In the post-pandemic era, distance education and training modes without space constraints are gradually becoming a new trend in training. Game-based training combined with situational simulations is a potential approach. This study used a simulation company scenario and a decision-making analysis task of promotion assessment as the game context,…
Descriptors: Decision Making, Vignettes, Interactive Video, Scaffolding (Teaching Technique)
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
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Ellen McCammon; Jessica Law; Crystal Tyler; Mason Arrington; Patrick Jagoda; Melissa Gilliam – Urban Education, 2024
Black and Latinx adolescents in urban schools can derive numerous benefits from tailored career and health education. However, many factors may prevent schools and teachers from offering such programing. To address the need for career and health education, we prototyped Caduceus Quest, a theory-based, digital role-playing game designed to provide…
Descriptors: Computer Games, African American Students, Hispanic American Students, High School Students
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Emily Byers-Ferrian; Shannon Keeny – Learning Professional, 2024
Eighteen people from different countries sat in a circle of chairs in a room facing the Sea of Moyle, some having traveled far to reach Ballycastle, Northern Ireland, for a week of learning about skillful responses to conflict and living better together across differences. Addressing the group, which included the authors, was Colin Craig, founder…
Descriptors: Foreign Countries, Conflict, Faculty Development, Change Agents
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