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Peer reviewedHunt, Todd – Journalism Educator, 1982
Role-playing techniques can be successful in introducing journalism students to the issue of ethical behavior. (HOD)
Descriptors: Ethics, Higher Education, Journalism Education, News Writing
Schisgall, Jane; Farmer, Rod – Georgia Social Science Journal, 1982
Describes methods for helping students to overcome their inhibitions in social studies role-playing exercises. Techniques include warm-up exercises, side-coaching, and structured improvisation. (AM)
Descriptors: Elementary Secondary Education, Inhibition, Role Playing, Social Studies
Peer reviewedHarvey, Trevor – Environmentalist, 1981
The use of the term "monitoring" in the literature is reviewed, making a distinction between (1) regulatory and descriptive monitoring and (2) among source, ambient, and effects monitoring. Descriptive monitoring is examined in detail, including a model (research, problem, action) and a role-playing exercise. (DC)
Descriptors: Definitions, Environment, Environmental Education, Environmental Standards
Peer reviewedWarrenfeltz, R. B.; And Others – Behavioral Disorders, 1981
Didactic instruction and role play training appeared to produce generalized increases in vocationally oriented social skills for four emotionally disturbed adolescents in a residential program. (CL)
Descriptors: Adolescents, Emotional Disturbances, Generalization, Interpersonal Competence
Peer reviewedDickinson, L. – English Language Teaching Journal, 1981
Suggests use of games, role play, and simulations as a way to involve learners in the second language and developing interaction with others in the target language for communicative purposes. Gives examples of teachers' questions and possible answers concerning these methods. (BK)
Descriptors: Communicative Competence (Languages), Role Playing, Second Language Instruction, Teaching Methods
Peer reviewedTipple, Bruce E.; Switzer, Kenneth A. – Journal of Educational Technology Systems, 1980
Tells of a project to develop and field test 10 role-play activities designed to enhance high school students' understanding of public policy issues involving science and technology. Seven references are listed. (FM)
Descriptors: Learning Activities, Material Development, Public Policy, Role Playing
Peer reviewedSchuncke, George M. – Social Studies, 1981
Suggests that role playing can offset problems in teaching values clarification and moral reasoning at the elementary school level. Because role playing relies heavily on activity, it circumvents the problem of having a dilemma dealt with by discussion only. Role playing also allows students to take the perspective of others. (Author/KC)
Descriptors: Elementary Education, Perspective Taking, Role Playing, Student Needs
Peer reviewedSchimsky, Marc – School Arts, 1981
The author describes how he impersonated Michelangelo while presenting a Renaissance art unit to his seventh- and eighth-grade class. (SJL)
Descriptors: Art History, Junior High Schools, Role Playing, Teaching Styles
Cover, William H. – Training and Development Journal, 1980
Bridging the gap between the classroom and on-the-job application has been a growing concern to the sales training profession and of sales managers. "Curbstone Coaching," an on-the-job program in which sales managers train their sales representatives in selling skills is a possible solution. (JOW)
Descriptors: On the Job Training, Role Playing, Salesmanship, School Business Relationship
Peer reviewedRosas, Marilyn V. – Business Education Forum, 1981
Teaching decision making in the classroom provides an excellent opportunity for students to clarify their feelings regarding problems that employers experience with entry-level employees. Some of these may include excessive absences, inappropriate dress, the effect of personal problems on job performance, and ethics in the work situation. (CT)
Descriptors: Decision Making, Decision Making Skills, Employer Employee Relationship, Job Performance
Peer reviewedMishel, Merle H. – Journal of Counseling Psychology, 1978
Handicapped individuals matched on self-reported assertiveness were assigned to one of two conditions. Behavioral role playing, self-report, and activity budget pre- and post-test measures revealed that assertion-training subjects reported greater gains in assertive behavior and showed greater improvement in performance on seven criterion measures…
Descriptors: Assertiveness, Counseling, Disabilities, Interpersonal Competence
Peer reviewedWalker, Lawrence J.; Richards, Boyd S. – Developmental Psychology, 1979
Used a pretest/post-test control group design involving 44 female adolescent subjects to determine whether Moral Stage 3 subjects who have attained early basic formal operations are more susceptible to attempts to stimulate moral development than Stage 3 subjects who have attained only beginning formal operations and lack the cognitive…
Descriptors: Abstract Reasoning, Adolescents, Cognitive Development, Females
Peer reviewedOrlansky, Michael D. – Exceptional Children, 1979
An active learning approach, which included role playing, simulations of handicapping conditions, problem-solving activities, and open-ended discussions generally exerted a more positive effect on the attitudes of 50 undergraduate students toward exceptional children in an introductory special education course than did a traditional lecture…
Descriptors: Attitude Change, Exceptional Child Research, Handicapped Children, Higher Education
Peer reviewedBardill, Donald R. – Child Welfare, 1976
Role playing by social work students as family members and therapists in a simulated family situation provides a stimulating learning experience for the participants and the student audience. (MS)
Descriptors: Family Relationship, Group Therapy, Higher Education, Role Playing
Peer reviewedJarrett, Olga S. – Science Activities, 1997
Describes role-play centers in which children can do math problems, invent, experiment, write with a purpose, and act out adult career roles. Examples of centers include a doctor's office, a supermarket, a fix-it or inventor's workshop, a post office, a pet store, a zoo, a veterinary clinic, a museum, and a restaurant. (DKM)
Descriptors: Career Exploration, Discovery Processes, Elementary Education, Mathematics Instruction


