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Khodeir, Nabila Ahmed; Elazhary, Hanan; Wanas, Nayer – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to present an algorithm to generate story problems via controlled parameters in the domain of mathematics. The generation process is performed in the problem generation module in the context of an intelligent tutoring system suggested in this paper. Controlling the question parameters allows for adapting the…
Descriptors: Problem Solving, Teaching Methods, Difficulty Level, Natural Language Processing
Alnajjar, Marwa; Brick, Billy – Research-publishing.net, 2018
This paper reports on a study that explored five student-teachers' beliefs regarding the usability of three digital flashcard websites that can be used in a blended learning approach in English Language Teaching (ELT) classrooms. These student-teachers, who had previous teaching experience, were students on a year-long Master of Arts (MA)…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction
Hill, Jennifer Rose – ProQuest LLC, 2018
A 2014 study found that more than half of all Americans aged 16-74 do not possess the literacy skills needed to adequately cope with the demands of day-to-day life, with over 13 million people in the United States alone considered to be functionally illiterate. There have been numerous efforts to address these high illiteracy rates by way of Adult…
Descriptors: Phonetics, Literacy Education, Adult Education, Teaching Methods
Yao, Ching-Bang – IEEE Transactions on Learning Technologies, 2017
Although m-learning applications have been widely researched, few studies have investigated applying adaptive learning content to various learning environments and efficient input interfaces. This study combined a context-aware mechanism, which can be used to provide suitable learning information anytime and anyplace by using GPS technology, with…
Descriptors: Electronic Learning, Educational Technology, Usability, Individualized Instruction
Taçgin, Zeynep; Arslan, Ahmet – Education and Information Technologies, 2017
The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…
Descriptors: Graduate Students, Student Attitudes, Computer Science Education, Educational Technology
Rios, Joseph A.; Liu, Ou Lydia – American Journal of Distance Education, 2017
Online higher education institutions are presented with the concern of how to obtain valid results when administering student learning outcomes (SLO) assessments remotely. Traditionally, there has been a great reliance on unproctored Internet test administration (UIT) due to increased flexibility and reduced costs; however, a number of validity…
Descriptors: Online Courses, Testing, Test Wiseness, Academic Achievement
Emlek, Baris; Akturk, Ahmet Oguz – International Journal of Research in Education and Science, 2017
The purpose of this study is to determine the views of 2nd year students at a university who received the Programming course designed in accordance with the Web-based Problem Solving Method about the said method (WBPSM). The views of 11 students selected from among the 29 students who had taken the course on a voluntary basis were elicited…
Descriptors: Problem Solving, Web Based Instruction, Student Attitudes, Learning Strategies
Sánchez-Mena, Antonio; Martí-Parreño, José – Electronic Journal of e-Learning, 2017
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers' main drivers and barriers to using gamification in their courses. Using a phenomenology…
Descriptors: Barriers, Phenomenology, Structured Interviews, Educational Games
Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
Smith, Brian R. – ProQuest LLC, 2017
The Michigan Medicine adult Assisted Ventilation Clinic (AVC) supports patients with neuromuscular disorders and spinal cord injuries and their caregivers at home, helping them avoid expensive emergency department visits, hospitalization, and unnecessary or excessive treatments. Mobile device videoconferencing provides an effective capability for…
Descriptors: Equipment, Neurological Impairments, Human Body, Physical Disabilities
Malandrino, Delfina; Manno, Ilaria; Palmieri, Giuseppina; Scarano, Vittorio; Tateo, Luca; Casola, Daniele; Ferrante, Ivan; Foresta, Francesco – IEEE Transactions on Learning Technologies, 2015
The widespread use of mobile devices is leading towards their adoption in the learning process, even if some pedagogical challenges are still not fully addressed when integrating mobile-assisted activities into regular curricula activities. In this paper, we first define some guidelines to design a general, tailorable, and platform-independent…
Descriptors: Telecommunications, Handheld Devices, Guidelines, Web Based Instruction
Posey, Laurie; Plack, Margaret M.; Snyder, Robert – International Journal of ePortfolio, 2015
A grassroots committee of faculty and administrators from eight academic and student service units at the George Washington University used a five-phase process to identify the ePortfolio needs of its diverse community; select appropriate technologies to support the breadth of functions required; perform usability studies; pilot test the platform;…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Feasibility Studies, Pilot Projects
Williams, Peter; Hennig, Christian – Journal of Research in Special Educational Needs, 2015
Much relevant internet-mediated information is inaccessible to people with learning disabilities because of difficulties in navigating the web. This paper reports on the methods undertaken to determine how information can be optimally presented for this cohort. Qualitative work is outlined where attributes relating to site layout affecting…
Descriptors: Internet, Learning Disabilities, Web Sites, Qualitative Research
Davids, Mogamat Razeen; Harvey, Justin; Halperin, Mitchell L.; Chikte, Usuf M. E. – British Journal of Educational Technology, 2015
The usability of computer interfaces has a major influence on learning. Optimising the usability of e-learning resources is therefore essential. However, this may be neglected because of time and monetary constraints. User testing is a common approach to usability evaluation and involves studying typical end-users interacting with the application…
Descriptors: Electronic Learning, Monte Carlo Methods, Usability, Computer Software
Richardson, Alice M.; Dunn, Peter K.; McDonald, Christine; Oprescu, Florin – Journal of Science Education and Technology, 2015
This paper describes the development and validation of an instrument for evaluating classroom response systems (CRS). While a number of studies evaluating CRS have been published to date, no standardised instrument exists as a means of evaluating the impact of using the CRS. This means that comparing the different systems, or evaluating the…
Descriptors: Audience Response Systems, Questionnaires, Usability, Learner Engagement

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