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Peer reviewedBailey, Raymond C.; Eggleston, Noel C. – Teaching History: A Journal of Methods, 1987
Outlines the development and use of a role-playing exercise formulated to help students understand issues related to affirmative action and the controversy surrounding that debate. (Author/BSR)
Descriptors: Affirmative Action, Higher Education, Learning Strategies, Lesson Plans
Peer reviewedKaman, Vicki S.; Bentson, Cynthia – Public Personnel Management, 1988
The authors provide guidelines for the development and implementation of role-play simulations used for employee selection and promotion. Exercises are presented to illustrate the development of practical content-valid procedures. Suggestions on developing relevant ideas, working with role players, facilitating raters, and minimizing candidate…
Descriptors: Adults, Employment Qualifications, Interpersonal Competence, Job Applicants
Peer reviewedStraus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education
Peer reviewedThorpe, A. T. – Economics, 1985
Discussion is generated on the rationale for the National Health Service in Great Britain and the broad issues of social welfare and income inequality. (Author/RM)
Descriptors: Economics Education, Foreign Countries, Health Insurance, High Schools
Peer reviewedBugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
Peer reviewedSchroeder, James E. – Journal of Educational Technology Systems, 1984
Describes the Pedagogical mode of instruction developed for the U.S. Army's Videodisc Interpersonal Skills Training and Assessment project, which utilizes standardized role playing simulation with immediate feedback after each decision point to teach leadership and counseling skills. Instructional features unique to interpersonal skills training…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Feedback
Peer reviewedRice, Patricia C. – Anthropology and Education Quarterly, 1985
Describes a technique for teaching cultural emotions (internal reactions to external stimuli that are learned and shared among the members of a social group) in college anthropology courses. A project that combines ethnographic materials and improvisation is used. Students explore the cultural emotions of a human society different from their own…
Descriptors: Anthropology, College Instruction, Cultural Traits, Emotional Response
Gibbs, Graham – Simulation/Games for Learning, 1983
Describes a step-by-step procedure for undertaking role play in interpersonal skills training which uses trainerless groups of three to reduce threat and make giving and receiving of personal feedback easier. Briefs used by role plays (consultant, client, observer), setting up triads, undertaking role plays, and additional ground rules are noted.…
Descriptors: Feedback, Group Dynamics, Instructional Design, Interpersonal Competence
Peer reviewedPiper, Terry – TESL Canada Journal, 1984
Argues that fictitious roles and situations, particularly if too far removed from the students' experiences, contribute to the failure of role-playing activities as a teaching technique in second language classes. Offers an alternative view of role-taking and eight principles to guide teachers in their selection and adaptation of role-play…
Descriptors: Class Activities, English (Second Language), Role Playing, Second Language Instruction
Peer reviewedDickson, Andrew L.; And Others – Journal of Clinical Psychology, 1984
Conducted two experiments (N=96) to validate the Assertion Inventory (AI) which used a role playing format. Results of experiment one (which were in sharp contrast to the results of experiment two) provided strong support for the validity of the AI. (LLL)
Descriptors: Assertiveness, College Students, Higher Education, Interpersonal Competence
Laird, Dugan; House, Ruth Sizemore – Training, 1984
To give trainees a deeper level of experience, instructors often use role plays. In a role play, of course, learners enact the situation rather than merely talk about it. In a significant way, role plays let learners escape the environment of the classroom in order to behave as they would in real life. (SSH)
Descriptors: Group Dynamics, Job Skills, Job Training, Role Perception
Peer reviewedKilburn, Joan – Teaching Exceptional Children, 1984
A community education program developed to deal with negative attitudes in elementary and secondary students included sharing of personal experiences by handicapped persons and simulation activities. Followup activities include values clarification, role-playing exercises, and publication of a newsletter. (CL)
Descriptors: Attitude Change, Community Education, Disabilities, Elementary Secondary Education
VanDuyne, Andy – Classroom Computer Learning, 1984
Presented are four teaching activities for early grades, including one using the Atari PILOT "fill" command. Includes an article ("The Human Computer") by Andy Van Duyne suggesting a role-playing activity designed to illustrate programing techniques and terms. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Microcomputers
Peer reviewedMatranga, James T. – Journal of Personality Assessment, 1976
Adolescent male delinquents were administered the Thematic Apperception Test (TAT) to examine the relationship between behavioral indices of aggression and hostility. The results of this investigation supported the hypothesis that an inverse relationship exists between hostility on the TAT and ratings of aggressive behavior in adolescent males.…
Descriptors: Aggression, Behavior Rating Scales, Delinquency, Hostility
Peer reviewedMiner, Noel R. – History Teacher, 1977
Explores the use of simulation and role playing activities to teach students about lifestyles, ideologies, and political relationships in Asia. A short-term role playing technique and a long-term foreign policy simulation are described. (Author/DB)
Descriptors: Asian History, Educational Improvement, Higher Education, History Instruction


