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Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Marchis, Iuliana; Ciascai, Liliana; Saial, Joaquim – Acta Didactica Napocensia, 2008
The aim of this article is to present some activities with multimedia, which can be used in intercultural education. The first part of the article presents those intercultural competencies, which have to be developed by the teacher. The second part presents some activities using different types of media for intercultural education purposes. All of…
Descriptors: Interpersonal Competence, Learning Activities, Multimedia Instruction, Multimedia Materials
Genereux, Annie Prud'homme; Thompson, William A. – Journal of College Science Teaching, 2008
At the end of a biology course entitled Ecology, Evolution, and Genetics, students were asked to consider how their learning experience had changed their perception of either ecology or genetics. Students were asked to express their thoughts in the form of a "digital story" using readily available software to create movies for the purpose of…
Descriptors: Genetics, Ecology, Biology, Learning Experience
Lin, Yi-Mei; Swan, Karen; Kratcoski, Annette – Journal of Educational Multimedia and Hypermedia, 2008
This paper reports on a third grade class's use of technology during a science unit on forces and motion. The investigation documents the unique ways in which children can construct knowledge and create multimedia representations of their learning when afforded ready access to a variety of digital devices. Further, the study explores the way…
Descriptors: Constructivism (Learning), Grade 3, Technology Uses in Education, Elementary School Science
Thomas, Peter; Martin, Elaine – Computers & Education, 2008
This paper builds on research into using multimedia and hypermedia as creative writing tools and reports on a study in using a hypermedia authoring program with middle-years students at an Australian secondary school. The study explored a classroom where collaborative work built on the technical facilities and expertise of young people. The paper…
Descriptors: Creative Writing, Written Language, Hypermedia, Feedback (Response)
McKinney, Jackie Grutsch – Writing Center Journal, 2009
This article has been about reconsidering how writing center directors train tutors to read and respond to texts. The subject here has been new media texts. The author has asked directors to reconsider how they tutor and how they talk to students about their writing. The impetus for these evolved practices is the arrival of increasing numbers of…
Descriptors: Writing (Composition), Laboratories, Role, Tutor Training
Johnson-Glenberg, Mina C.; Birchfield, David; Usyal, Sibel – Educational Media International, 2009
We present a new and innovative interface that allows the learner's body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory ("SMALLab") uses 3D object tracking, real time graphics, and surround-sound to enhance embodied learning. Our hypothesis is that optimal learning and retention occur when…
Descriptors: Virtual Classrooms, Intermode Differences, Learning Modalities, Computer Interfaces
Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
Hisrich, Katy; Blanchard, Jay – Computers in the Schools, 2009
This article discusses digital media and its potential effects on emergent literacy skills development for young children. While the impact of digital media exposure on children's emergent literacy development is largely unknown, it is becoming a significant issue, as more and more young children throughout the world observe and use various forms…
Descriptors: Emergent Literacy, Mass Media Effects, Mass Media Role, Media Research
Cheng, Gary – Australasian Journal of Educational Technology, 2009
With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game…
Descriptors: Learning Motivation, Instructional Design, Multimedia Instruction, Computer Assisted Instruction
de Freitas, Sara; Neumann, Tim – British Journal of Educational Technology, 2009
Synchronous audiographic conferencing (SAC) refers to a combination of technologies for real-time communication and interaction using multiple media and modes. With an increasing institutional uptake of SAC, users require an understanding of the complex interrelations of multiple media in learning scenarios in order to support pedagogic-driven…
Descriptors: Distance Education, Interaction, Literature Reviews, Educational Theories
Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling
Dickson, Paul; Adrion, W. Richards; Hanson, Allen – Interactive Technology and Smart Education, 2007
We describe an automatic classroom capture system that detects and records significant (stable) points in lectures by sampling and analyzing a sequence of screen capture frames from a PC used for presentations, application demonstrations, etc. The system uses visual inspection techniques to scan the screen capture stream to identify points to…
Descriptors: Computer Software, Computers, Lecture Method, Visual Aids
Kaskalis, Theodore H.; Tzidamis, Theodore D.; Margaritis, Konstantinos – Educational Technology & Society, 2007
Since the explosion in multimedia computing, educators have been trying to work their way towards integrated human-computer interaction. Consequently, a large number of multimedia tools have been created, always following the trend of simpler and easier multimedia development. After outlining the transition from hardcore programming to modern…
Descriptors: Computer Software, Multimedia Materials, Programming, Evaluation Criteria
Lennon, Paul, Ed. – Peter Lang Frankfurt, 2012
The volume consists of twelve classroom studies concerned with the implementation of learner autonomy in English classes. The individual studies range from primary school level to university level. They include studies on multi-media dictionary work, reading logs, peer correction, communication strategies, vocabulary learning strategies, oral…
Descriptors: Personal Autonomy, Age Differences, Learning Strategies, English (Second Language)

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