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Ulke-Kurkcuoglu, Burcu; Bozkurt, Funda; Cuhadar, Selmin – Educational Sciences: Theory and Practice, 2015
This study aims to investigate the effectiveness of the instruction process provided through computer-assisted activity schedules in the instruction of on-schedule and role-play skills to children with autism spectrum disorder. Herein, a multiple probe design with probe conditions across participants among single subject designs was used. Four…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Uses in Education, Scheduling
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Ash, Barbara Lee – Journal of Applied Research for Business Instruction, 2015
Engaging "digital natives" presents challenges and opportunities for both the classroom teacher and for trainers in the workplace, many of whom are "digital immigrants." The learning styles, interests, values, and the Millennial learner's unique alignment with technology present opportunities to engage this generation in new…
Descriptors: Social Media, Learner Engagement, Age Groups, Cognitive Style
Mascia, Maria Lidia; Agus, Mirian; Fastame, Maria Chiara; Penna, Maria Pietronilla; Sale, Eliana; Pessa, Eliano – International Association for Development of the Information Society, 2015
The development of numerical abilities was examined in three groups of 5 year-olds: one including 13 children accomplishing a numerical training in pencil-and-paper format (EG1); another group including 21 children accomplished a homologous training in computerized format; the remaining 24 children were assigned to the control group (CG). The…
Descriptors: Preschool Children, Mathematics Skills, Numbers, Computer Uses in Education
Cameron, Scott; Ball, Lynda – Mathematics Education Research Group of Australasia, 2015
This paper reports on a study of choices about the use of a computer algebra system (CAS) or pen-and-paper (p&p) by a class of seven Year 11 Mathematical Methods (CAS) students as they completed a calculus worksheet. Factors that influenced students' choices are highlighted by comparing and contrasting the use of CAS and p&p between…
Descriptors: Computer Uses in Education, Educational Technology, Mathematics Instruction, Secondary School Mathematics
Ghoneim, Nahed Mohamed Mahmoud; Elghotmy, Heba Elsayed Abdelsalam – Online Submission, 2015
The current study aims to investigate the effect of Wikifolios on developing EFL writing skills of secondary stage students. Forty first year secondary students were randomly divided into two groups: experimental (n=20) and control (n=20). The experimental group used Wikifolios assessment in EFL writing while the control group underwent regular…
Descriptors: Secondary School Students, English (Second Language), Second Language Learning, Writing Skills
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Akcay, Ahmet Oguz – Journal of Education and Practice, 2017
There are many available technologies that can assist future teachers to deliver instruction. The purpose of this paper is to provide a brief review of literature identifying available technology tools in mathematics education and which technologies are selected by PSTs to design mathematics lesson activities. The most commonly used and available…
Descriptors: Teaching Methods, Preservice Teachers, Mathematics Teachers, Mathematics Instruction
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Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
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Annand, David; Jensen, Tilly – International Review of Research in Open and Distributed Learning, 2017
Substituting open educational resources (OER) for commercially-produced textbooks results in demonstrable cost savings for students in most higher education institutions. Yet OER are still not widely used, and progress toward large-scale adoption in most colleges and universities has been slow. This article reviews the literature informing…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Multimedia Materials
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Kelly, Daniel P.; Rutherford, Teomara – International Review of Research in Open and Distributed Learning, 2017
Khan Academy is a large and popular open educational resource (OER) with little empirical study into its impact on student achievement in mathematics when used in schools. In this study, we examined the use of Khan Academy as a mathematics intervention among seventh grade students over a 4-week period versus a control group. We also compared…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Supplementary Education
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Oliveira, Ana; Pombo, Lúcia – International Journal of Research in Education and Science, 2017
The EduLab model is a "new" educational model that integrates technologies in educational contexts comprising full equipped classrooms with attractive and easy-to-use technological resources. This model tries to promote a dynamic and more effective teaching and learning process. For this purpose, the model provides teachers training and…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics, Natural Sciences
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Arispe, Kelly; Burston, Jack – Language Learning & Technology, 2017
This pedagogical implementation study advocates for performance-driven assessments to help learners become aware of and improve upon presentational speaking skills at the advanced level. A social media content creation tool, Adobe Spark Video, enabled learners to practice oral skills outside of class. The task design, implementation, and…
Descriptors: Performance Based Assessment, Advanced Students, Speech Skills, Social Media
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Yeung, Siu-Kit; So, Wing-Mui Winnie; Cheng, Nga-Yee Irene; Cheung, Tsz-Yan; Chow, Cheuk-Fai – International Journal of Sustainability in Higher Education, 2017
Purpose: This paper aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches. Design/methodology/approach: This study used a quasi-experimental design with undergraduate…
Descriptors: Sanitation, Plastics, Environmental Education, Sustainability
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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
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Young, Jamaal; Hamilton, Christina; Cason, Marti – Contemporary Educational Technology, 2017
The purpose of this study was to examine the effects of integrating Interactive Whiteboard (IWB) technology on middle school mathematics achievement in an urban school. Propensity score matching was used to create a comparable control group in order to isolate the effects of IWB technology on mathematics achievement. An initial experimental group…
Descriptors: Middle School Students, Technology Integration, Urban Schools, Secondary School Mathematics
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Adesope, Olusola O.; Cavagnetto, Andy; Hunsu, Nathaniel J.; Anguiano, Carlos; Lloyd, Joshua – Journal of Educational Computing Research, 2017
This study used a between-subjects experimental design to examine the effects of three different computer-based instructional strategies (concept map, refutation text, and expository scientific text) on science learning. Concept maps are node-link diagrams that show concepts as nodes and relationships among the concepts as labeled links.…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Uses in Education, Concept Mapping
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