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Mayes, Robert – Mathematics Teacher, 1993
Uses Derive as an instructional tool to investigate asymptotic behavior of rational functions. Activities focus on reducing manipulation and computation and on generating multiple examples to focus on discovery of the concept rather than a summary of rules. (MLN)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Discovery Learning, Estimation (Mathematics)

Scarnati, James T. – Middle School Journal, 1994
Using a unit on earthworms, this article shows how science and language arts can be successfully integrated in a middle school classroom through hands-on observation, interviewing, and writing exercises. The integration process engages students, uses class time more efficiently, encourages dialog, and improves outcomes and appreciation of the…
Descriptors: Animals, Discovery Learning, Experiential Learning, Integrated Curriculum

Moorman, Thomas – Science Teacher, 1992
Students experience the distinction between observable fact and scientific theory by taking a critical look at how spaghetti can be sucked up into the mouth. A demonstration shows that air is needed to suck up the spaghetti but that the scientific explanation is not as simple. (MDH)
Descriptors: Concept Formation, Demonstrations (Educational), Discovery Learning, Investigations
Pappas, Marjorie L. – School Library Media Activities Monthly, 2000
Defines inquiry, a student-centered discovery process, and introduces Pathways to Knowledge(TM), an information process model that provides stages and strategies for anyone interested in gathering, using, and evaluating information. Describes the six stages of Pathways: Appreciation, Presearch; Search; Interpretation; Communication; and…
Descriptors: Active Learning, Critical Thinking, Discovery Learning, Discovery Processes

Murray, Michael P. – Journal of Economic Education, 1999
Discusses the impact of teaching econometrics, particularly the theoretical aspects, in a computer classroom focusing on the hands-on and discovery learning approaches that computers encourage. Explores the problems that occur when teaching in a computer classroom, such as the increase in course preparation time. Includes reactions by Jeffrey…
Descriptors: Computer Uses in Education, Cooperative Learning, Discovery Learning, Econometrics
Shapiro, Nancy – Metropolitan Universities: An International Forum, 1998
The College Park Scholars Program at the University of Maryland is a learning community, based on the model of a residential college, that was designed to attract and retain academically talented undergraduates. Three experiential learning components developed by faculty for the curriculum are colloquia, service learning units, and discovery…
Descriptors: Academic Ability, College Curriculum, Curriculum Design, Discovery Learning
Bracey, Gerald W. – Phi Delta Kappan, 1998
A videotape series produced by the Annenberg/CPB Math and Science Collection demonstrates college and secondary students' misconceptions about everyday phenomena and advocates teaching for understanding. Third International Science and Mathematic Study data show American and German teachers' interest in procedures and algorithms, compared with…
Descriptors: Comparative Education, Cultural Differences, Discovery Learning, Educational Principles

Charlin, Bernard; Mann, Karen; Hansen, Penny – Medical Teacher, 1998
In literature on problem-based learning (PBL), it is often difficult to determine whether the educational approach being described is actually PBL. Provides planners and assessors of PBL curricula with a framework for analysis. Educational activities can be categorized as PBL according to three core principles and four criteria concerning their…
Descriptors: Active Learning, Discovery Learning, Educational Principles, Foreign Countries

Renzulli, Joseph S. – Middle School Journal, 2000
Discusses the rationale for Academy of Inquiry and Talent Development enrichment projects in middle schools and provides examples of the activities pursued in these projects. Considers the authentic-learning and real-life problem-solving objectives of the projects, their organization, and the three types of enrichment: general exploratory, group…
Descriptors: Activity Units, Class Activities, Cooperative Learning, Curriculum Enrichment
Elmore, Randy; Wisenbaker, Joe – Phi Delta Kappan, 2000
An evaluation of a Georgia middle school's multi-age grouping program revealed significant progress regarding student self-esteem, achievement, community building, and teacher collaboration. The Crabapple experience illustrates how one model of student-centered, developmentally appropriate, and integrated learning can benefit middle-level…
Descriptors: Academic Achievement, Discovery Learning, Educational Change, Gifted

Keegan, Mark – International Journal of Instructional Media, 1993
Presents evidence against the use of standardized curricula and testing and in favor of discovery-based instruction. Describes a successful experience with a relatively new form of discovery-based instruction, the scenario educational computer software. (AEF)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Software, Discovery Learning

Harrell, John; Christmann, Edwin; Lehman, Jeffrey – Science Scope, 2002
Points out that a shift toward inquiry-based learning is one of the main tenants of a new approach to science education that also includes technology and the history and nature of science. Includes a sample lesson of how science educators can incorporate the Internet into the classroom. (DDR)
Descriptors: Computer Uses in Education, Discovery Learning, Educational Change, Elementary Secondary Education

Avard, Margaret M.; Clark, Bryon K. – Journal of Geoscience Education, 2001
Reports on the use of GLOBE, a teaching tool that enables students to use hands-on, inquiry-based methods to gather and interpret scientific data. Summarizes the results of teacher workshops. (DDR)
Descriptors: Data Analysis, Data Collection, Discovery Learning, Elementary Secondary Education

Bennett, Catherine; Brooks, Jacqueline Grennon; Morvillo, Nancy – Educational Leadership, 1999
In the Discover Lab, a science education center at the State University of New York at Stony Brook, students learn to investigate, critique, and test big scientific questions and devise their own answers. Students are guided through cyclical processes of inquiry, logic and reasoning, testing and experimentation, and communication. (MLH)
Descriptors: Astronomy, Constructivism (Learning), Discovery Learning, Elementary Education

Opdal, Paul Martin – Studies in Philosophy and Education, 2001
Distinguishes between curiosity, which is seen as a motive to do exploration within definite and generally accepted frames, and wonder, where doubt about the frames themselves is the underlying factor. Argues that educational institutions need to build on both notions, and that wonder often finds expression in philosophical pursuits. (Contains 16…
Descriptors: Children, Creative Thinking, Curiosity, Curriculum