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Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
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Hwang, Kuo-An; Yang, Chia-Hao – Computers & Education, 2008
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course's effect on the students, this gives no help for reaching the affective domain teaching goals. Especially for younger students, in distance education, when…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Distance Education
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Yong, Tay Lee; Ping, Lim Cher – Australasian Journal of Educational Technology, 2008
This case study documents how a group of 14 academically at risk Primary 5 students (11 year olds) were engaged in academic related tasks in an after school program mediated by a "3-D Multi-User Virtual Environment (MUVE)." Although there was no significant difference in the students' academic performance, they were found to be more engaged in the…
Descriptors: After School Programs, Virtual Classrooms, Educational Environment, At Risk Students
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Wagner, Christian – Journal of Information Systems Education, 2008
Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…
Descriptors: Computer Uses in Education, Educational Technology, Student Motivation, Learning Experience
Millson, Murray R.; Wilemon, David – Journal of Distance Education, 2008
The purpose of our paper is to describe and compare educational models based on four major concepts that can be used to assess educational quality. We focus on graduate management programs since they are increasingly supporting their education offerings with state-of-the-art technology. We examine why some distance educational models are more…
Descriptors: Administrator Education, Distance Education, Educational Quality, Delivery Systems
Black, Erik W.; Greaser, Joe; Dawson, Kara – Journal of Asynchronous Learning Networks, 2008
Limited empirical research exists regarding the prevalence of academic dishonesty in the online classroom. This limited evidence supports the notion that factors contributing to academic dishonesty in the traditional classroom also apply to online courses. The purpose of this study is to explore the relationship between factors known to contribute…
Descriptors: Undergraduate Students, Student Attitudes, Cheating, Online Courses
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Shih, Ya-Chun; Yang, Mau-Tsuen – Educational Technology & Society, 2008
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…
Descriptors: Communication Strategies, Undergraduate Students, Instructional Design, Student Attitudes
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Kohorst, Kelly; Cox, James R. – Biochemistry and Molecular Biology Education, 2007
The availability of online collaboration software has provided new opportunities for instructors to interact with students outside the classroom. This report describes how Elluminate "Live!"[R], a particular conferencing software package, can be used with a tablet PC to conduct virtual office hours in a biochemistry course. The educational value…
Descriptors: Learning Experience, Educational Technology, Computer Software, Biochemistry
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Blair, Alasdair; Bromage, Adrian; Curtis, Steven – LATISS: Learning and Teaching in the Social Sciences, 2007
In recent years one of the most significant changes in UK Universities has been the increased use of virtual learning environments (VLE) as a method of supporting learning and teaching. This has in part been influenced by research which suggests that student learning experiences can be enhanced by the judicious use of new technologies and partly…
Descriptors: Higher Education, Foreign Countries, Politics, Political Science
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Chang, Ni – Journal of Early Childhood Teacher Education, 2007
This qualitative study was intended to explore the roles that an early childhood instructor undertook in a virtual learning environment. Throughout three consecutive semesters, multiple forms of data collection techniques were employed, including: field notes, teacher-student online interaction, the course design, students' online submissions,…
Descriptors: Computer Mediated Communication, Children, Early Childhood Education, Higher Education
Hall, Julie – American School & University, 2007
If the world of education had a crystal ball, even its own visionary might feel a bit of uncertainty. Perhaps one of the furthest ideas from the minds of those considering the future of education facilities is that in 50 years, there will be no education facilities. One reason given for this belief is that 50 years worth of technological…
Descriptors: Enrollment Projections, Public Education, Technological Advancement, Educational Facilities Design
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Wang, Qiyun; Woo, Huay Lit – British Journal of Educational Technology, 2007
The purpose of this study is to investigate the perceived differences between asynchronous online discussions and face-to-face discussions in a classroom setting. The students' reflections were analysed by following a qualitative research approach. The results showed that atmosphere, response, efficiency, interactivity and communication were the…
Descriptors: Qualitative Research, Discussion (Teaching Technique), Virtual Classrooms, Electronic Mail
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Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
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Coleman, James A.; Furnborough, Concha – System: An International Journal of Educational Technology and Applied Linguistics, 2010
Much Second Language Acquisition research focuses on young learners in the conventional classroom. Instructed adult learners, and in particular those who are learning at a distance, have attracted less attention. This group is substantial and growing: the Open University, the largest higher education language provider in the UK, alone recruits…
Descriptors: Open Universities, Distance Education, Academic Achievement, Adult Learning
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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
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