NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,851 to 2,865 of 10,811 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Zou, Xiao-Ling; Ou, Ling – Educational Assessment, Evaluation and Accountability, 2020
This paper started with the examination of the effect of mobile-based reading test on EFL test-takers of different attitudes from their perception of metacognitive strategy use and the knock-on impact on test results. Then other possible factors of such impact are explored and corresponding solutions are presented. Quantitative analysis of…
Descriptors: English (Second Language), Second Language Learning, Reading Tests, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yildiz, Gizem; Yildirim, Abdurrahman; Akça, Bedreddin Ali; Kök, Ayse; Özer, Açelya; Karatas, Serçin – International Review of Research in Open and Distributed Learning, 2020
A total of 1023 selected articles published in 2016-2019 related to mobile learning were examined and classified according to the categories in this research: 40% of these articles used quantitative approaches, 18% of them used mixed, and 13% of them were literature reviews. The published studies were analyzed according to research model, sample…
Descriptors: Educational Trends, Educational Research, Electronic Learning, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Ling; Kim, Minkang; Markauskaite, Lina – British Journal of Educational Technology, 2020
There is an emerging concern that modern technology-saturated environments, particularly computer games, are inhibiting the development of children's empathic behaviour and social skills. We argue that the solution is embedded in the problem when hybrid learning design blends real-life social interpersonal interactions with digital…
Descriptors: Young Children, Empathy, Childrens Attitudes, Delivery Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stancin, Kristian; Hoic-Božic, Nataša; Skocic-Mihic, Sanja – Informatics in Education, 2020
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases.…
Descriptors: Game Based Learning, Students with Disabilities, Intellectual Disability, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Ramani, Geetha B.; Daubert, Emily N.; Lin, Grace C.; Kamarsu, Snigdha; Wodzinski, Alaina; Jaeggi, Susanne M. – Developmental Science, 2020
Sources that contribute to variation in mathematical achievement include both numerical knowledge and general underlying cognitive processing abilities. The current study tested the benefits of tablet-based training games that targeted each of these areas for improving the mathematical knowledge of kindergarten-age children. We hypothesized that…
Descriptors: Educational Games, Mathematics Education, Number Concepts, Short Term Memory
Peer reviewed Peer reviewed
Direct linkDirect link
Baccaglini-Frank, Anna; Carotenuto, Gemma; Sinclair, Nathalie – ZDM: The International Journal on Mathematics Education, 2020
Research has highlighted the potential of digital technology to support the development of children's number sense abilities. However, the main focus of such research has been on apps affording directed interactions, where only one solution strategy is available, and it has targeted mostly cardinality. Little is known, in these terms, about task…
Descriptors: Preschool Children, Mathematics Skills, Numeracy, Number Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Rosi, Tommaso; Onorato, Pasquale – Physics Education, 2020
In this article we present simple and low-cost experiments about the polarization of light. We use an LCD monitor or an RGB LED light bulb with a Polaroid as a source of polarized radiation, a polarizer sheet as an analyzer, and a smartphone camera to measure light intensities. Thus, using a digital camera to acquire videos students can explore in…
Descriptors: Video Technology, Science Instruction, Physics, Light
Peer reviewed Peer reviewed
Direct linkDirect link
Drehmer, Charles E.; Coker, Kesha K.; Gala, Prachi – Marketing Education Review, 2020
The "Teaching Moments" sessions at the "2019 Society for Marketing Advances Annual Conference" offered 34 teaching solutions from marketing educators. The aim of the sessions was to quickly advance teaching ideas, allowing other instructors to adopt these techniques in their own classrooms. This article features eight of the…
Descriptors: Teaching Methods, Conferences (Gatherings), Marketing, Instructional Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Biswas, Raaj Kishore; Sarker, Elizabeth Bianca; Kabir, Enamul; Senserrick, Teresa – Reading & Writing Quarterly, 2020
Health policies and public health studies in Bangladesh primarily focus on physical aspects of health, thus creating a gap in the literature regarding the assessment of the emotional-social environment for children and their developmental vulnerabilities. Interactions though literacy activities, such as shared reading times between child and…
Descriptors: Foreign Countries, Books, Family Environment, Incidence
Peer reviewed Peer reviewed
Direct linkDirect link
Cruz-Torres, Elisa; Duffy, Mary Louise; Brady, Michael P.; Bennett, Kyle D.; Goldstein, Peggy – Journal of Autism and Developmental Disorders, 2020
The use of technological devices has proven to be effective and efficient for the delivery of videos aimed at promoting daily living skills (DLS) among individuals with autism spectrum disorder. As technology advances, devices have become more portable and, ultimately, accessible to caregivers. There are relatively few studies that have examined…
Descriptors: Daily Living Skills, Adolescents, Autism, Pervasive Developmental Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Firchow, Pamina; Mac Ginty, Roger – Sociological Methods & Research, 2020
One of the main obstacles for survey researchers--especially those conducting surveys in difficult contexts such as postconflict areas--is accessing respondents. In order to address this problem, this article draws on an ongoing research project to reflect on the utility of mobile phones to connect with hard-to-access populations in conflict…
Descriptors: Handheld Devices, Telecommunications, Telephone Surveys, Developing Nations
Peer reviewed Peer reviewed
Direct linkDirect link
Menon, Deepika; Chandrasekhar, Meera; Kosztin, Dorina; Steinhoff, Douglas C. – Science Education, 2020
The growing popularity of mobile technologies in educational settings, from grade schools through college, has prompted science educators to prepare preservice teachers to successfully integrate technology into science teaching. This mixed-methods study explores the effectiveness of a mobile technology-based physics curriculum, Exploring Physics,…
Descriptors: Physics, Science Curriculum, Electronic Learning, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Pierratos, Theodoros; Polatoglou, Hariton M. – Physics Education, 2020
In this work, we propose an interesting combination of the Atwood machine and Galileo's inclined plane to study quantitatively kinematics with a smartphone and the phyphox app. For this purpose, we use the optical stopwatch function, based on the photosensor of the smartphone. The choice of phyphox app has some advantages for presenting the…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Nunes da Silva Júnior, José; Santos de Lima, Paulo Roberto; Sousa Lima, Mary Anne; Monteiro, Álvaro Carvalho; Silva de Sousa, Ulisses; Melo Leite Júnior, Antonio José; Vega, Kimberly Benedetti; Oliveira Alexandre, Francisco Serra; Jalles Monteiro, André – Journal of Chemical Education, 2020
This report provides information about a free-of-charge, trilingual (Portuguese, Spanish, and English) game-based application that engages high school and undergraduate students in reviewing the structural theory of organic compounds in a challenging way. In Time Bomb Game, students must disarm a time bomb on their own by correctly answering…
Descriptors: Game Based Learning, High School Students, Undergraduate Students, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hembrough, Tara; Jordan, Jerrica – International Journal of Instruction, 2020
Having a higher level of digital literacy can contribute to students' better outcomes in first-year composition. However, some underprepared and financially disenfranchised students may not have digital literacy skills nor own a portable computing device, such as a tablet, to engage their coursework. This three-year, mixed methods study of 292…
Descriptors: Freshman Composition, Handheld Devices, Research Universities, College Freshmen
Pages: 1  |  ...  |  187  |  188  |  189  |  190  |  191  |  192  |  193  |  194  |  195  |  ...  |  721