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Frantz, Kyle – Science Teacher, 2007
Initiatives in education reform emphasize inquiry-based active learning and real-world relevance to increase science literacy nationwide. Active teaching and learning approaches yield rapid intellectual development and may increase interest and motivation to learn science. Incorporating the topic of drug use with neuroscience, biology, psychology,…
Descriptors: Narcotics, Learning Motivation, Educational Change, Adolescents
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Kelso, Pamela D.; Miltenberger, Raymond G.; Waters, Marit A.; Egemo-Helm, Kristin; Bagne, Angela G. – Education and Treatment of Children, 2007
A posttest only control group design was used to investigate the effects of two programs to teach firearm injury prevention skills to second and third grade children. Children were taught the safety skills "Stop. Don't touch. Leave the area. Tell an adult." should they ever find a firearm. The effectiveness of the National Rifle Association's…
Descriptors: Control Groups, Weapons, Play, Injuries
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Deveci, Handan – Educational Sciences: Theory and Practice, 2007
In order to achieve its goals, the Social Studies course should convey social events, which took place within or out of the school context, into the classroom environment. Current events can be very beneficial so as to transfer the social events into classroom environment in the Social Studies courses. In this study, semi structured interview…
Descriptors: Current Events, Role Playing, Classroom Environment, Social Studies
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Ringel, Shoshana; Mishna, Faye – Journal of Teaching in Social Work, 2007
This paper describes a process-oriented approach to teaching ethical dilemmas to graduate social work students. The authors examine related empirical data and use classroom vignettes to illustrate their teaching methods. Several ethical dilemmas in different phases of clinical practice will be presented, including gift giving and receiving,…
Descriptors: Social Work, Graduate Students, Teaching Methods, Ethical Instruction
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
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Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
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Lederman, Regina P.; Chan, Wenyaw; Roberts-Gray, Cynthia – Behavioral Medicine, 2008
The first author recruited parent-adolescent dyads (N = 192) into after-school prevention education groups at middle schools in southeast Texas. This author placed participants in either (1) an Interactive Program (IP) in which they role-played, practiced resistance skills, and held parent-child discussions or (2) an Attention Control Program…
Descriptors: Middle School Students, Self Control, Prevention, Social Control
Downing, Agnes – 1994
This paper contends that role playing can be effective in enabling students to explore human relations problems. The benefits of role play are outlined. Role playing models are demonstrated, and an exercise to develop skills and to explore feelings, attitudes, values, and problem-solving strategies is presented. Use of role play with a Year Ten…
Descriptors: Decision Making, Foreign Countries, Higher Education, Human Relations
Lieb, Cynthia; Stout, Robert L. – 1998
This teacher resource manual for 3rd-and 4th-grade student's uses a wide variety of instructional activities for teaching economics education. The activities include role playing in small groups, producing bookmarks, and making decisions. Students are given the opportunity to interview adults, perform services for their families, do independent…
Descriptors: Economics, Economics Education, Elementary Education, Grade 3
Latman, Joel; Walter, Cathy – 1991
The 500th anniversary of Christopher Columbus's voyage to the Americas has raised a debate over how historians and teachers should portray this moment in history. Some view Columbus as a hero whose courage helped to provide a foundation for modern civilization in the Americas, while others see him as a villain who exploited indigenous people and…
Descriptors: History Instruction, Intermediate Grades, Learning Activities, Role Playing
York, Michael W.; And Others – 1992
A study (one of a series) sought to identify interpersonal events related to implicit communication. Implicit communication is defined as nonverbal behavior which serves to transmit "subintended" information. The study explored whether interpersonal roles which account for part of the process of nonverbal communication (and which were…
Descriptors: Communication Research, Higher Education, Interpersonal Communication, Interpersonal Competence
Dianna, Michael A. – 1983
Elementary school teachers are introduced to role playing as a device for encouraging students to understand and empathize with other people's attitudes, values, and feelings. Two approaches to classroom role playing are discussed. The first, set forth by Schaftel, includes the following steps: warming up, selecting role players, setting the…
Descriptors: Curriculum Enrichment, Elementary Education, Experiential Learning, Learning Activities
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Richey, Harold W. – Education, 1975
Research is cited which indicates that subjects who are induced to express attitudes opposed to their true opinions will, under some conditions, come to modify their opinions in the direction of what they have said. (Editor)
Descriptors: Behavior Change, Educational Research, High School Students, Role Playing
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