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Winkelmann, Zachary K.; Neil, Elizabeth R.; Granger, Kelcey C.; Eberman, Lindsey E. – Athletic Training Education Journal, 2022
Context: Athletic trainers should be able to recognize, refer, and provide support to patients with mental health challenges such as anxiety, depression, and suicidal ideation. However, clinicians may not have the opportunity to identify the signs and symptoms in an authentic scenario until a patient presents in their facility. Therefore,…
Descriptors: Athletics, Allied Health Personnel, Mental Health, Suicide
Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Assessing the Learning Outcomes of a Role-Playing Simulation in International Environmental Politics
Ken Conca; Abby Ostovar; Ratia Tekenet – Journal of Political Science Education, 2024
This paper pilots a method of testing the learning effects of a role-playing simulation of negotiations over the Nile basin. Players negotiate how to apply general principles from international law, such as sharing water equitably and avoiding significant harm, to specific circumstances of the river basin. Students are presented with a set of…
Descriptors: Political Science, Role Playing, Teaching Methods, Outcomes of Education
Natnapa Heebkaew Padchasuwan; Rittirong Junggoth; Naowarat Maneenin; Surachai Phimha; Jinthapa Benchamas; Krittiyanee Thammasarn – Health Education Journal, 2024
Background: Dengue is a viral infection that spreads from mosquitoes to people. It is especially prevalent in tropical and subtropical regions of the world. To address the challenges posed by dengue in countries such as Thailand, effective prevention and control to strengthen health literacy at the community level is needed. One way of achieving…
Descriptors: Foreign Countries, Communicable Diseases, Prevention, Health Behavior
Brenda L. M. del Moral; Cinnamon L. VanPutte; Barbara A. McCracken – Advances in Physiology Education, 2024
Student engagement while learning a new, unfamiliar vocabulary is challenging in health science courses. A group role-play activity was created to teach students medical terminology and learn why its correct usage is important. This activity brought engagement and relevance to a topic traditionally taught through lecture and rote memorization and…
Descriptors: Online Courses, In Person Learning, Role Playing, Medicine
Madhavi Avadhani – Teaching and Learning Excellence through Scholarship, 2024
Protein translation is a fundamental biological process taught in introductory general biology classes at the undergraduate level. This core scientific topic is often hard for students to understand as it involves several key players and piecing together of information learned in multiple lectures. The current study examines the effectiveness of…
Descriptors: Role Playing, Instructional Effectiveness, Teaching Methods, Genetics
Chi Hong Leung – Asian Journal of Contemporary Education, 2024
The purpose of this paper is to study the topic of prompt engineering, which serves as a valuable tool for teachers in creating optimal prompts that effectively enhance students' learning experiences with ChatGPT. This paper explores a variety of strategies related to prompt engineering. These strategies include assigning specific roles to…
Descriptors: Teaching Methods, Technology Uses in Education, Computer Software, Cues
Andrea Soanes; Greta Dromgool; Raella Kahuroa; Linda Mitchell – Early Childhood Folio, 2024
This article explores the intricate connections between identity and place in early childhood education with refugee and immigrant children and their families, by focusing on the work of five early childhood settings. The article foregrounds the development of an online resource, that provides illustrative examples from the early childhood…
Descriptors: Refugees, Immigrants, Children, Sense of Belonging
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Rebecca K. Y. Lee; Bernard Y. N. Ng; Minghui Daisy Chen – Biochemistry and Molecular Biology Education, 2025
During COVID-19 pandemic, there was a change in the teaching mode from face-to-face to online teaching. It was especially challenging for teachers to motivate students to learn through distance learning. This shift in teaching mode also lowered student-student and student-teacher interactions. In this project, a biochemistry courseware,…
Descriptors: COVID-19, Pandemics, Independent Study, Cooperative Learning
Kensicki, Anna Evelyn; Harlow, John; Akhilandeswari, Janani; Peacock, Sean; Cohen, Jedd; Weissman, Ross; Gordon, Eric – Journal of Political Science Education, 2022
The study of educational simulations at the secondary level has typically centered on programs that are competitive, shorter in duration, and characterized by their low fidelity, or a lack of realism. The resources required to hold longer, more immersive, and nuanced programs are often prohibitive for teachers of political science programs. As…
Descriptors: Simulation, Teaching Methods, Skill Development, 21st Century Skills
Lacanienta, Andrew – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Many professors and lecturers strive to structure educational experiences that facilitate engaged learning in university classrooms. While some lectures may fail to achieve this goal due to monotone, routine speeches or uninteresting PowerPoint presentations, educational live action role-playing (edu-larp) is a strategy to facilitate interactive…
Descriptors: Teaching Methods, Role Playing, Experiential Learning, Lesson Plans
Saavedra Torres, José; Rawal, Monika – Marketing Education Review, 2021
We introduce the surreal play experience (SPE) as an effective pedagogical method of experiential learning for teaching professional sales. Using a customer's needs assessment as a skill to develop, we describe the method, procedure, and materials needed to implement a surreal play session. We designed three experimental conditions to analyze…
Descriptors: Teaching Methods, Salesmanship, Marketing, Role Playing
Chapman, Joseph D.; Schetzsle, Stacey; Zeiss, Jessica G – Marketing Education Review, 2021
With an increased demand for educators to improve student engagement and knowledge retentions, this paper proposes an experiential learning project for students to receive and conduct one-on-one performance coaching. The sales coaching experiential project helps professional selling students improve their sales presentations and increase their…
Descriptors: Sales Occupations, Coaching (Performance), Experiential Learning, Public Speaking
Paul, Marilyn S.; Varghese, Rani – Journal of Teaching in Social Work, 2021
While psychoanalysis played an important role in social work practice and education as far back as the 1920's, the period from the 1960s through the 1990s led to its diminishing presence. We believe incorporating psychoanalytic theory into social work education is now necessary to prepare students for contemporary direct practice and should be a…
Descriptors: Social Work, Counselor Training, Course Content, Psychiatry

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