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Melin, Charlotte; Laun, Jurgen – Unterrichtspraxis/Teaching German, 2007
The essay recommends the incorporation of contemporary works in third-year courses at college level based on the redesign of two courses, "Advanced Conversation and Composition" and "GermanMedia." Curricular connections across the German studies major and focus on literacy skills can be enhanced through the systematic integration of recent…
Descriptors: Literacy, German, Curriculum Development, Second Language Instruction
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Eshet, Yoram; Chajut, Eran – Journal of Educational Multimedia and Hypermedia, 2007
The story-telling multimedia, Living Book, is one of the most common edutainment genres, in which children hear and play with interactive and animated stories, in a highly-engaging multimedia environment. Living Books are designed so that every word of the story is projected as text on the computer monitor simultaneously with its narration. This…
Descriptors: Incidental Learning, Computer Assisted Instruction, Multimedia Instruction, Multimedia Materials
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Wang, Qiyun; Nieveen, Nienke; van den Akker, Jan – Educational Technology Research and Development, 2007
The CASCADE-MUCH system was designed to help teacher-designers in Shanghai, China with the development of instructional scenarios for multimedia curricula. After four rounds of prototyping, a summative evaluation was carried out to assess practicality. Results showed that the system was practical for the intended target users in Shanghai and also…
Descriptors: Curriculum Development, Instructional Design, Summative Evaluation, Foreign Countries
Guralnick, David; Kass, Alex – 1994
This paper describes a multimedia authoring system called MOPed-II. Like other authoring systems, MOPed-II reduces the time and expense of producing end-user applications by eliminating much of the programming effort they require. However, MOPed-II reflects an approach to authoring tools for educational multimedia which is different from most…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware
Schiferl, Ellen – 1993
Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art…
Descriptors: Art Education, Courseware, Design Preferences, Higher Education
Mainhart, Robert; Gerraughty, James; Anderson, Kristine M. – Association of Small Computer Users in Education (ASCUE), 2004
Concisely defined, "streaming media" is moving video and/or audio transmitted over the Internet for immediate viewing/listening by an end user. However, at Saint Francis University's Center of Excellence for Remote and Medically Under-Served Areas (CERMUSA), streaming media is approached from a broader perspective. The working definition includes…
Descriptors: Internet, Multimedia Materials, Teaching Methods, Interactive Video
Ivers, Karen S.; Barron, Ann E. – Libraries Unlimited, 2005
Building on the materials in the two previous successful editions, this book features approximately 40% all new material and updates the previous information. The authors use the DDD-E model (Decide, Design, Develop--Evaluate) to show how to select and plan multimedia projects, use presentation and development tools, manage graphics, audio, and…
Descriptors: Student Projects, Multimedia Instruction, Multimedia Materials, Design
Holzer, Siegfried M.; Andruet, Raul H. – 1998
The researchers are developing a learning environment in the subject area of statics that includes physical models, interactive multimedia, traditional pencil-and-paper activities, and cooperative learning in the framework of experiential learning (Kolb, 1984). They are using Authorware Professional to construct the multimedia program. The…
Descriptors: Building Design, Engineering Education, Higher Education, Mechanics (Physics)
Di Blas, Nicoletta; Guermand, Maria Pia; Orsini, Carolina; Paolini, Paolo – 2002
MiLE (Milano Lugano Evaluation Method) is an innovative method for evaluating the quality and usability of hypermedia applications. In short, an inspection with MiLE requires the following steps: (1) selection of the relevant portion of the application; (2) selection of the abstract tasks that are relevant for the intended user scenarios; (3)…
Descriptors: Cultural Background, Evaluation Methods, Foreign Countries, Hypermedia
Zaparyniuk, Nicholas; Code, Jillianne – 2002
With the Internet taking a dominant role in corporate training, education, retail, and customer based product exploration, authors of Web-based information need to ensure that the media they deliver is accessible to the widest possible audience. Whether users have a visual, auditory, physical, or developmental disability, accessible multimedia can…
Descriptors: Access to Information, Hypermedia, Internet, Multimedia Materials
Rowley, James B.; Hart, Patricia M. – 2000
This book is designed to be used in conjunction with a training workshop which helps experienced educators meet the unique challenges of mentoring beginning teachers. The training helps participants explore the mentoring process, understand the problems and concerns of the beginning teacher, identify the six essential qualities of a…
Descriptors: Beginning Teachers, Elementary Secondary Education, Faculty Development, Inservice Teacher Education
Del Vecchio, Stephen – School Library Journal, 1997
A school librarian reviews CD-ROM encyclopedias, determining their suitability for school and public library use with children and young adults, and favoring content and accessibility over special features and multimedia enhancements. Outlines essential considerations when choosing encyclopedias (price, network and print versions, and online…
Descriptors: Adolescents, Appropriate Technology, Children, Comparative Analysis
Bassoppo-Moyo, Temba C. – Educational Technology Review, 1997
Explores the power of digital video interaction (DVI) technology as it pertains to its ability to combine multimedia tools to form a single communication engine. Defines DVI, its historical origins, how it works, software applications and interactive attributes, implications to film and video production, and where its impact is likely to be felt…
Descriptors: Computer Software, Futures (of Society), Interactive Video, Multimedia Materials
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Jones, Margie; Liu, Min – Journal of Computing in Childhood Education, 1997
Studied how toddlers respond to interactive multimedia. Found that 2- to 3-year olds can engage in computer interactions, but that purposeful and meaningful interactions may not begin until children are about two-and-a-half years old. Prior knowledge plays a strong role in toddlers' computer experience. Human interaction is vital to help…
Descriptors: Case Studies, Child Behavior, Computer Interfaces, Educational Technology
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Janangelo, Joseph – College Composition and Communication, 1998
Uses a specific poetics of collage to explore the parallels between artistic and written discourse to show that composing a persuasive collage or hypertext requires rhetorical skill. Shows also how this kind of skill is modeled in the work of the American collage artist Joseph Cornell (1903-72). Discusses intertextuality and postmodern…
Descriptors: Art Products, Collage, Higher Education, Hypermedia
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