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Kleinberg, Jeffrey L. – Vocational Guidance Quarterly, 1975
The purpose of this paper is to describe a simulation activity that has been effective in teaching community college students about work satisfaction. A simulated factory instigates job dissatisfaction which is then discussed in terms of cause and effect. The work is then redesigned to enhance job satisfaction and productive efficiency. (Author)
Descriptors: Job Satisfaction, Management Games, Role Playing, Simulated Environment
Peer reviewedLira, Frank T.; And Others – Journal of Consulting and Clinical Psychology, 1975
This study investigates the efficacy of symbolic modeling and role-playing therapy in the reduction of avoidance behaviors. After treatment, role-playing subjects demonstrated significantly less avoidance behavior and lower subjective fear ratings than the modeling or control group subjects. (Author/SJL)
Descriptors: Behavior Change, College Students, Conditioning, Educational Experiments
Peer reviewedSisk, Dorothy – Gifted Child Quarterly, 1975
Descriptors: Class Activities, Concept Formation, Creative Thinking, Elementary Education
Peer reviewedPavalko, Ronald M.; Holley, John W. – Social Science Quarterly, 1974
This article examines the socialization and determination of professional self-concept of graduate teaching assistants. Role enactment, exposure to the socialization context, and perceived success in professional tasks are determined as important elements in the development of a professional self-concept. (DE)
Descriptors: Graduate Students, Higher Education, Professional Training, Role Perception
Peer reviewedGriffing, Penelope – Theory Into Practice, 1974
Descriptors: Black Youth, Cognitive Development, Divergent Thinking, Emotional Development
Guenthner, Joseph F.; Moore, Lori L. – Journal of Leadership Education, 2005
Agribusinesses seek university graduates who have leadership ability. Role playing, one method of teaching leadership skills, is used in a university agricultural policy course. It has been a fun and effective leadership learning tool. Students improve their communication skills, conduct in-depth research about a topic of their choice, and develop…
Descriptors: Agricultural Occupations, Agribusiness, Role Playing, Teaching Methods
Remer, Rory – 1990
An advanced graduate level course in family therapy, "Theories and Methods of Marriage and Family Therapy" is described in this document. It is intended to provide an overview of various perspectives, theories, and methods used in marriage and family counseling. Particular emphasis is given the delineation of the distinctions between and among not…
Descriptors: Counseling Theories, Counselor Training, Experiential Learning, Family Counseling
Biermann, Melanie; And Others – 1990
The life of James Madison, the "Father of the Constitution," and his role in U.S. history are discussed in this guide to an educational program designed to acquaint students with Madison prior to a class field trip to his home, Montpelier. An essay on Madison and the Constitution is included, as well as a vocabulary list, a historic…
Descriptors: Class Activities, Field Trips, History Instruction, Learning Activities
Hubert, Nancy C.; And Others – 1984
This multiple case study describes a socialization intervention program for three multiply handicapped 8-13 year-old children that was designed to teach prosocial behavior and promote generalization to non-teaching situations. Behavioral instruction procedures (such as role-play and role-play rehearsal) were used to teach peer social skills and…
Descriptors: Behavior Disorders, Case Studies, Elementary Education, Generalization
Robbins, Bruce – 1988
Literature on classroom drama suggests that there is considerable untapped potential for using drama as a teaching method in the English classroom. Studies have shown that high school students using dramatic enactment experienced more instances of higher order thinking, more topic-specific emotions, decreased apprehension, and less…
Descriptors: Creative Dramatics, Drama, Elementary Secondary Education, English Instruction
Robinson, Sharon E.; Kinnier, Richard T. – 1984
Role playing and modeling are important components of counselor training. To examine gender and ordinal position effects on the role play practice of counselor trainees, 51 beginning students (35 females, 16 males) participated in role play dyads. Following classroom videotape skill training in reflection of feeling responses, subjects were…
Descriptors: Behavior Change, College Students, Counselor Training, Higher Education
Wolf, Mary Alice – Lifelong Learning, 1989
Based on experiences with geriatric services workers, these strategies have been developed to respond to the ongoing educational needs of human service workers. The strategies are designed to help workshop leaders heighten human service providers' awareness of their clients' worlds. The three strategies outlined in this paper are the following:…
Descriptors: Continuing Education, Human Services, Journal Writing, Nursing Homes
Neuwirth, Christine M.; And Others – 1988
Developed for use with collaborative writing activities in conjunction with the Center for Educational Computing in English (CECE) Talk Program, this student guide provides sample activities for collaborative writing as well as detailed examples of the activities. The examples begin with a short exchange between people using the talk program to…
Descriptors: Audience Response, Brainstorming, Collaborative Writing, Computer Assisted Instruction
Fox, William M. – 1987
Measurement issues relating to behavior modeling research are discussed. Researchers have successfully demonstrated the ability of behavior modeling to produce significant behavioral change in the training milieu, but have been less successful in showing the transfer of such change to everyday situations, a problem partially caused by measurement…
Descriptors: Behavior Change, Behavioral Science Research, Change Strategies, Feedback
Mahoney, V. L. Mike; Grantham, Lex – 1984
This report describes ELI, a computer-based educational game that gives participants, as citizens of fictitious cities, the opportunity to examine a variety of typical community issues relating to education within the context of broader city and regional problems. After a brief introduction, the game structure is described, including the setting…
Descriptors: Change Agents, Community Problems, Computer Assisted Instruction, Design Requirements

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