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Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
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Mark Abdelshiheed; Tiffany Barnes; Min Chi – International Journal of Artificial Intelligence in Education, 2024
Two metacognitive knowledge types in deductive domains are procedural and conditional. This work presents a preliminary study on the impact of metacognitive knowledge and motivation on transfer across two Intelligent Tutoring Systems (ITSs), then two experiments on metacognitive knowledge instruction. Throughout this work, we trained students on a…
Descriptors: Metacognition, Intelligent Tutoring Systems, Cognitive Processes, Learning Strategies
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Rachel Leigh Taylor – Australian Journal of Adult Learning, 2024
During my 20-year career as a specialist language and literacy educator, I have found that inclusive and experiential classroom pedagogies stimulate and engage learners of all ages and demographics. What is more, these same methods can be effectively implemented to support individuals with diverse learning needs. This article discusses the 8 Ways…
Descriptors: Indigenous Knowledge, Student Diversity, Educational Practices, Holistic Approach
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Matthias Grünke; Anne Barwasser – Educational Research Quarterly, 2024
Fractions are a fundamental component of the school mathematics curriculum, and most students achieve proficiency in these concepts during their elementary education. However, a significant proportion of students still encounter challenges in this area even after entering secondary education, necessitating additional support to prevent further…
Descriptors: Mathematics Skills, Learning Strategies, Fractions, Secondary School Mathematics
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Anamaria Bodea; Pavel Trofimovich – Language Learning Journal, 2024
This study explored the notion of flow, which refers to a person's sense of being completely absorbed in a task, as it applies to second language (L2) learning and use. Previously, flow has been mainly examined through researcher-generated descriptions to which learners reacted using Likert-type scales. In this study, we examined flow through the…
Descriptors: Foreign Countries, Second Language Learning, Student Attitudes, French
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Shutao Wang; Junwei Bao; Yanli Liu; Demei Zhang – Innovations in Education and Teaching International, 2024
Although online learning has been widely used in higher education, its impact on students' academic performance has not been well described. This study surveyed 2963 college students, and used structural equation modelling to determine the impact of college students' online learning engagement on academic performance. The serial mediating effect…
Descriptors: Electronic Learning, Learner Engagement, Academic Achievement, Inquiry
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Rebecca Matson; Jo Linforth; Julie Hanna; Vikki Barnes-Brown – Journal of Occupational Therapy Education, 2024
Student well-being is an increasing area of concern within higher education and one of the biggest causes of attrition. This study sought to investigate the potential for sensory modulation strategies as an approach to support student well-being and engagement in studies through an action research project. Sixteen second-year occupational therapy…
Descriptors: Well Being, Learner Engagement, Occupational Therapy, College Students
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Jodie Torrington; Matt Bower; Emma C. Burns – Education and Information Technologies, 2024
The COVID-19 pandemic and the resultant switch to remote learning enabled a natural experiment to observe and compare the self-regulation strategies used by elementary students in hypermedia environments. Specifically, the same participants (N = 48, M[subscript age] = 10.75) were observed in two learning contexts: a traditional classroom with…
Descriptors: Elementary School Students, Metacognition, COVID-19, Pandemics
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Abraham E. Flanigan; Jordan Wheeler; Tiphaine Colliot; Junrong Lu; Kenneth A. Kiewra – Educational Psychology Review, 2024
Many college students prefer to type their lecture notes rather than write them by hand. As a result, the number of experimental and quasi-experimental studies comparing these two note-taking mediums has flourished over the past decade. The present meta-analytic research sought to uncover trends in the existing studies comparing achievement and…
Descriptors: Journal Articles, College Students, Notetaking, Handwriting
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Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
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Yuxia Shi; Zhonggen Yu – Electronic Journal of e-Learning, 2024
With the pervasiveness of laptops in the classroom setting, the effectiveness of laptop-assisted note-taking has not been comprehensively investigated. Many inconsistencies in this area still existed with intense debate towards academic performance, learning strategies, and student satisfaction. To fill this missing gap, this study probed the…
Descriptors: Notetaking, Laptop Computers, Student Satisfaction, Academic Achievement
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Chun-Yen Tsai; Yun-An Chen; Fu-Pei Hsieh; Min-Hsiung Chuang; Chien-Liang Lin – Journal of Educational Computing Research, 2024
In higher education, it is challenging to cultivate non-computer science majors' programming concepts. This study used the GAME model (gamification, assessment, modeling, and enquiry) in a programming education course to enhance undergraduates' self-efficacy and performance of basic programming concepts. There were 83 undergraduates taking part in…
Descriptors: Programming, Undergraduate Students, Self Efficacy, Gamification
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Gerry Geitz; Anouk Donker; Anna Parpala – Learning Environments Research, 2024
In higher education, a need is felt to redesign curricula to better prepare students for the evolving 'world of work'. The current exploratory study investigated first-year (N = 414) students' approaches to learning, well-being and perceptions of their learning environment in the context of an innovative educational concept: design-based…
Descriptors: Universities, Design, Educational Innovation, Educational Environment
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Kayode Oyetade; Tranos Zuva; Anneke Harmse – Cogent Education, 2024
Hackathons in education are increasingly recognized for their immersive learning experiences, emphasizing problem-solving and diverse innovation. Despite their acknowledged role in curricular innovation, there remains a gap in understanding their impact on student learning outcomes. This study employs the PRISMA methodology to evaluate the impact…
Descriptors: Literature Reviews, Meta Analysis, Cooperative Learning, Problem Solving
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Sonia Ashfaq Gondal; Abdul Qayyum Khan; Ejaz Ullah Cheema; Inderpal Singh Dehele – Cogent Education, 2024
The growing focus on the active student engagement in learning and education has generated interest in exploring and adopting innovative teaching approaches. One such approach is the flipped classroom model. This quasi-experimental study was conducted to assess the impact of flipped classroom teaching pedagogy on the academic performance of 5th…
Descriptors: Foreign Countries, Pharmaceutical Education, Doctoral Students, Flipped Classroom
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